IP Library Patent Application 11531782
Patent Application
App. No. 11/531,782

Electronic Game Character Exhibiting Traits Based on An Intelligence Algorithm

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Quick Facts
Patent No.
US None
App. No.
11/531,782
Abstract

An amusement device has a display and an input device. The amusement device includes a memory that stores at least one electronic game and a system control program and a controller operatively coupled to the memory, the input device and the display. The electronic game has at least one virtual character, and the at least one virtual character has animated character traits. The controller controls the display based upon the system control program retrieved from the memory and based upon inputs from the input device. The controller is configured to (i) permit the user to selectively retrieve from the memory and play the at least one electronic game and (ii) modify the animated character traits being exhibited by the at least one virtual character as determined by an intelligence algorithm located in the control program based at least in part on the play of the game.

Claims (30)

1 . An amusement device having a display and an input device, the amusement device comprising:

a memory that stores at least one electronic game and a system control program, the at least one electronic game having at least one virtual character, the at least one virtual character having animated character traits; and

a controller operatively coupled to the memory, the input device and the display, the controller controlling the display based upon the system control program retrieved from the memory and based upon inputs from the input device,

the controller being configured to:

(i) permit a user to selectively retrieve from the memory and play the at least one electronic game; and

(ii) modify the animated character traits being exhibited by the at least one virtual character as determined by an intelligence algorithm located in the control program based at least in part on the play of the game.

2 . The amusement device of claim 1 , wherein the intelligence algorithm in the system control program is modifiable by one of a network connection, a removable memory device and a wireless connection.

3 . The amusement device of claim 2 , wherein the intelligence algorithm is modified by a configuration file, the configuration file includes a plurality of data attributes used by the intelligence algorithm to determine the animated character traits.

4 . The amusement device of claim 1 , wherein the at least one electronic game is at least partially based on player skill in learning the animated character traits.

5 . The amusement device of claim 1 , wherein the at least one electronic game is one of a card game, a strategy game, an action game, a sports game and a linkable multi-player game.

6 . The amusement device of claim 1 , wherein the at least one electronic game is one of Texas Hold'em, poker, blackjack, hearts, spades, euchre, pinochle, Uno, Pac-man, soccer, basketball, football, baseball, hockey, air-hockey and golf.

7 . The amusement device of claim 1 , wherein the memory stores a plurality of electronic games.

8 . The amusement device of claim 1 , wherein the input device is one of a pushbutton, a touchscreen, a touchpad, a trackball, a mouse, a joystick, a foot-pedal, a voice-recognition system, a keypad and a keyboard.

9 . An amusement device having a display and an input device, the amusement device comprising:

a memory that stores at least one electronic game and a system control program, the at least one electronic game having a plurality of virtual characters, each of the virtual characters having animated character traits; and

a controller operatively coupled to the memory, the input device and the display, the controller controlling the display based upon the system control program retrieved from the memory and based upon inputs from the input device,

the controller being configured to:

(i) permit a user to selectively retrieve from the memory and play the at least one electronic game; and

(ii) modify each of the respective animated character traits being exhibited by each of the plurality of virtual characters as determined by an intelligence algorithm located in the control program based at least in part on the play of the game.

10 . The amusement device of claim 9 , wherein the intelligence algorithm in the system control program is modifiable by one of a network connection, a removable memory device and a wireless connection.

11 . The amusement device of claim 10 , wherein the intelligence algorithm is modified by a configuration file, the configuration file includes a plurality of data attributes used by the intelligence algorithm to determine the animated character traits.

12 . The amusement device of claim 9 , wherein the at least one electronic game is at least partially based on player skill in learning the animated character traits.

13 . The amusement device of claim 9 , wherein the at least one electronic game is one of a card game, a strategy game, an action game, a sports game and a linkable multi-player game.

14 . The amusement device of claim 9 , wherein the at least one electronic game is one of Texas Hold'em, poker, blackjack, hearts, spades, euchre, pinochle, Uno, Pac-man, soccer, basketball, football, baseball, hockey, air-hockey and golf.

15 . The amusement device of claim 9 , wherein the memory stores a plurality of electronic games.

16 . The amusement device of claim 9 , wherein the input device is one of a pushbutton, a touchscreen, a touchpad, a trackball, a mouse, a joystick, a foot-pedal, a voice-recognition system, a keypad and a keyboard.

17 . An amusement device including a display, a processor, a memory and at least one control program for playing an electronic poker variation card game comprising:

a playing area within the display for displaying a plurality of virtual characters, cards and a card shoe of an electronic deck of playing cards, each card having a face side showing a suit and an associated value, the card shoe being configured to dispense cards from the electronic deck of cards to each of the virtual characters for play;

a set of rules dictating the playing and scoring of the electronic poker variation card game; and

a set of animated character traits associated with at least one of the virtual characters, the animated character traits being exhibited by the at least one virtual character as determined by an intelligence algorithm located in the control program based at least in part on the play of the game.

Assignments (4)
RELEASE OF SECURITY INTEREST Recorded Oct 20, 2017
From: MADISON CAPITAL FUNDING LLC
To: MERIT ENTERPRISES, INC., AMI ENTERTAINMENT NETWORK, LLC F/K/A MERIT INDUSTRIES, INC. AND THEN AS AMI ENTERTAINMENT NETWORK, INC., AMI ENTERTAINMENT, INC., MEGATOUCH, LLC
Reel/Frame 044483/0403 →
CHANGE OF NAME Recorded Apr 29, 2009
From: MERIT INDUSTRIES INC.
To: AMI ENTERTAINMENT NETWORK, INC.
Reel/Frame 022610/0052 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 15, 2008
From: STELZER, JAMES R.; LOGAN, DAVID S.
To: MERIT INDUSTRIES, INC.
Reel/Frame 021527/0283 →
SECURITY AGREEMENT Recorded Apr 5, 2007
From: MERIT INDUSTRIES INC.
To: MADISON CAPITAL FUNDING LLC, AS ADMINISTRATIVE AGENT
Reel/Frame 019120/0940 →