IP Library Granted Patent US 8,348,735
Granted Patent B2
US 8,348,735 · App. 11/631,926 · Granted Jan 8, 2013

Game machine, game machine control method, and information storage medium

Assignee: Konami Digital Entertainment Co., Ltd.
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Quick Facts
Patent No.
US 8,348,735
App. No.
11/631,926
Granted
Jan 8, 2013
Kind
B2
Abstract

Provided is a game machine allowing a game player to give an instruction to perform predetermined game processing to the game machine and an instruction of the condition of when the predetermined game processing is started. The game machine performs game processing at given time intervals, updates one or more game-related parameters, and causes the update to be reflected on a game screen. A storage unit ( 50 ) stores a parameter condition representing the condition of parameters in correspondence with each of a plurality of items of operation information indicating details of an operation for making the game machine execute given game processing. A judging unit ( 56 ) judges whether or not the one or more parameters satisfy the parameter condition corresponding to operation information indicating details of a game player's operation. A game processing executing unit ( 58 ) starts executing the given game processing in accordance with a judgment made by the judging unit ( 56 ).

Claims (43)

1. A game machine which executes game processing at given time intervals,

updates one or more game-related parameters, and causes the update to be reflected on a game screen, wherein the game is a ball sport game performed by a game player's team, the game player operating a game player character belonging to the game player's team, and an opposing team, the game machine comprising:

a storage device that stores a parameter condition in correspondence with each of a plurality of items of operation information, the parameter condition indicating a degree of pass difficulty about the one or more game-related parameters, the operation information indicating details of an operation for making the game machine execute a given game processing, wherein the one or more game-related parameters include a parameter indicating a current position of a character belonging to the opposing team, and a parameter indicating a current position of the ball or the character belonging to the game player's team other than the game player's character and keeping the ball;

the given game processing comprises processing, in a processor, passing of the ball from another character belonging to the game player character's team that is in possession of the ball to the game player's character, in response to an instruction generated based on the degree of pass difficulty specified by the game player, the degree of pass difficulty including a first level indicative of a low degree of difficulty comprising an opposing team player not being near a trajectory of the ball, a second level indicative of a medium level of difficulty comprising the opposing team player being near the trajectory of the ball, and a third level indicative of a high level of difficulty comprising the opposing team player being in the trajectory of the ball, each of the first, second and third levels corresponding to a different range of amount of operation made to a given operating member;

operation details obtaining means for obtaining details of a game player's operation, wherein the operation details obtaining means obtains, as the details of the game player's operation, the amount of operation made to the given operating member;

judging means for judging whether or not the one or more game-related parameters satisfy the parameter condition based on an association between the

degree of the pass difficulty and the amount of the operation made to the given operating member as obtained by the operation details obtaining means, which is stored in the storage device correspondingly to operation information indicating the operation details obtained by the operation details obtaining means; and

game processing executing means for starting execution of the given game processing in accordance with a judgment made by the judging means.

2. A game machine according to claim 1 , wherein:

the operation information is information indicating how many times a given button is pressed; and

the operation details obtaining means obtains, as the details of the game player's operation, the number of times the given button is pressed.

3. A game machine according to claim 2 , wherein:

the one or more game-related parameters are parameters indicating a situation in the game, and

the game screen is a screen showing the situation in the game.

4. A game machine according to claim 1 , wherein:

the operation information is information indicating the time during which a given button is being pressed; and

the operation details obtaining means obtains, as the details of the game player's operation, the time during which the given button is being pressed.

5. A game machine according to claim 4 , wherein:

the one or more game-related parameters are parameters indicating a situation in the game, and

the game screen is a screen showing the situation in the game.

6. A game machine according to claim 1 , wherein:

the operation information is information indicating a force with which a given button is pressed; and

the operation details obtaining means obtains, as the details of the game player's operation, the force with which the given button is pressed.

7. A game machine according to claim 6 , wherein:

the one or more game-related parameters are parameters indicating a situation in the game, and

the game screen is a screen showing the situation in the game.

8. A game machine according to claim 1 , wherein:

the one or more game-related parameters are parameters indicating a situation in the game, and

the game screen is a screen showing the situation in the game.

9. A game machine according to claim 1 , wherein:

the one or more game-related parameters are parameters indicating a situation in the game, and

the game screen is a screen showing the situation in the game.

10. A method of controlling a game machine which executes game processing at given time intervals, updates one or more game-related parameters, and causes the update to be reflected on a game screen, wherein the game is a ball sport game performed by a game player's team, the game player operating a game player character belonging to the game player's team, and an opposing team, the method comprising:

obtaining details of a game player's operation;

judging in a microprocessor whether or not the one or more game-related parameters satisfy a parameter condition, which is stored in a storage device in correspondence with operation information indicating the operation details obtained in the obtaining step, the storage device storing a parameter condition in correspondence with each of a plurality of items of operation information, the parameter condition indicating a degree of pass difficulty about the one or more game-related parameters, the operation information indicating details of an operation for making the game machine execute a given game processing, wherein the one or more game-related parameters include a parameter indicating a current position of a character belonging to the opposing team, and a parameter indicating a current position of the ball or the character belonging to the game player's team other than the game player's character and keeping the ball, wherein the judging is based on an association between the degree of the pass difficulty and the amount of the operation made to the given operating member as obtained in the obtaining;

the given game processing comprises processing, in a processor, passing of the ball from another character belonging to the game player character's team that is in possession of the ball to the game player's character, in response to an instruction generated based on the degree of pass difficulty specified by the game player, the degree of pass difficulty including a first level indicative of a low degree of difficulty comprising an opposing team player not being near a trajectory of the ball, a second level indicative of a medium level of difficulty comprising the opposing team player being near the trajectory of the ball, and a third level indicative of a high level of difficulty comprising the opposing team player being in the trajectory of the ball, each of the first, second and third levels corresponding to a different range of amount of operation made to a given operating member; and

executing in a microprocessor the given game processing in accordance with a judgment made in the judging.

11. A non-transitory information storage medium recording a program for making a computer function as a game machine that executes game processing at given time intervals, updates one or more game-related parameters, and causes the update to be reflected on a game screen, wherein the game is a ball sport game performed by a game player's team, the game player operating a game player character belonging to the game player's team, and an opposing team, wherein the program makes the computer function as:

storage means for storing a parameter condition correspondingly to each of a plurality of operation information, the parameter condition indicating a degree of pass difficulty about the one or more game-related parameters, the operation information indicating details of an operation for making the game machine execute a given game processing;

operation details obtaining means for obtaining details of a game player's operation;

judging means for judging whether or not the one or more game-related parameters satisfy the parameter condition, which is stored in the storage means in correspondence with operation information indicating the operation details obtained by the operation details obtaining means, wherein the one or more game-related parameters include a parameter indicating a current position of a character belonging to the opposing team, and a parameter indicating a current position of the ball or the character belonging to the game player's team other than the game player's character and keeping the ball, wherein the judging is based on an association between the degree of the pass difficulty and the amount of the operation made to the given operating member as obtained by the operation details obtaining means; and

the given game processing comprises processing, in a processor, passing of the ball from another character belonging to the game player character's team that is in possession of the ball to the game player's character, in response to an instruction generated based on the degree of pass difficulty specified by the game player, the degree of pass difficulty including a first level indicative of a low degree of difficulty comprising an opposing team player not being near a trajectory of the ball, a second level indicative of a medium level of difficulty comprising the opposing team player being near the trajectory of the ball, and a third level indicative of a high level of difficulty comprising the opposing team player being in the trajectory of the ball, each of the first, second and third levels corresponding to a different range of amount of operation made to a given operating member;

game processing executing means for executing the given game processing in accordance with a judgment made by the judging means.

Assignments (3)
CHANGE OF ADDRESS Recorded Mar 10, 2008
From: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
To: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
Reel/Frame 020622/0170 →
CHANGE OF ADDRESS Recorded Feb 12, 2008
From: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
To: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
Reel/Frame 020498/0230 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 9, 2007
From: IZUMI, TADAKATSU; TSUCHIYA, SHIN
To: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
Reel/Frame 018776/0787 →
Priority Claims (1)
JP 2004-207730 · Jul 14, 2004 · national
Continuity (1)
Related Publication 20070232375A1 · Oct 4, 2007