IP Library Granted Patent US 9,032,055
Granted Patent B2
US 9,032,055 · App. 11/256,657 · Granted May 12, 2015

Network identifier configuration method, communication method and wireless communication terminal

Inventors: Yasutaka Miwa (Tokyo, JP); Kenjiro Komaki (Saitama, JP); Tetsuo Watanabe (Chiba, JP)
Assignees: Sony Corporation; Sony Computer Entertainment Inc.
A63F13/12A63F2300/204A63F2300/402A63F2300/406A63F2300/408A63F2300/535A63F2300/5566A63F2300/572H04W48/08
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Quick Facts
Patent No.
US 9,032,055
App. No.
11/256,657
Granted
May 12, 2015
Kind
B2
Abstract

A game device is provided with an SSID setting unit and a channel setting unit. The SSID setting unit sets up an SSID to include an application ID uniquely defined for an application to be executed. For example, when an application A is executed, the SSID is set up to include “TITLE_A”. When an application B is executed, the SSID is set up to include “TITLE_B”. The channel setting unit sets up a communication channel based on the SSID such that the communication channel used in the BSSs do not overlap each other as much as possible.

Claims (31)

1. A method for communicating in a network, comprising the steps of:

setting up a service set identifier (SSID) by a user device, wherein the SSID includes an application identifier that identifies an application currently executed by the user device,

wherein the SSID includes a status value indicating a current mode of operation of the application on the user device,

wherein a first SSID having a first status value is broadcast when the application is executed in a first mode, and,

wherein the first SSID is changed to a second SSID having a second status value, different from the first status value, when the application is executed in a second mode,

wherein the second status value indicates that the user device and another user device are each concurrently executing the application program in the second mode.

2. The method according to claim 1 , wherein the first status value indicates a lobby mode and the second status value indicates a game mode.

3. The method according to claim 1 , wherein, when the another user device connects to the user device, the another user device generates a random number which is transmitted to the user device, and the user device adds the random number to the second SSID.

4. A communication method comprising:

setting up a first service set identifier (SSID) for communication in a wireless network, wherein the first SSID includes an application identifier and a first status value indicating a first mode of operation of an application on the wireless communication terminals, and

wherein the application identifier is uniquely defined for an application executed in one or more wireless communication, said first SSID being searchable within the wireless network by the one or more wireless communication terminals;

establishing a wireless network between the one or more wireless communication terminals based on a search of the first SSID,

establishing a second wireless network between at least two of the one or more wireless communication devices,

wherein the second wireless network has a second SSID comprising a second status value, different from the first status value,

the second status value indicating that the application program is concurrently executed in a second mode by the at least two of the one or more wireless communication devices.

5. The communication method according to claim 4 , further comprising setting up a communication channel based on the SSID.

6. The method of claim 4 , wherein the SSID comprises a character string including the application identifier and the status value.

7. A wireless communication terminal comprising:

a service set identifier (SSID) setting unit which sets up a first SSID for communication over a wireless network, wherein the first SSID includes an application identifier uniquely defined for an application to be executed by the wireless communication terminal; and

a channel setting unit which sets up a communication channel between the wireless communication terminal and at least one other wireless communication terminal over the wireless network based on the first SSID,

wherein the SSID setting unit generates the first SSID to include a first status value indicating a first mode of operation of the application on the wireless communication terminal,

wherein the first SSID is changed to a second SSID having a second status value, different from the first status value, when the application is executed in a second mode,

wherein the second status value indicates that the wireless communication terminal and wireless communication terminal are each concurrently executing the application program in the second mode.

8. The method of claim 7 , wherein the SSID comprises a character string including the application identifier.

9. The method of claim 8 , wherein the character string includes a status value of the application.

10. An article comprising a non-transitory computer-readable storage medium having embodied thereon a program, the program being executable by a device to perform:

setting up a first service set identifier (SSID) for communication over a wireless network, wherein the first SSID is generated to include an application identifier uniquely defined for an application to be executed on the device and a first status value indicating a first mode of operation of the application, and

establishing a wireless network between the device and other devices based on the first SSID generated, and

establishing a second wireless network between the device and at least one other device,

wherein the second wireless network has a second SSID comprising a second status value, different from the first status value,

the second status value indicating that the application program is concurrently executed in a second mode by the device and the at least one other device.

Assignments (6)
CHANGE OF NAME Recorded Sep 6, 2017
From: SONY COMPUTER ENTERTAINMENT INC.
To: SONY INTERACTIVE ENTERTAINMENT INC.
Reel/Frame 043761/0577 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 6, 2017
From: SONY CORPORATION
To: SONY INTERACTIVE ENTERTAINMENT INC.
Reel/Frame 043761/0975 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 25, 2015
From: SONY COMPUTER ENTERTAINMENT INC.
To: SONY CORPORATION
Reel/Frame 035030/0129 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 27, 2011
From: SONY NETWORK ENTERTAINMENT PLATFORM INC.
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 027557/0001 →
CHANGE OF NAME Recorded Dec 26, 2011
From: SONY COMPUTER ENTERTAINMENT INC.
To: SONY NETWORK ENTERTAINMENT PLATFORM INC.
Reel/Frame 027446/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 12, 2005
From: MIWA, YASUTAKA; KOMAKI, KENJIRO; WATANABE, TETSUO
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 016881/0740 →
Priority Claims (1)
JP 2004-139179 · May 7, 2004 · national
Continuity (2)
Continuation PCTJP2005007327 · Apr 15, 2005
Related Publication 20060067290A1 · Mar 30, 2006