System and Methods for Enhancing the Experience of Spectators Attending a Live Sporting Event, with User Interface Programming Capability
A handheld electronic device for use at a venue hosting a live sporting event, having a receiver for receiving a wireless RF transmission conveying a plurality of video streams derived from video cameras filming the live sporting event, a display and a user interface for selecting a video stream among the plurality of video streams to be displayed on the display. The handheld electronic device is capable to acquire a locked mode of operation and an unlocked mode of operation, in the locked mode of operation the handheld electronic device being precluded from displaying the video streams to a spectator, in the unlocked mode of operation the handheld electronic device being enabled to display the video streams to the spectator, the handheld electronic device capable to acquire the unlocked mode of operation in response to reception of authentication data wirelessly transmitted to the handheld electronic device.
1 ) A handheld electronic device for use at a venue hosting a live sporting event, comprising:
a) a receiver for receiving a wireless RF transmission containing at least two video streams conveying live video sporting event content, the live sporting event content including moving images of action occurring at the live sporting event held at the venue;
b) a display;
c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d) said handheld electronic device being responsive to wirelessly delivered data to set said user interface.
2 ) A handheld electronic device as defined in claim 1 , wherein at least two of the video streams are derived from cameras filming the live sporting event and convey different views of the action.
3 ) A handheld electronic device as defined in claim 2 , wherein the wireless RF transmission includes the data.
4 ) A handheld electronic device as defined in claim 3 , wherein said user interface includes at least one menu, the data setting the menu.
5 ) A handheld electronic device as defined in claim 4 , wherein the data sets one or more graphical elements of the menu.
6 ) A handheld electronic device as defined in claim 4 , wherein the menu has a plurality of option items, the data sets a disposition of the option items on the display.
7 ) A handheld electronic device as defined in claim 6 , wherein the data sets a shape of one or more of the option items.
8 ) A handheld electronic device as defined in claim 6 , wherein the data sets a color of one or more of the option items.
9 ) A handheld electronic device as defined in claim 4 , wherein the data defines options under the menu that are available for selection by user of the handheld electronic device, wherein a selection of an option triggers an action to be performed by the handheld electronic device.
10 ) A handheld electronic device as defined in claim 3 , wherein said user interface includes a background image, the data setting the background image as it appears on the display.
11 ) A handheld electronic device as defined in claim 3 , wherein said user interface includes soft keys, the data setting functional assignments of the soft keys.
12 ) A handheld electronic device as defined in claim 3 , wherein said user interface includes soft keys, the data setting one or more aesthetical components of the soft keys as they appear on the display.
13 ) A handheld electronic device as defined in claim 12 , wherein the data sets a location of one or more of the soft keys on the display.
14 ) A handheld electronic device as defined in claim 12 , wherein the data sets a shape of one or more soft keys as they appear on the display.
15 ) A handheld electronic device as defined in claim 12 , wherein the data sets a color of one or more of the soft keys as they appear on the display.
16 ) A handheld electronic device as defined in claim 3 , wherein said user interface includes icons,
17 ) A handheld electronic device as defined in claim 16 , wherein the data sets a disposition of the icons on the display.
18 ) A handheld electronic device as defined in claim 17 , wherein the data sets one or more aesthetical elements of the icons.
19 ) A handheld electronic device as defined in claim 3 , wherein the user interface is a GUI.
20 ) A handheld electronic device as defined in claim 19 , wherein the live sporting event is selected in the group consisting of a motor sports event, golf tournament, a football game, a soccer game, a baseball game, a hockey game, a tennis game, a horse race, a polo game, a basketball game and the Olympic games.
21 ) A method for remotely setting a user interface of a handheld electronic device for use at a venue hosting a live sporting event, the handheld electronic device including:
a) a receiver for receiving a wireless RF transmission containing at least two video streams conveying live video sporting event content, the live sporting event content including moving images of action occurring at the live sporting event held at the venue;
b) a display;
c) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
d) said method including transmitting wirelessly to the receiver data for processing by the handheld electronic device to set the user interface.
22 ) A method as defined in claim 21 , wherein at least two of the video streams are derived from cameras filming the live sporting event and convey different views of the action.
23 ) A method as defined in claim 22 , wherein the data is included in the wireless RF transmission.
24 ) A method as defined in claim 23 , wherein the user interface includes a menu, the data setting the menu.
25 ) A method as defined in claim 24 , wherein the data sets one or more graphical elements of the menu.
26 ) A method as defined in claim 24 , wherein the menu has a plurality of option items, the data sets a disposition of the option items on the display.
27 ) A method as defined in claim 26 , wherein the data sets a shape of one or more of the option items.
28 ) A method as defined in claim 26 , wherein the data sets a color of one or more of the option items.
29 ) A method as defined in claim 24 , wherein the data defines options under the menu that are available for selection by user of the handheld electronic device, wherein a selection of an option triggers an action to be performed by the handheld electronic device.
30 ) A method as defined in claim 23 , wherein said user interface includes a background image, the data setting the background image as it appears on the display.
31 ) A method as defined in claim 23 , wherein said user interface includes soft keys, the data setting functional assignments of the soft keys.
32 ) A method as defined in claim 23 , wherein said user interface includes soft keys, the data setting one or more aesthetical components of the soft keys as they appear on the display.
33 ) A method as defined in claim 32 , wherein the data sets a location of one or more of the soft keys on the display.
34 ) A method as defined in claim 32 , wherein the data sets a shape of one or more soft keys as they appear on the display.
35 ) A method as defined in claim 32 , wherein the data sets a color of one or more of the soft keys as they appear on the display.
36 ) A method as defined in claim 23 , wherein said user interface includes icons,
37 ) A method as defined in claim 36 , wherein the data sets a disposition of the icons on the display.
38 ) A method as defined in claim 37 , wherein the data sets one or more aesthetical elements of the icons.
39 ) A method as defined in claim 23 , wherein the user interface is a GUI.
40 ) A method as defined in claim 23 , wherein the live sporting event is selected in the group consisting of a motor sports event, golf tournament, a football game, a soccer game, a baseball game, a hockey game, a tennis game, a horse race, a polo game, a basketball game and the Olympic games.
41 ) A method comprising:
a) providing at a venue hosting a live sporting event a transmitter for use in generating a wireless RF transmission containing at least two video streams conveying live video sporting event content, the live sporting event content including moving images of action occurring at the live sporting event held at the venue, the wireless RF transmission being directed at a plurality of handheld electronic devices, each handheld electronic device including:
i) a display;
ii) a user interface for selecting a video stream among said plurality of video streams to be displayed on said display;
b) causing the transmitter to wirelessly transmit data to one or more of the handheld electronic devices for setting the user interface of the one ore more of the handheld electronic devices.
42 ) A method as defined in claim 41 , wherein at least two of the video streams are derived from cameras filming the live sporting event and convey different views of the action.
43 ) A method for enhancing the experience of a spectator attending a plurality of live sporting events, at each live sporting event said method including:
a) while the live sporting event is ongoing producing a wireless RF transmission containing at least two video streams conveying live video sporting event content, the live sporting event content including moving images of action occurring at the live sporting event held at the venue, the handheld electronic device having a display for allowing the spectator attending the live sporting event to view one or more of the video streams, the handheld electronic device having a user interface;
b) wirelessly setting the user interface such as to customize the user interface for the live sporting event wherein the user interface changes from one live sporting event to another.
44 ) A method as defined in claim 43 , wherein at least two of the video streams are derived from cameras filming the live sporting event and convey different views of the action.
45 ) A method as defined in claim 44 , including conveying in wireless RF transmission data, the handheld electronic device being responsive to reception of the data for setting the user interface.
46 ) A method as defined in claim 45 , wherein said the interface includes at least one menu, the data setting the menu.
47 ) A method as defined in claim 46 , wherein the data sets one or more graphical elements of the menu.
48 ) A method as defined in claim 47 , wherein the menu has a plurality of option items, the data sets a disposition of the option items on the display.
49 ) A method as defined in claim 48 , wherein the data sets a shape of one or more of the option items.
50 ) A method as defined in claim 48 , wherein the data sets a color of one or more of the option items.
51 ) A method as defined in claim 46 , wherein the data defines options under the menu that are available for selection by user of the handheld electronic device, wherein a selection of an option triggers an action to be performed by the handheld electronic device.
52 ) A method as defined in claim 45 , wherein said user interface includes a background image, the data setting the background image as it appears on the display.
53 ) A method as defined in claim 45 , wherein said user interface includes soft keys, the data setting functional assignments of the soft keys.
54 ) A method as defined in claim 45 , wherein said user interface includes soft keys, the data setting one or more aesthetical components of the soft keys as they appear on the display.
55 ) A method as defined in claim 54 , wherein the data sets a location of one or more of the soft keys on the display.
56 ) A method as defined in claim 54 , wherein the data sets a shape of one or more soft keys as they appear on the display.
57 ) A method as defined in claim 54 , wherein the data sets a color of one or more of the soft keys as they appear on the display.
58 ) A method as defined in claim 45 , wherein said user interface includes icons,
59 ) A method as defined in claim 58 , wherein the data sets a disposition of the icons on the display.
60 ) A method as defined in claim 59 , wherein the data sets one or more aesthetical elements of the icons.
61 ) A method as defined in claim 45 , wherein the user interface is a GUI.
62 ) A method as defined in claim 61 , wherein the live sporting event is selected in the group consisting of a motor sports event, golf tournament, a football game, a soccer game, a baseball game, a hockey game, a tennis game, a horse race, a polo game, a basketball game and the Olympic games.