IP Library Granted Patent US 8,142,284
Granted Patent B2
US 8,142,284 · App. 11/154,269 · Granted Mar 27, 2012

Method and apparatus for selecting and animating game elements in a gaming machine

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Quick Facts
Patent No.
US 8,142,284
App. No.
11/154,269
Granted
Mar 27, 2012
Kind
B2
Abstract

A method and apparatus for selecting game elements in a gaming machine are described herein. In one embodiment, the method includes presenting a bonus event setting that includes a plurality of game elements and receiving a plurality of game element selections. In the method, each game element selection indicates that one of the game elements has been selected. Additionally, the method also includes presenting an animation sequence for each of the game element selections, wherein portions of the animation sequences are presented simultaneously.

Claims (18)

1. A method comprising:

presenting a bonus event setting that includes a plurality of game elements, wherein the plurality of game elements is presented on a secondary display unit;

receiving a plurality of successive game element selections, wherein each of the successive game element selections indicates that one of the presented game elements has been selected;

queuing the plurality of successive game element selections; and

presenting an animation sequence including a plurality of animation portions in response to each of the successive game element selections, wherein a first animation portion of the animation sequence in response to one of the successive game element selections is presented simultaneously to a second animation portion of the animation sequence in response to another of the successive game element selections, the second animation portion being different from the first animation portion.

2. A method comprising:

presenting a plurality of game elements wherein the plurality of game elements is presented on a secondary display unit;

receiving a first selection of a first game element of the plurality of game elements;

animating the first game element of the plurality of game elements in a game element animation in response to the first selection, the game element animation including a plurality of animation parts;

receiving a second selection of a second game element of the plurality of game elements, the second selection being received successively to the first selection while the first game element is animating; and

animating the second game element of the plurality of game elements in the game element animation in response to the second selection, wherein a first part of the plurality of animation parts of the game element animation in response to the first selection is animated simultaneously with a second part of the plurality of animation parts of the game element animation in response to the second selection, the second part being different from the first part, and wherein the first selection and the second selection are queued and acted upon based on their position in the queue.

3. A method comprising:

presenting a bonus event setting that includes a plurality of game elements;

receiving a plurality of successive game element selections, wherein each of the successive game element selections indicates that a certain one of the presented game elements has been selected;

storing the plurality of received successive game element selections in a queue;

presenting a first set of animation sequences including a first animation sequence and a second animation sequence using the queue, each of the first animation sequence and the second animation sequence including a plurality of animation portions, wherein a first animation portion of the first animation sequence in response to one of the successive game element selections is presented simultaneously to a second animation portion of the second animation sequence in response to another of the successive game element selections, the second animation portion being different from the first animation portion, wherein the first set of animation sequences and the second set of animation sequences are presented on a secondary display device;

determining whether an end-of-bonus event condition has occurred; and

presenting a second set of animation sequences after determining an end-of-bonus event condition has occurred, the second set of animation sequences including a third animation sequence and a fourth animation sequence, each of the third animation sequence and the fourth animation sequence including a plurality of animation portions, wherein a first animation portion of the third animation sequence in response to one of the successive game element selections is presented simultaneously to a second animation portion of the fourth animation sequence in response to another of the successive game element selections, the first animation portion being different from the second animation portion.

Assignments (13)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051643/0283 →
RELEASE OF SECURITY INTEREST IN PATENTS (RELEASES REEL/FRAME 034530/0318) Recorded Nov 5, 2018
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.; WMS GAMING INC.
Reel/Frame 047924/0701 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0201 →
SECURITY AGREEMENT Recorded Dec 4, 2014
From: BALLY GAMING, INC; SCIENTIFIC GAMES INTERNATIONAL, INC; WMS GAMING INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034530/0318 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
CORRECTIVE ASSIGNMENT: TO CORRECT THE ASSIGNEE'S ADDRESS RECORDED AT REEL: 01727 AND FRAME: 0138 Recorded Feb 16, 2012
From: MCINERNY, PAUL A.; THOMAS, ALFRED; GOMEZ, BENJAMIN
To: WMS GAMING INC.
Reel/Frame 027728/0556 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 17, 2006
From: MCINERNY, PAUL A.; THOMAS, ALFRED; GOMEZ, BENJAMIN
To: WMS GAMING INC.
Reel/Frame 017270/0138 →