IP Library Granted Patent US 7,460,119
Granted Patent B2
US 7,460,119 · App. 11/235,408 · Granted Dec 2, 2008

Invisible space skipping with adaptive granularity for texture-based volume rendering

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Quick Facts
Patent No.
US 7,460,119
App. No.
11/235,408
Granted
Dec 2, 2008
Kind
B2
Abstract

A method of accelerating texture-based volume rendering is provided. The method includes the following steps. A plurality of levels of granularity comprising a plurality of sub-volumes organized in a hierarchical structure are built. The hierarchical structure is ordered top-down from a coarsest level of granularity to a finest level of a granularity. A visibility factor is determined for each of the plurality of sub-volumes. The visibility factor represents a ratio of visible voxels in the corresponding sub-volume. The plurality of sub-volumes are traversed top-down from the coarsest level of granularity to the finest level of granularity. While traversing each of the plurality of sub-volumes, the corresponding sub-volume is rendered and all children of the rendered sub-volume are skipped, if the visibility factor is greater than given threshold.

Claims (36)

1. A method of accelerating texture-based volume rendering, comprising:

(a) building a plurality of levels of granularity comprising a plurality of sub-volumes organized in a hierarchical structure, wherein the hierarchical structure is ordered top-down from a coarsest level of granularity to a finest level of a granularity;

(b) determining a visibility factor for each of the plurality of sub-volumes, wherein the visibility factor represents a ratio of visible voxels in the corresponding sub-volume;

(c) traversing the plurality of sub-volumes top-down from the coarsest level of granularity to the finest level of granularity; and

(d) while traversing each of the plurality of sub-volumes in step (c), rendering via a processor the corresponding sub-volume and skipping all children of the rendered sub-volume, if the visibility factor is greater than a given threshold.

2. The method of claim 1 , further comprising:

if a volume comprising the plurality of sub-volumes is bricked, loading the plurality of sub-volumes from a main memory to a graphics memory with adaptive granularity,

wherein the step loading is performed if the corresponding visibility factor is greater than a loading threshold; and

wherein the step of loading is performed with the same or coarser level of granularity as step (d).

3. The method of claim 2 , wherein the step of loading the plurality of sub-volumes, comprises:

overlapping neighboring bricks to ensure proper interpolation during rendering.

4. The method of claim 3 , wherein the step of loading the plurality of sub-volumes, further comprises:

offsetting a sampling position by a half voxel to reduce the overlapping by one voxel.

5. The method of claim 3 , wherein the step of loading the plurality of sub-volumes, further comprises:

if the rendering at step (d) is unshaded, expanding the brick by one voxel on a high-end with no expansion on a low end; and

if the rendering at step (d) is shaded and computes gradients on-the-fly, expanding the brick by two voxels on the high-end and one voxel on the low end.

6. The method of claim 1 , wherein the visibility factor represents a percentage of visibly voxels in the corresponding sub-volume.

7. The method of claim 1 , wherein the step of determining a visibility factor for each of the plurality of sub-volumes, comprises:

combining a plurality of properties associated with the corresponding sub-volume to determine the visibility factor.

8. The method of claim 1 , wherein the step of determining a visibility factor for each of the plurality of sub-volumes, comprises:

computing the visibility factor for a first portion of the plurality of sub-volumes;

propagating respective property values of said parent and child sub-volumes for a remaining portion of the plurality of sub-volumes; and

during the step of propagating, updating the visibility factor for the corresponding sub-volume.

9. The method of claim 1 , wherein the step of traversing the plurality of sub-volumes, comprises:

utilizing a common iterator and a plurality of replaceable filters for efficient selection of sub-volumes in traversal.

10. The method of claim 9 , further comprising:

adding new filters with new sub-volume selection criteria without changing the common integrator and the plurality of replaceable filters.

11. The method of claim 9 , wherein the common integrator and the plurality of replaceable filters are implemented with an inline method.

12. The method of claim 9 , wherein the common integrator and the plurality of replaceable filters are implemented with C++ templates.

13. The method of claim 1 , wherein the step of determining a visibility factor, comprises:

determining a visibility factor with adaptive granularity.

14. A program storage device having instructions stored thereon for accelerating texture-based volume rendering, comprising:

(a) building a plurality of levels of granularity comprising a plurality of sub-volumes organized in a hierarchical structure, wherein the hierarchical structure is ordered top-down from a coarsest level of granularity to a finest level of a granularity;

(b) determining a visibility factor for each of the plurality of sub-volumes, wherein the visibility factor represents a ratio of visible voxels in the corresponding sub-volume;

(c) traversing the plurality of sub-volumes top-down from the coarsest level of granularity to the smoothest level of granularity; and

(d) while traversing each of the plurality of sub-volumes in step (c), rendering the corresponding sub-volume and skipping all children of the rendered sub-volume, if the visibility factor is greater than a given threshold.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 19, 2006
From: SIEMENS CORPORATE RESEARCH, INC.
To: SIEMENS MEDICAL SOLUTIONS USA, INC.
Reel/Frame 017819/0323 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 9, 2005
From: LI, WEI
To: SIEMENS CORPORATE RESEARCH, INC.
Reel/Frame 016759/0271 →