IP Library Granted Patent US 8,702,517
Granted Patent B2
US 8,702,517 · App. 11/465,632 · Granted Apr 22, 2014

Gaming device methods and apparatus employing audio/video programming outcome presentation

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Quick Facts
Patent No.
US 8,702,517
App. No.
11/465,632
Granted
Apr 22, 2014
Kind
B2
Abstract

In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) determining an outcome value of a game result of the gaming device; (2) retrieving historical audio/video programming having content that provides an indication of the outcome value; and (3) providing the historical audio/video programming to a player of the gaming device. The historical audio/video programming may comprise, for example, a television show, a sporting event, a movie, an animated show, or the like. Numerous other aspects are provided.

Claims (102)

1. A method of operating a gaming system including a memory device which stores a plurality of instructions, the method comprising:

(a) enabling a player to place a wager on a play of a game at a gaming device of the gaming system; and

(b) for the play of the game:

(i) after the placement of the wager and regardless of any monetary amount provided by the player, enabling the player to select one of a plurality of different audio/visual programming clip time lengths;

(ii) causing a processor to execute the plurality of instructions to randomly determine an outcome in association with the play of the game;

(iii) causing the processor to execute the plurality of instructions to determine an audio/visual programming clip to display based on the player selected clip time length and the randomly determined outcome; and

(iv) causing a display device to display said determined audio/visual programming clip.

2. The method of claim 1 , wherein enabling the player to place the wager includes receiving input from the player through a button.

3. The method of claim 2 , wherein receiving input from the player through the button includes receiving input from the player through a touch screen button.

4. The method of claim 1 , wherein enabling the player to select the time length for the audio/visual programming clip includes receiving input from the player through a button.

5. The method of claim 4 , wherein receiving input from the player through the button includes receiving input from the player through a touch screen button.

6. The method of claim 1 , wherein displaying the audio/visual programming clip includes displaying an audio/visual programming clip repurposed from its original purpose into a gaming environment.

7. The method of claim 1 , wherein displaying the audio/visual programming clip includes presenting an audio/visual programming clip of a human performance.

8. The method of claim 1 , wherein enabling the player to place the wager on the play of the game at the gaming device includes enabling the player to place a wager on a mobile terminal.

9. The method of claim 1 , wherein enabling the player to place the wager on the play of the game at the gaming device includes enabling the player to place a wager on a server based gaming device.

10. A gaming system comprising:

a display device;

a processor;

a user interface; and

a controller operatively coupled to the display device, the processor and the user interface and configured to:

(a) enable a player to place a wager on a play of a game; and

(b) for the play of the game:

(i) after the placement of the wager and regardless of any monetary amount provided by the player, enable the player to select one of a plurality of different audio/visual programming clip time lengths;

(ii) randomly determine an outcome in association with the play of the game;

(iii) determine an audio/visual programming clip to display based on the selected clip time length and the randomly determined outcome; and

(iv) display said determined audio/visual programming clip.

11. The system of claim 10 , wherein the user interface is embodied in a mobile terminal.

12. The system of claim 10 , wherein the controller is remotely positioned from the user interface.

13. A non-transitory computer readable medium comprising software with instructions, which when executed by a processor, cause the processor to:

(a) enable a player to place a wager on a play of a game at a gaming device; and

(b) for the play of the game:

(i) after the placement of the wager and regardless of any monetary amount provided by the player, enable the player to select one of a plurality of different audio/visual programming clip time lengths;

(ii) randomly determine an outcome in association with the play of the game;

(iii) determine an audio/visual programming clip to display based on the player selected clip time length and the randomly determined outcome; and

(iv) cause a display device to display said determined audio/visual programming clip.

14. A method of operating a gaming system including a memory device which stores a plurality of instructions, the method comprising:

(a) enabling a player to place a wager on a play of a game at a gaming device of the gaming system; and

(b) for the play of the game:

(i) after the placement of the wager and regardless of any monetary amount provided by the player, enabling the player to select one of a plurality of different audio/visual programming clip time lengths;

(ii) causing a processor to execute the plurality of instructions to randomly determine an outcome for the play of the game;

(iii) causing the processor to execute the plurality of instructions to randomly determine a plurality of audio/visual programming clips based on the player a selected clip time length and the randomly determined outcome;

(iv) causing a display device to display a plurality of frames to the player, the plurality of frames corresponding to the determined plurality of audio/visual programming clips;

(v) enabling the player to select at least one of the plurality of frames; and

(vi) causing the display device to display the audio/visual programming clip corresponding to the at least one selected frame.

15. The method of claim 14 , wherein the audio/visual programming clips include one or more recordings of a human performance.

16. The method of claim 14 , wherein displaying a plurality of frames to the player further includes displaying a plurality of images in a manner to simulate spinning reels before stopping on the frames.

17. A gaming system comprising:

a display device;

a processor;

a user interface; and

a controller operatively coupled to display device, the processor and the user interface and configured to:

(a) enable a player to place a wager on a play of a game; and

(b) for the play of the game:

(i) after the placement of the wager and regardless of any monetary amount provided by the player, enable the player to select one of a plurality of different audio/visual programming clip time lengths;

(ii) determine an outcome for the play of the game;

(iii) randomly determine a plurality of audio/visual programming clips based on the player selected clip time length and the randomly determined outcome;

(iv) display a plurality of frames to the player, the plurality of frames corresponding to the determined plurality of audio/visual programming clips;

(v) enable the player to select at least one of the plurality of frames; and

(vi) display the audio/visual programming clip corresponding to the at least one selected frame.

18. A non-transitory computer readable medium comprising software with instructions, which when executed by a processor, cause the processor to:

(a) enable a player to place a wager on a play of a game at a gaming device; and

(b) for the play of the game:

(i) after the placement of the wager and regardless of any monetary amount provided by the player, enable the player to select one of a plurality of different audio/visual programming clip time lengths;

(ii) randomly determine an outcome for the play of the game;

(iii) determine a plurality of audio/visual programming clips based on the player selected clip time length and the randomly determined outcome;

(iv) cause a display device to display a plurality of frames to the player, the plurality of frames corresponding to the determined plurality of audio/visual programming clips;

(v) enable the player to select at least one of the plurality of frames; and

(vi) cause the display device to display the audio/visual programming clip corresponding to the at least one selected frame.

19. A method of operating a gaming system including a memory device which stores a plurality of instructions, the method comprising:

(a) enabling a player to place a wager on a play of a game at a gaming device of the gaming system; and

(b) for the play of the game:

(i) after the placement of the wager and regardless of any monetary amount provided by the player, enabling the player to select one of a plurality of different audio/visual programming clip time lengths;

(ii) causing a processor to execute the plurality of instructions to determine a plurality of audio/visual programming clips based on the pplayer selected clip time length;

(iii) causing a display device to display a plurality of images to the player, the plurality of images comprising subportions of frames of the plurality of determined audio/visual programming clips, and the plurality of images being associated with a plurality of different outcomes;

(iv) enabling the player to select at least one of the plurality of images;

(v) causing the display device to display the audio/visual programming clip corresponding to the at least one selected image; and

(vi) display the outcome associated with the displayed audio/visual programming clip.

20. The method of claim 19 , further including providing a benefit to the player corresponding to the selection of the at least one image.

21. The method of claim 19 , further including randomly selecting subportions from the determined audio/visual programming clips to display to the player.

22. The method of claim 19 , further including sequentially selecting subportions from the determined audio/visual programming clips to display to the player.

23. A system comprising:

a display device;

a processor;

a user interface; and

a controller operatively coupled to the display device, the processor and the user interface and configured to:

(a) enable a player to place a wager on a play of a game; and

(b) for the play of the game:

(i) after the placement of the wager and regardless of any monetary amount provided by the player, enable the player to select one of a plurality of different audio/visual programming clip time lengths;

(ii) determine a plurality of audio/visual programming clips based on the player selected clip time length;

(iii) display a plurality of images to the player, the plurality of images comprising subportions of frames of the determined plurality of audio/visual programming clips, and the plurality of images being associated with a plurality of different outcomes;

(iv) enabling the player to select at least one of the plurality of images;

(v) display the audio/visual programming clip corresponding to the at least one selected image; and

(vi) display the outcome associated with the displayed audio/visual programming clip.

24. A non-transitory computer readable medium comprising software with instructions, which when executed by a processor, cause the processor to:

(a) enable a player to place a wager on a play of a game; and

(b) for the play of the game:

(i) after the placement of the wager and regardless of any monetary amount provided by the player, enable the player to select one of a plurality of different audio/visual programming clip time lengths;

(ii) determine a plurality of audio/visual programming clips based on the player selected clip time length;

(iii) display a plurality of images to the player, the plurality of images comprising subportions of frames of the determined audio/visual programming clips, and the plurality of images being associated with a plurality of different outcomes;

(iv) enable the player to select at least one of the plurality of images;

(v) display the audio/visual programming clip corresponding to the at least one selected image; and

(vi) display the outcome associated with the displayed audio/visual programming clip.

Assignments (2)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 4, 2009
From: WALKER DIGITAL, LLC
To: IGT
Reel/Frame 023456/0940 →