IP Library Granted Patent US 8,597,097
Granted Patent B2
US 8,597,097 · App. 11/137,071 · Granted Dec 3, 2013

Wagering game with computer player

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Quick Facts
Patent No.
US 8,597,097
App. No.
11/137,071
Granted
Dec 3, 2013
Kind
B2
Abstract

A gaming machine for conducting a wagering game includes a display for displaying a bonus game triggered by a start-bonus outcome and for presenting a plurality of player-selectable elements. Each of the player-selectable elements has a predetermined random outcome associated therewith. A game feature associated with the bonus game is configured to introduce a computer-generated player on the display. The computer-generated player randomly selects at least one player-selectable element from the plurality of player-selectable elements.

Claims (46)

1. A gaming machine comprising:

a display for displaying a bonus game, triggered by a start-bonus outcome, and presenting a plurality of player-selectable elements, each of the player-selectable elements having a predetermined random outcome associated therewith, at least one of the predetermined random outcomes comprising a start-game-feature outcome; and

a game feature associated with the bonus game, the game feature being initiated by player selection of at least one player-selectable element with the start-game-feature outcome associated therewith, wherein initiation of the game feature introduces a computer-generated player on the display to randomly select at least one player-selectable element from the plurality of player-selectable elements.

2. The gaming machine of claim 1 , wherein the computer-generated player is configured with a predetermined maximum number of selections, after which number of selections the computer-generated player no longer selects from the plurality of player-selectable elements.

3. The gaming machine of claim 1 , wherein initiation of the game feature also introduces a second computer-generated player on the display to randomly select at least one player-selectable element from the plurality of player-selectable elements, the computer-generated player working cooperatively with the player and the second computer-generated player working competitively against the player.

4. The gaming machine of claim 1 , wherein the bonus game is ended by an end-game outcome, wherein the end-game outcome is randomly assigned to at least one of the plurality of selectable elements, and wherein the end-game outcome is activated by selection of the at least one selectable element randomly assigned the end-game outcome by at least one of a player and the computer-generated player.

5. The gaming machine of claim 1 , wherein the bonus game is configured to permit a player and the computer-generated player to alternately select a selectable element from the plurality of selectable elements.

6. The gaming machine of claim 1 , wherein at least one of the predetermined random outcomes arising from the computer-generated player's random selection of a selectable element from the plurality of selectable elements and a multiple thereof is transferred to a player.

7. The gaming machine of claim 1 , wherein the computer-generated player assumes an adversarial role relative to the player in a competitive play mode.

8. The gaming machine of claim 7 , wherein the predetermined random outcome associated with each of the selectable elements randomly selected by the computer-generated player is accumulated in an accumulator, and wherein the accumulator contents are transferred to a player upon the player's selection of a selectable element assigned a transfer outcome.

9. A gaming machine comprising:

a display for displaying a game associated with a wagering game, triggered by a start-game outcome, and presenting a plurality of player-selectable elements, each of the player-selectable elements having a predetermined random outcome associated therewith, at least one of the predetermined random outcomes comprising a start-game-feature outcome; and

a game feature associated with the game, the game feature being initiated by player selection of at least one player-selectable element with the start-game-feature outcome associated therewith, wherein initiation of the game feature introduces a computer-generated player on the display to randomly select at least one player-selectable element from the plurality of player-selectable elements.

10. A method of conducting a wagering game on a gaming machine including a display and a wager input device, the method comprising:

receiving a wager from a player via the wager input device;

displaying a plurality of player-selectable elements via the display, each of the player-selectable elements having a predetermined random outcome associated therewith, at least one of the predetermined random outcomes comprising a start-computer-player outcome;

receiving a player selection from the plurality of player-selectable elements;

receiving a randomly determined computer-player selection from the plurality of player-selectable elements in response to the start-computer-player outcome being selected by the player; and

determining an award to the player based on the player selection and computer-player selection.

11. The method of claim 10 , further comprising the step of:

revealing the outcomes associated with the player selection and the computer-player selection.

12. The method of claim 10 , further comprising the step of:

randomly associating at least one of said plurality of selectable elements with an end-game outcome.

13. The method of claim 10 , further comprising the step of:

conditioning an end of the bonus game on selection of a selectable element associated with an end-bonus game predetermined random outcome by either one of the player and the computer-generated player.

14. The method of claim 10 , further comprising the step of:

conditioning an end of the bonus game on selection of a selectable element associated with an end-bonus game predetermined random outcome by the player and by the computer-generated player, wherein computer-player selections continue until either the computer-generated player or both the player and the computer-generated player select a selectable element with an end-game outcome associated therewith.

15. The method of claim 10 , further comprising the step of:

assigning to a player a predetermined random outcome arising from the computer-generated player selection.

16. The method of claim 10 , further comprising the steps of:

randomly assigning a transfer outcome to at least one player-selectable element; and

in response to the player selection being the transfer outcome, performing one of transferring of a player's accumulated award to a computer-generated player and transferring of a computer-generated player's accumulated award to the player.

17. The method of claim 10 , further comprising the step of:

randomly assigning a transfer outcome to at least one player-selectable element; and

in response to the computer-generated player's selection being the transfer outcome, performing one of transferring of a player's accumulated award to a computer-generated player and transferring of a computer-generated player's accumulated award to the player.

18. The method of claim 10 , further comprising the step of:

multiplying the outcome of the computer-generated player's selection by a multiplier.

19. The method of claim 10 , further comprising the step of:

displaying at least one of an icon, an animation, a textual message, a picture, a graphic, an image, and an action taken by the computer-generated player concurrent with an introduction of the computer-generated player.

20. A method of conducting a wagering game on a gaming machine, the method comprising:

displaying a plurality of player-selectable elements each of which masks an associated outcome, one of the outcomes being a start-computer-player outcome;

receiving player selections from the plurality of player selectable elements;

in response to the start-computer-player outcome being selected by the player, introducing a computer player;

receiving computer-player selections from the plurality of player-selectable elements;

in response to the start-computer-player outcome not being selected during the wagering game, awarding the player an award based on the player selections; and

in response to the start-computer-player outcome being selected during the wagering game, awarding the player an award based on the player selections and the receiving computer-player selections.

Assignments (12)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051643/0528 →
RELEASE OF SECURITY INTEREST IN PATENTS (RELEASES REEL/FRAME 034530/0318) Recorded Nov 5, 2018
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.; WMS GAMING INC.
Reel/Frame 047924/0701 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0201 →
SECURITY AGREEMENT Recorded Dec 4, 2014
From: BALLY GAMING, INC; SCIENTIFIC GAMES INTERNATIONAL, INC; WMS GAMING INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034530/0318 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 13, 2005
From: HORNIK, JEREMY M.; GOMEZ, BENJAMIN T.; ENGLMAN, ALLON G.
To: WMS GAMING INC.
Reel/Frame 016763/0995 →