IP Library Granted Patent US 8,267,778
Granted Patent B2
US 8,267,778 · App. 11/300,384 · Granted Sep 18, 2012

Video game feedback system and method

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Quick Facts
Patent No.
US 8,267,778
App. No.
11/300,384
Granted
Sep 18, 2012
Kind
B2
Abstract

In order to track the behavior of a gamer with a virtual environment of a video game, the virtual environment is provided with a set of predetermined objectives. The completion of the predetermined objectives is monitored and recorded. This information is then provided to a game developer. In addition, comparing the record of the predetermined objectives with current game assets associated with the gamer serves to inhibit authorized duplication of game assets.

Claims (44)

1. A computer-implemented method, comprising:

receiving first gamer input signals from a first gamer, the first gamer input signals indicating gaming actions within a virtual environment;

determining, by one or more computers, that a first predetermined objective has been achieved in response to the first gamer input signals;

in response to determining that the first objective has been achieved:

providing a first game asset record to the first gamer within the virtual environment, the first game asset record identifying a game asset and a game asset history, the game asset history identifying the first gamer, the achieved objective, and a level the first gamer must have achieved to benefit from the game asset; and

updating a first character record associated with the first gamer to identify the achieved objective and to include the first game asset record;

receiving second gamer input signals from the first gamer, the second gamer input signals indicating transfer of the game asset from the first gamer to a second gamer; and

in response to receiving the second gamer input signals:

before allowing the transfer, verifying, by the one or more computers that the first character record includes a corresponding game asset record and verifying that the first game asset record identifies the game asset and the game asset history is consistent with data in the first character record, wherein verifying that the game asset history is consistent with data in the first character record comprises verifying that the first character record indicates that the first gamer has achieved the level identified by the game asset history.

2. The method of claim 1 wherein, at least a portion of the data within the first character record is ciphered.

3. The method of claim 2 , wherein each gamer is uniquely associated with a corresponding character record identified by a unique identifier.

4. The method of claim 2 , wherein each game asset record is uniquely associated with a corresponding character record identified by a unique identifier.

5. The method of claim 4 wherein the association between the game asset record and the corresponding character record is ciphered.

6. The method of claim 1 , further comprising:

upon successful verification, providing the first character record to the second gamer and, updating a second character record associated with the second gamer to include an updated first game asset record, the updated first game asset record identifying both the game asset and the second gamer; and

upon unsuccessful verification, flagging the transfer as a likely fraudulent transfer.

7. The method of claim 6 , further comprising:

upon unsuccessful verification, reviewing the first character record for indications of data manipulation corresponding to hacking.

8. The method of claim 6 wherein the second gamer and the first gamer are the same player acting as two different characters in the virtual environment.

9. The method of claim 6 , further comprising:

monitoring the first character record for indications of hacking

10. The method of claim 1 , wherein verifying that the game asset history is consistent with data in the first character record comprises determining that both the first character record and the game asset history identify the first gamer and the achieved objective.

11. A non-transitory computer-readable medium, having instructions stored thereon, which, when executed by a processor, cause the processor to perform operations comprising:

receiving first gamer input signals from a first gamer, the first gamer input signals indicating gaming actions within a virtual environment;

determining that a first predetermined objective has been achieved in response to the first gamer input signals;

in response to determining that the first objective has been achieved:

providing a first game asset record to the first gamer within the virtual environment, the first game asset record identifying a game asset and a game asset history, the game asset history identifying the first gamer, the achieved objective, and a level the first gamer must have achieved to benefit from the game asset; and

updating a first character record associated with the first gamer to identify the achieved objective and to include the first game asset record;

receiving second gamer input signals from the first gamer, the second gamer input signals indicating transfer of the game asset from the first gamer to a second gamer; and

in response to receiving the second gamer input signals:

before allowing the transfer, verifying that the first character record includes a corresponding game asset record and verifying that the first game asset record identifies the game asset and the game asset history is consistent with data in the first character record, wherein verifying that the game asset history is consistent with data in the first character record comprises verifying that the first character record indicates that the first gamer has achieved the level identified by the game asset history.

12. The computer-readable medium of claim 11 , wherein at least a portion of the data within the first character record is ciphered.

13. The computer-readable medium of claim 12 , wherein each gamer is uniquely associated with a corresponding character record identified by a unique identifier.

14. The computer-readable medium of claim 12 , wherein each game asset record is uniquely associated with a corresponding character record identified by a unique identifier.

15. The computer-readable medium of claim 14 , wherein the association between the game asset record and the corresponding character record is ciphered.

16. The computer-readable medium of claim 11 , the operations further comprising:

upon successful verification, providing the first character record to the second gamer and, updating a second character record associated with the second gamer to include an updated first game asset record, the updated first game asset record identifying both the game asset and the second gamer; and

upon unsuccessful verification, flagging the transfer as a likely fraudulent transfer.

17. The computer-readable medium of claim 16 , the operations further comprising:

upon unsuccessful verification, reviewing the first character record for indications of data manipulation corresponding to hacking.

18. The computer-readable medium of claim 17 , wherein the second gamer and the first gamer are the same player acting as two different characters in the virtual environment.

19. The computer-readable medium of claim 16 , the operations further comprising:

monitoring the first character record for indications of hacking

20. The computer-readable medium of claim 11 , wherein verifying that the game asset history is consistent with data in the first character record comprises determining that both the first character record and the game asset history identify the first gamer and the achieved objective.

Assignments (3)
CHANGE OF NAME Recorded Oct 2, 2017
From: GOOGLE INC.
To: GOOGLE LLC
Reel/Frame 044101/0405 →
MERGER Recorded Jul 26, 2007
From: ADSCAPE MEDIA INC.
To: GOOGLE INC.
Reel/Frame 019614/0940 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 16, 2006
From: WILLIS, DANIEL; GODSE, DHANANJAY; LONMO, VICTOR
To: ADSCAPE MEDIA INC.
Reel/Frame 018534/0851 →