IP Library Patent Application 11052590
Patent Application
App. No. 11/052,590

Gaming machine with button panel features

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Quick Facts
Patent No.
US None
App. No.
11/052,590
Abstract

A gaming machine for conducting a wagering game includes a player-actuated button containing a representation of a variable dice outcome affecting events in the wagering game.

Claims (36)

1 . A gaming machine for conducting a wagering game, comprising:

a player-actuated button containing a representation of at least one variable die outcome, the die outcome affecting an event in the wagering game.

2 . The machine of claim 1 , wherein the representation of the variable die outcome includes an element resembling a die and lighting devices representing spots on the die.

3 . The machine of claim 2 , wherein the element is a translucent surface or body to be illuminated.

4 . The machine of claim 1 , further including a controller, the die outcome being communicated between the controller and the button.

5 . The machine of claim 1 , further including a display for replicating the die outcome.

6 . The machine of claim 1 , wherein the representation of the variable die outcome includes a physical die.

7 . The machine of claim 6 , wherein a surface opposite a viewed surface of the die presents data for identifying the die outcome to a controller.

8 . The machine of claim 7 , wherein the data is transmitted to the machine by methods selected from the group consisting of magnets, infrared, and a coded image.

9 . The machine of claim 1 , wherein the representation of the variable die outcome includes a video display.

10 . The machine of claim 1 , further including a board game having a game piece, wherein the die outcome initiates and controls movement of the game piece along the board game.

11 . The machine of claim 1 , wherein the die outcome is used in a bonus game or other dice-related game.

12 . The machine of claim 1 , wherein the button is located on a button panel.

13 . The button of claim 1 , wherein the button is located on a surface other than the button panel.

14 . A player-actuated button for use with a gaming machine that conducts a wagering game, the button comprising a representation of a variable die outcome, the die outcome affecting an event of the wagering game.

15 . The button of claim 14 , the representation of a variable die outcome includes a structure resembling a die and lighting devices representing spots.

16 . The button of claim 15 , wherein the structure is a translucent surface or body that can be illuminated.

17 . The button of claim 14 , wherein the die outcome is transmitted to a controller of the gaming machine.

18 . The button of claim 14 , wherein the die outcome is replicated on a machine display.

19 . The button of claim 14 , wherein the representation of the variable dice outcome includes a physical die.

20 . The button of claim 19 , wherein a surface opposite a viewed surface of the physical die contains data for identifying the die outcome to the machine.

21 . The button 20 , wherein the data is transmitted to the machine by methods selected from a group consisting of magnets, infrared, or coded image.

22 . The button of claim 14 , wherein the representation of the variable die outcome includes a video display.

23 . The button of claim 14 , wherein the die outcome initiates and controls the movement of a game piece on a board game.

24 . The button of claim 14 , wherein the dice outcome is used in a bonus game or other die-related game.

25 . The button of claim 14 , wherein the button is located on a button panel.

26 . The button of claim 14 , wherein the button is located on a surface other than the button panel.

27 . A method of conducting a wagering game on a gaming machine, the method comprising:

representing a variable die outcome on a player-actuated button; and

affecting an event in the wagering game based on the die outcome.

28 . The method of claim 27 , wherein the representing step occurs in response to a player actuating the button.

29 . The method of claim 27 , wherein the representing step uses a physical die.

30 . The method of claim 27 , wherein the representing step uses a fixed element representing a die.

31 . The method of claim 27 , further including communicating the variable die outcome between the button and the machine's controller.

32 . The method of claim 27 , further including reading the variable die outcome using a charge-coupled device (CCD), contact points, internal chips, magnetic strips, laser scan, infrared, or proximity device.

33 . The method of claim 32 , further including communicating the variable die outcome to the machine's controller to cause the event.

Assignments (3)
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051649/0316 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0201 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 7, 2005
From: BLEICH, CHARLES R.; RASMUSSEN, JAMES M.; THOMAS, ALFRED
To: WMS GAMING INC.
Reel/Frame 016261/0628 →