IP Library Patent Application 11620563
Patent Application
App. No. 11/620,563

Copyright of Digital Works in a Virtual Environment

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Quick Facts
Patent No.
US None
App. No.
11/620,563
Abstract

The present disclosure provides various novel concepts to a video game environment. Video game environments that include a method for controlling the quantity of raw materials in and between games, where player characters invent items by creating blueprints that are registered to a virtual patent office and used by other player characters, that include methods for digital rights management, that include a method for providing inter and intra game exchanges between games, and that provide for the Initial Public Offering of game environments on an Inter Game Environment exchange are described.

Claims (36)

1 . A virtual environment comprising:

a digital work editor configured to allow a player character to create a digital work in the virtual environment; and

a virtual copyright office configured to register the digital works.

2 . The virtual environment of claim 1 further comprising a copyright examination module configured to receive a sample of the digital work and determine if the digital work is a unique work.

3 . The virtual environment of claim 1 further comprising an exchange configured to a allow player characters to buy, sell, or trade the digital works in the virtual environment.

4 . The virtual environment of claim 3 further comprising a digital works pricing module configured to determine a pricing scheme for a digital work listed on the exchange.

5 . The virtual environment of claim 1 further comprising a subscription service configured to allow player characters to access a digital work and use the work in a virtual space.

6 . The virtual environment of claim 5 further comprising a usage tracking module configured to track the number of player characters that access the digital work.

7 . The virtual environment of claim 6 further comprising a billing module configured to bill a player character for accessing the digital work.

8 . A method comprising:

providing a virtual environment;

providing access to a digital work editor via the virtual environment so that an author can create a digital work that will be accessible in the virtual environment; and

ensuring that the author receives compensation from player characters that access the digital work in the virtual environment.

8 . (canceled)

9 . The method of claim 8 wherein ensuring that the author receives compensation from player characters that access the digital work in the virtual environment comprises providing a virtual copyright office configured to:

receive a copyright application for a digital work; and

examine the application to determine if the digital work is unique in the virtual environment.

10 . The method of claim 9 wherein the copyright office is further configured to award a copyright to the author of the digital work, if the digital work is unique in the virtual environment.

11 . The method of claim 7 further comprising:

receiving a request from a player character to use a digital work that already exists in the virtual environment;

determining if the digital work is subject to a copyright.

12 . The method of claim 11 , wherein if the digital work is subject to a copyright, the method further comprises:

identifying an owner of the copyright;

requesting the copyright owner's permission to use the copyright; and

if the copyright owner's permission is granted, allowing the player character to use the digital work.

13 . The method of claim 11 , wherein if the digital work is subject to a copyright, the method further comprises:

determining a pricing scheme for use of the digital work;

receiving compensation from the player character for use of the digital work; and

providing compensation to the copyright owner.

14 . The method of claim 13 wherein determining a pricing scheme for use of the digital work comprises identifying the virtual space in which the digital work will be used.

15 . The method of claim 13 wherein determining a pricing scheme for the digital work comprises identifying the average number of player characters that will have access to the digital work where it is to be used.

16 . The method of claim 13 wherein determining a pricing scheme for the digital work comprises determining a royalty scheme based on the number of unique impressions by the player character using the digital work.

17 . The method of claim 13 wherein determining a pricing scheme for the digital work comprises identifying a flat fee.

18 . The method of claim 13 wherein determining a pricing scheme for the digital work comprises receiving a price from the copyright owner.

19 . The method of claim 10 further comprising providing an exchange configured to allow player characters to buy, sell, or trade copyrighted digital works.

20 . The method of claim 10 further comprising providing an exchange configured to allow player character to buy, sell, or trade copyright ownership of digital works.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 4, 2007
From: MUELLER, RAYMOND J; VAN LUCHENE, ANDREW S
To: LEVIATHAN ENTERTAINMENT
Reel/Frame 019373/0929 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 5, 2007
From: VAN LUCHENE, ANDREW S
To: LEVIATHAN ENTERTAINMENT
Reel/Frame 018718/0522 →