IP Library Granted Patent US 7,704,135
Granted Patent B2
US 7,704,135 · App. 11/209,489 · Granted Apr 27, 2010

Integrated game system, method, and device

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Quick Facts
Patent No.
US 7,704,135
App. No.
11/209,489
Granted
Apr 27, 2010
Kind
B2
Abstract

The present invention provides an integrated game with five subsystems: (i) electronic spell-casting system, (ii) card game system, (iii) user-created card system, (iv) system for replacing the use of dice and/or random number generation; and (v) board game system. Spell-casting system provides a physical input mechanism, e.g., sensor-equipped “magic wand”, and a verbal input mechanism which together trigger a spell. Cards form formations affecting their powers and are marked as “spent” by being placed under another card. Users create their own cards through a Web-accessible site. Random number (generated by computer or dice) usage is replaced by “challenges,” i.e., player-performed tasks. Chess pieces follow standard rules but are deployed one-by-one, as are squares of the chess board. Licensing information is available through www.inventerprise.com.

Claims (60)

1. A game method, said game method comprising at comprising the following steps:

receiving a first verbal input into a first computer system;

receiving a first gesture input into said first computer system;

comparing said first verbal input to a first pattern;

comparing said first gesture input to a second pattern;

comparing said first verbal input and said first gesture input, taken together, to a third pattern;

triggering a first game event; and

outputting through an audio or video device that said first game event has been triggered; wherein

said first verbal input matches said first pattern according to an outcome of said step of comparing said first verbal input to said first pattern;

said first gesture input matches said second pattern according to an outcome of said step of comparing said first gesture input to said second pattern; and

said first verbal input and said first gesture input, taken together, match said third pattern according to an outcome of said step of comparing said first verbal input and said first gesture input, taken together, to said third pattern.

2. The method in claim 1 additionally comprising at least one of the following steps: determining whether said first game event is available to a first character; and determining whether said first game event is available under game rules, wherein: said step of triggering said first game event is performed only when said first game event is available to said first character according to an outcome of said step of determining whether said first game event is available to said first character or said first game event is available under game rules according to an outcome of said step of determining whether said first game event is available under game rules.

3. The method in claim 1 wherein said first pattern is or comprises a first sound and said second pattern is or comprises a first position, motion, gesture, sequence or orientation.

4. The method in claim 1 wherein said first game event is the casting of a first magic spell, said first magic spell comprising at least one game effect.

5. The method in claim 4 wherein said first magic spell is in a first spellbook of a first character, said first spellbook comprising a plurality of magic spells available to said first character.

6. The method in claim 1 additionally comprising the following steps:

receiving log-in information from a first user; and

determining whether a first character is associated with said first user.

7. The method in claim 1 wherein said first gesture input is received through a first gesture interface device, said first gesture interface device being selected from the group consisting of a wand, a bottle, a cauldron, a utensil, a broomstick, a crystal ball, a hand gesture interface, and a voodoo doll.

8. The method in claim 1 wherein said first verbal input comprises a word or phrase in a first database record, said first database record being related to a second database record, said second database record comprising information pertaining to said first game event.

9. The method in claim 1 additionally comprising the following steps: scanning a first code; and

providing access to a first game function only after scanning said first code.

10. The method in claim 1 additionally comprising at least one of the following steps:

disregarding a second verbal input, said second verbal input being received after a first point in time; or

disregarding a second gesture input, said second gesture input being received after a second point in time.

11. The method in claim 1 additionally comprising the following step:

receiving a first game customization submission via a first computer network.

12. The method in claim 1 additionally comprising the following step:

receiving a first advertisement submission via a first computer network; and

including said first advertisement in a first game.

13. The method in claim 1 additionally comprising the following step:

paying a commission to a first user.

14. The method in claim 1 additionally comprising the following steps:

receiving an indication that a first user of a first game wishes to take at least one challenge to determine at least one variable in said first game;

providing a first challenge; and

triggering a second game event in said first game on the basis of an outcome of said first challenge.

15. The method in claim 14 additionally comprising the following step:

querying a first database via a first computer network, said first database comprising said first challenge; and

charging a first user.

16. The method in claim 14 wherein said first challenge is selected from the group consisting of

(i) an academic-related task, (ii) an education-related task, (iii) a standardized test-related task, and (iv) a task drawn from a second game, said second game being different from said first game.

17. The method in claim 1 wherein:

said first verbal input is received by way of a first microphone;

said first gesture input is received by way of a first sensor; and

said third pattern is a first integration pattern, said first integration pattern being or comprising a standard for a relationship between verbal input and gesture input.

18. A game method, said game method comprising the following steps:

providing a first device, said first device being configured to sense gesture information and being communicatively coupled to a first computer system;

providing a second device, said second device being configured to sense speech information;

receiving a first information combination, said first information combination comprising information received from said first device and from said second device;

comparing said first information combination to a first pattern in a first pattern database, said first pattern comprising a speech standard and a gesture standard, said first pattern database comprising a plurality of patterns, including said first pattern; and

outputting through an audio or video device first a result in a first game according to an outcome of said step of comparing said first information combination to said first pattern in said first pattern database.

19. A game method, said game method comprising the following steps:

receiving a first verbal stimulus into a data processing system;

receiving a first physical stimulus into said data processing system; and

outputting by way of a first audio or video device a first game result when (i) said first verbal stimulus matches a first pattern, (ii) said first physical stimulus matches a second pattern, and (iii) a first relationship matches a third pattern, said first relationship being between said first verbal stimulus and said first physical stimulus.

20. The method in claim 19 wherein

said first pattern is or comprises a standard for at least a first word or phrase;

said second pattern is or comprises a standard for at least a first gesture; and

said third pattern is or comprises a standard for a first temporal relationship between stimuli; and wherein said method additionally comprises the following step:

applying a first time criterion, said step of applying said first time criterion comprising a step of treating stimuli received after a first time differently from stimuli received before said first time, said first time pertaining to at least one of said first pattern, said second pattern and said third pattern.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 9, 2014
From: MICROSOFT CORPORATION
To: MICROSOFT TECHNOLOGY LICENSING, LLC
Reel/Frame 034543/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 16, 2011
From: HARRISON, SHELTON E., JR.
To: MICROSOFT CORPORATION
Reel/Frame 026283/0142 →