IP Library Patent Application 11260677
Patent Application
App. No. 11/260,677

Method for communications and game device

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Quick Facts
Patent No.
US None
App. No.
11/260,677
Abstract

According to a game system, the communication period between a radio controller serving as a slave and a game device serving as a master can be made variable in a power saving mode. In a scene which requires a certain real-time level, the communication period is shortened, while in a scene which does not require a certain real-time level, the communication period is elongated. This variability of communication period as appropriate in the power saving mode can reduce power consumption without degrading the game characteristic.

Claims (24)

1 . A method for wirelessly communicating information between a game device and a controller for the game device, the information being reflected on a game image to be displayed on a display, wherein

a communication period is variably set with respect to a level of real-time requirement.

2 . The communication method according to claim 1 , wherein the communication period is variably set with respect to a frame rate of the game image, the frame rate serving as the level of real-time requirement.

3 . The communication method according to claim 1 , wherein the communication period is set during a power saving mode.

4 . The communication method according to claim 1 , wherein the communication period is set according to a type of the game image, a title of the game, or a genre of the game.

5 . The communication method according to claim 1 , wherein the communication period is set based on a delay that is permitted in reflecting the information sent from the game device controller on the game image, thereby reducing power requirements of the game device controller.

6 . The communication method according to claim 1 , wherein the communication period is changed between during a setting mode of a game and during a play of the game.

7 . The communication method according to claim 1 , wherein a default value for the communication period is preset, and the communication period is determined by selecting from among a mode in which the default value is used for the communication period and a mode in which the communication period is variably set.

8 . The communication method according to claim 1 , wherein the communication period is set based on an instruction from a user.

9 . The communication method according to claim 8 , wherein the communication period is set, thereby allowing the user to set a response speed of a game character.

10 . A communication method for communicating information between a master and a slave, the information being reflected on an image to be displayed on a display, wherein

a communication period is variably set with respect to a frame rate of the image.

11 . The communication method according to claim 10 , wherein the communication period is set during a power saving mode.

12 . The communication method according to claim 10 , wherein the master and the slave are wirelessly connected to each other, and the slave is a battery-powered portable terminal.

13 . The communication method according to claim 10 , wherein the communication period is set according to a type of the image to be displayed.

14 . The communication method according to claim 10 , wherein the communication period is set based on a delay that is permitted in reflecting the information sent from the slave on the image, thereby reducing power requirements of the slave.

15 . A game device for wirelessly communicating information with a controller for the game device, the information being reflected on a game image to be displayed on a display, wherein

a communication period is variably set with respect to a frame rate of the game image.

16 . The game device according to claim 15 , wherein the communication period is set in a power saving mode.

17 . The game device according to claim 15 , wherein the communication period is set based on an instruction from a user.

18 . The game device according to claim 17 , wherein the communication period is set, thereby allowing the user to set a response speed of a game character.

19 . A program for allowing a computer to realize

a function for variably setting a communication period with respect to an image frame rate, and

a function for using the communication period having been set to communicate information being reflected on an image to be displayed on a display.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 27, 2011
From: SONY NETWORK ENTERTAINMENT PLATFORM INC.
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 027449/0469 →
CHANGE OF NAME Recorded Dec 26, 2011
From: SONY COMPUTER ENTERTAINMENT INC.
To: SONY NETWORK ENTERTAINMENT PLATFORM INC.
Reel/Frame 027448/0895 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 27, 2006
From: MIYAZAKI, YOSHIO
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 017077/0066 →