IP Library Granted Patent US 8,162,752
Granted Patent B2
US 8,162,752 · App. 11/575,611 · Granted Apr 24, 2012

Virtual radio in a wagering game machine

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Quick Facts
Patent No.
US 8,162,752
App. No.
11/575,611
Granted
Apr 24, 2012
Kind
B2
Abstract

The present invention provides in one embodiment a computerized wagering game system has a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered. A virtual radio audio module is operable to play one of a plurality of audio programs selected by a wagering game player. The selected audio program is presented to simulate a radio such that playing of the selected audio program may start from a point other than the beginning of the audio track.

Claims (42)

1. A computerized wagering game system, comprising:

a gaming module comprising a processor and gaming code configured to play a wagering game on which monetary value can be wagered;

a virtual radio audio module configured to play a selected multiple audio track program of constantly running multi-track audio programs, wherein different audio tracks include different audio programs; and

the virtual radio audio module configured to play the selected audio track program, wherein the selected audio track program is selected by a wagering game player;

and the virtual radio audio module configured to mute audio tracks of the audio programs not part of the selected audio program, the selected audio program presented to simulate a radio such that playing of the selected audio program may start from a point other than the beginning of an audio track corresponding to the selected audio program, wherein the audio programs are received from a server via a network connection.

2. The computerized wagering game system of claim 1 , wherein the audio track is played by starting the audio track from a random point in the audio track.

3. The computerized wagering game system of claim 1 , wherein the audio track is played by starting the audio track from a point based on a clock.

4. The computerized wagering game system of claim 1 , wherein at least one of the different audio programs comprise a series of songs from similar genres.

5. The computerized wagering game system of claim 1 , wherein the audio program is selected by use of electromechanical buttons on the wagering game machine.

6. The computerized wagering game system of claim 1 , wherein the audio program is selected via a menu presented on the display of the wagering game machine.

7. The computerized wagering game system of claim 1 , wherein the audio program is selected via a primary touchscreen display or a secondary touchscreen display.

8. The computerized wagering game system of claim 1 , wherein at least one of the different audio programs are received from a server a via a network connection.

9. A method of operating a computerized wagering game machine, comprising:

conducting a wagering game on which monetary value can be wagered by executing gaming code on a processor;

simultaneously running multiple audio tracks of a plurality of audio programs wherein different audio tracks include different audio programs;

receiving a selection of an audio program of the plurality of audio programs by a wagering game player;

playing the selected audio program in a virtual radio module, the selected audio program presented to simulate a radio such that playing of the selected audio program may start from a point other than the beginning of an audio track corresponding to the selected audio program, wherein the audio programs are received from a server via a network connection; and

muting audio tracks of the audio programs not part of the selected audio program.

10. The method of claim 9 , wherein the audio track is played by starting the audio track from a random point in the audio track.

11. The method of claim 9 , wherein the audio track is played by starting the audio track from a point based on a clock.

12. The method of claim 9 , wherein at least one of the different audio programs comprise a series of songs from similar genres.

13. The method of claim 9 , wherein the audio program is selected by use of electromechanical buttons on the wagering game machine.

14. The method of claim 9 , wherein the audio program is selected via a menu presented on the display of the wagering game machine.

15. The method of claim 9 , wherein the audio program is selected via a primary touchscreen display or a secondary touchscreen display.

16. The method of claim 9 , wherein at least one of the plurality of different audio programs are received from a server a via a network connection.

17. A non-transitory machine readable medium with instructions stored thereon, the instructions when executed operable to cause a computerized system to:

play a wagering game on which monetary value can be wagered by executing gaming code on a processor;

simultaneously play multiple audio tracks of a plurality of audio programs wherein different audio tracks include different audio programs; and

receive a selection, by a wagering game player, of an audio program of an audio program of the plurality of audio programs, the selected audio program presented to simulate a radio such that playing of the selected audio program may start from a point other than the beginning of an audio track corresponding to the selected audio program; and

mute audio tracks of the audio programs not part of the selected audio program.

18. The non-transitory machine readable medium of claim 17 , wherein the audio track is played by starting the audio track from a random point in the audio track.

19. The non-transitory machine readable medium of claim 17 , wherein the audio track is played by starting the audio track from a point based on a clock.

20. The non-transitory machine readable medium of claim 17 , wherein at least one of the different audio programs comprise a series of songs from similar genres.

21. The non-transitory machine readable medium of claim 17 , wherein the audio program is selected by use of electromechanical buttons on the wagering game machine.

22. The non-transitory machine readable medium of claim 17 , wherein the audio program is selected via a menu presented on the display of the wagering game machine.

23. The non-transitory machine readable medium of claim 17 , wherein the audio program is selected via a primary touchscreen display or a secondary touchscreen display.

24. The non-transitory machine readable medium of claim 17 , wherein at least one of the different audio programs are received from a server a via a network connection.

25. A computerized wagering game virtual radio system, comprising:

a server having a network interface and configured to send multiple audio tracks of a plurality of audio programs to one or more computerized wagering games, wherein different audio tracks include different audio programs;

a first computerized wagering game having a virtual radio audio module configured to play one of the audio programs of the plurality of audio programs selected by a first wagering game player, the selected audio program presented to simulate a radio such that playing of the selected audio program may start from a point other than the beginning of the audio track;

a second computerized wagering game having a virtual radio audio module configured to play one of the audio programs selected by a second wagering game player; and

synchronizing playback of audio programs between the first computerized wagering game and the second computerized wagering game when the first wagering game player and the second wagering game player select the same audio program.

Assignments (12)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051643/0283 →
RELEASE OF SECURITY INTEREST IN PATENTS (RELEASES REEL/FRAME 034530/0318) Recorded Nov 5, 2018
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.; WMS GAMING INC.
Reel/Frame 047924/0701 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0201 →
SECURITY AGREEMENT Recorded Dec 4, 2014
From: BALLY GAMING, INC; SCIENTIFIC GAMES INTERNATIONAL, INC; WMS GAMING INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034530/0318 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 2, 2008
From: BONNEY, JAMES; CONNELLY, MICHAEL P.; PRYZBY, ERIC M.
To: WMS GAMING INC.
Reel/Frame 021031/0947 →