IP Library Patent Application 11426579
Patent Application
App. No. 11/426,579

ELECTRONIC SIMULATION OF EVENTS VIA COMPUTER-BASED GAMING TECHNOLOGIES

Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US None
App. No.
11/426,579
Abstract

Systems and methods for electronic simulation of events via computer-based gaming technologies are provided. Data relating to an event such as a sports games is received containing event object information. Events objects can be, for example, players on a field or objects relating to the event environment. A game object processing module correlates the event objects to game event objects. A video game console performs a game simulation using the game event objects, by applying the event data to the event objects, and then displaying the game simulation on the game console. The result is a simulation of the event via the game console.

Claims (45)

1 . A method for simulating an event via a video game, comprising:

receiving event data associated with a plurality of event objects;

associating the event objects with a plurality of game event objects;

performing a game simulation in accordance with the game event objects;

applying the event data to the plurality of game objects; and

displaying the game simulation.

2 . The method of claim 1 , wherein the event data includes position information associated with an event object.

3 . The method of claim 1 , wherein the event data includes orientation information associated with an event object.

4 . The method of claim 1 , wherein the game event object includes game simulation data.

5 . The method of claim 1 , wherein the game event object includes game heuristics.

6 . The method of claim 1 , wherein the game event object includes game simulation data and game heuristics.

7 . A method for displaying an event via a video game, comprising:

receiving data collected from the event, wherein the event data includes at least one event object;

tagging the event object in accordance with predetermined data categories;

creating a game event object representing the tagged event object in accordance with a game event parameter;

applying the game event parameter to a game object; and

displaying the game object, wherein the game object provides a simulated representation of the event data.

8 . The method of claim 7 , wherein the game event parameter represents game simulation data.

9 . The method of claim 7 , wherein the game event parameter represents game heuristics.

10 . A system for simulating an event via a video game, comprising:

an event data processing module responsive to event data input;

a game event object module responsive to the event data processing module to produce a tagged event data output;

a game simulation module responsive to the tagged event data output; and

a game output module responsive to the game simulation module to display simulated event data.

11 . A system for simulating an event via a video game, comprising:

an event data processing module responsive to event data input;

a game event object module responsive to the event data processing module to produce a tagged event data output;

a game heuristics module responsive to the tagged event data output; and

a game output module responsive to the game simulation module to display simulated event data.

12 . The system of claim 10 , further comprising a virtual camera for viewing the simulated event data.

13 . An apparatus for simulating an event via a video game, comprising:

means for receiving data collected from the event, wherein the event data includes at least one event object;

means for tagging the event object in accordance with predetermined data categories;

means for creating a game event object representing the tagged event object in accordance with a game event parameter;

means for applying the game event parameter to a game object; and

means for displaying the game object, wherein the game object provides a simulated representation of the event data.

14 . A method for simulating event data via a video game, comprising:

receiving data the event data, wherein the event data includes a plurality of event objects;

tagging the event objects in accordance with at least one predetermined data category;

creating a game event object representing the tagged event object in accordance with a game event parameter;

applying the game event parameter to a game object; and

displaying the game object, wherein the game object provides a simulated representation of the event data.

15 . The method of claim 14 , wherein the predetermined data category includes position information.

16 . The method of claim 15 , wherein the predetermined data category includes orientation information.

17 . The method of claim 15 , wherein the predetermined data category includes heuristics information.

Assignments (2)
SECURITY INTEREST Recorded May 30, 2024
From: EBT MEDICAL, INC.
To: MEDTECH CONVERGENCE FUND, L.P.
Reel/Frame 067570/0048 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 17, 2006
From: WILLIAMS, MR. WILLIAM
To: ELECTRONIC ARTS INC.
Reel/Frame 018130/0906 →