IP Library Patent Application 11180485
Patent Application
App. No. 11/180,485

Method of conducting a poker game with a value-bearing card

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Quick Facts
Patent No.
US None
App. No.
11/180,485
Abstract

A method for conducting a wagering game on a gaming terminal includes displaying a plurality of symbol-bearing objects from a group of objects to form a user-playable hand. The group of objects includes at least one value symbol-bearing object. In response to the value symbol-bearing object appearing in the user-playable hand, a player is provided with the ability to select between (i) a first option to take the value associated with the- value symbol-bearing object and end the wagering game, and (ii) a second option to continue the wagering game.

Claims (36)

1 . A method of conducting a wagering game, comprising:

displaying a plurality of symbol-bearing objects to form a user-playable hand, wherein the plurality of symbol-bearing objects are selected from a standard set of objects and the standard set of objects contains at least one value symbol-bearing object;

providing the ability to discard, via player selection, one or more of the displayed symbol-bearing objects from the user-playable hand;

replacing each of the discarded symbol-bearing objects, if any, with a replacement symbol-bearing object from the standard set of objects and displaying the replacement symbol-bearing object to form a second user-playable hand;

awarding the player a payoff based on a ranking of the second user-playable hand in response to the second user-playable hand meeting a predetermined criterion,

wherein an additional payoff is awarded if at least one of the at least one value symbol-bearing object forms the second user-playable hand.

2 . The method of claim 1 , wherein the value symbol-bearing object can be displayed when the plurality of symbol-bearing objects is displayed, and where the value symbol-bearing object can replace one of the discarded symbol-bearing objects if the value symbol-bearing object was not displayed with the plurality of symbol-bearing objects.

3 . The method of claim 1 , wherein the value symbol-bearing object is displayed when the plurality of symbol-bearing objects is displayed.

4 . The method of claim 3 , wherein the value symbol-bearing object reenters the standard set of objects upon being discarded.

5 . The method of claim 3 , wherein the value symbol-bearing object does not reenter the standard set of objects immediately upon being discarded, the value symbol-bearing object reentering the standard set of objects after the wagering game has ranked the second user-playable hand.

6 . The method of claim 1 , wherein the value symbol-bearing object can only be displayed when the plurality of symbol-bearing objects is displayed.

7 . The method of claim 1 , wherein the value of the value symbol-bearing object is predetermined based on a wager received from a player to play the wagering game.

8 . The method of claim 1 , wherein the value of the value symbol-bearing object is randomly generated from a plurality of predetermined values.

9 . A computer readable storage medium encoded with instructions for directing a gaming device to perform the method of claim 1 .

10 . A method of conducting a wagering game, comprising:

displaying a plurality of symbol-bearing objects from a group of objects to form a user-playable hand, wherein the group of objects includes at least one value symbol-bearing object;

in response to the value symbol-bearing object appearing in the user-playable hand, providing a player with the ability to select between (i) a first option to take the value associated with the value symbol-bearing object and end the wagering game, and (ii) a second option to continue the wagering game.

11 . The method of claim 10 , wherein the second option to continue the wagering game does not allow the player to collect the value associated with the value symbol-bearing object when the second option is selected.

12 . The method of claim 11 further comprising providing the player with the ability to select a third option to continue the wagering game and collect the value associated with the value symbol-bearing object at the end of the wagering game.

13 . The method of claim 10 , wherein the symbol-bearing objects are cards and the group of objects is a deck of cards.

14 . The method of claim 13 , wherein the deck of cards is a standard 52 card deck and at least one card is removed from the standard 52 card deck and is replaced by the at least one value symbol-bearing object.

15 . The method of claim 13 , wherein the deck of cards is a standard 52 card deck and at least one card from the standard 52 card deck is selected to be the at least one value symbol-bearing object.

16 . The method of claim 13 , wherein the deck of cards is a standard 52 card deck and the at least one value symbol-bearing object is added to the standard deck.

17 . A computer readable storage medium encoded with instructions for directing a gaming device to perform the method of claim 10 .

18 . The method of claim 10 , wherein the value associated with the value symbol-bearing card is for one or more free wagering games.

19 . The method of claim 10 , wherein the value associated with the value symbol-bearing card is for at least one opportunity to play a bonus game.

20 . A gaming system capable of conducting a wagering game, the system comprising:

a main display for displaying a plurality of symbol-bearing objects from a set of objects to form a first user-playable hand, wherein the set of objects includes at least one value symbol-bearing object;

an input device for allowing the player to select between at least two options in response to the value symbol-bearing object appearing in the first user-playable hand, wherein the player may use the input device to select between (i) a first option to take the value associated with the value symbol-bearing card and end the wagering game and (ii) a second option to continue the wagering game, the input device being adapted to provide the player with the ability to discard and replace, via player selection, one or more of the objects from the first user-playable hand to form a second user-playable hand; and

a processor coupled to the input device and the main display and operative to

(i) form a best hand from the second user-playable hand, and

(ii) award a payoff based on the value associated with the value symbol-bearing object, in response to a player selecting the first option to take the value.

21 . The gaming system of claim 20 , wherein the value associated with the value symbol-bearing object is predetermined.

22 . The gaming system of claim 21 , wherein the value is predetermined based on the number of credits wagered by the player.

23 . The gaming system of claim 20 , wherein the value associated with the value symbol-bearing card is randomly selected.

24 . The gaming system of claim 20 , further comprising an interface with a network, wherein the processor is located on the network.

Assignments (3)
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051649/0316 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0201 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 13, 2005
From: THOMAS, ALFRED; JOSHI, SHRIDHAR P.
To: WMS GAMING INC.
Reel/Frame 016779/0232 →