IP Library Granted Patent US 8,016,663
Granted Patent B2
US 8,016,663 · App. 11/519,244 · Granted Sep 13, 2011

Method, apparatus and article for random sequence generation and playing card distribution

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,016,663
App. No.
11/519,244
Granted
Sep 13, 2011
Kind
B2
Abstract

A method, apparatus and article generates a pseudo-random playing card sequence and distributes playing cards according the pseudo-random playing card sequence. For example, the method, apparatus and article generates a pseudo-random playing card sequence and prints playing cards in order of the pseudo-random playing card sequence. Further, the method, apparatus and article generates a pseudo-random playing card sequence based on a house advantage. Yet further, the method, apparatus and article can generate a promotional message on one or more playing cards.

Claims (31)

1. A method of playing a card game, comprising:

receiving, from a player, a request to change a first set of house odds of the card game to desired house odds;

determining, via a processor, a house advantage based on the desired house odds, wherein the determined house advantage corresponding to the desired house odds is different from a house advantage corresponding to the first set of house odds;

selecting a total number of playing card decks required to achieve the determined house advantage;

computationally generating, via a processor, a pseudo-random playing card sequence from a plurality of playing card values, the plurality of playing card values including a playing card value for each playing card in a number of decks of playing cards equal to the selected total number of playing card decks;

distributing in an order of the generated pseudo-random playing card sequence a number of playing cards corresponding to respective ones of the playing card values for at least a portion of the generated pseudo-random playing card sequence; and

playing the card game based on the determined house advantage and the desired house odds.

2. The method of claim 1 , further comprising:

printing in the order of the generated pseudo-random playing card sequence

the number of playing cards corresponding to respective ones of the playing card values for at least a portion of the generated pseudo-random playing card sequence.

3. A method of claim 1 , further comprising:

printing in the order of a generated pseudo-random playing card sequence a first number of playing cards corresponding to respective ones of the playing card values for at least a first portion of the generated pseudo-random playing card sequence;

determining whether the number of printed playing cards is below a threshold number of printed playing cards; and

in response to the determination that the number of printed cards is below the threshold number of printed playing cards, printing in the order of the generated pseudo-random playing card sequence a second number of playing cards corresponding to a respective ones of the playing card values for at least a second portion of the generated pseudo-random playing card sequence, the second portion successively following the first portion in the pseudo-random sequence.

4. A method of claim 1 , further comprising:

successively printing a playing card corresponding to a respective one of the playing card values in an order of the generated pseudo-random playing card sequence, as each playing card is distributed.

5. A non-transitory computer-readable media having instructions for causing a computer to order playing cards by:

receiving, from a player, a request to change a first set of house odds of a card game to desired house odds;

determining, via a processor, a house advantage based on the desired house odds, wherein the determined house advantage corresponding to the desired house odds is different from a house advantage corresponding to the first set of house odds;

selecting a total number of playing card decks required to achieve the determined house advantage;

computationally generating a pseudo-random playing card sequence from a plurality of playing card values including a playing card value for each playing card in a number of decks of playing cards equal to the selected total number of playing card decks;

distributing in an order of the generated pseudo-random playing card sequence a number of playing cards corresponding to respective ones of the playing card values for at least a portion of the generated pseudo-random playing card sequence; and

playing the card game based on the determined house advantage and the desired house odds.

6. The non-transitory computer-readable medium of claim 5 having instructions for causing the computer to order playing cards, further by:

printing in the order of the generated pseudo-random playing card sequence the number of playing cards corresponding to respective ones of the playing card values for at least a portion of the generated pseudo-random playing card sequence.

7. The non-transitory computer-readable medium of claim 5 having instructions for causing the computer to order playing cards, further by:

printing in the order of generated pseudo-random playing card sequence a first number of playing cards corresponding to respective ones of the playing card values for at least a first portion of the generated pseudo-random playing card sequence;

determining whether the number of printed playing cards is below a threshold number of printed playing cards; and

in response to the determination that the number of printed cards is below the threshold number printed playing cards, printing in the order of the generated pseudo-random playing card sequence a second number of playing cards corresponding to respective ones of the playing card values for at least a second portion of the generated pseudo-random playing card sequence, the second portion successively following the first portion in the pseudo-random sequence.

8. The non-transitory computer-readable medium of claim 5 having instructions for causing the computer to order playing cards, further by:

successively printing a playing card corresponding to a respective one of the playing card values in an order of the generated pseudo-random playing card sequence, as each playing card is distributed.

Assignments (5)
CORRECTIVE ASSIGNMENT TO CORRECT THE APPLICATION NUMBER 8398084 PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0854. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063264/0298 →
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0854 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 8, 2011
From: IGT
To: THE UNITED STATES PLAYING CARD COMPANY
Reel/Frame 026712/0521 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 28, 2009
From: ARL, INC.
To: IGT
Reel/Frame 022603/0899 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 30, 2008
From: MINDPLAY LLC
To: ARL, INC.
Reel/Frame 021318/0516 →