IP Library Granted Patent US 7,874,900
Granted Patent B2
US 7,874,900 · App. 11/664,185 · Granted Jan 25, 2011

Displaying 3D characters in gaming machines

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Quick Facts
Patent No.
US 7,874,900
App. No.
11/664,185
Granted
Jan 25, 2011
Kind
B2
Abstract

Embodiments of the invention include a method of performing a bonus event in a gaming machine that produces a gaming outcome. The method for performing a bonus event includes displaying a three-dimensional character; modifying the character based on one or more user selections; and controlling the character to influence the gaming outcome.

Claims (37)

1. A method, in a slot-machine like gaming machine that produces a gaming outcome, comprising:

displaying a reel spin effect;

displaying a bonus effect separate from the reel spin effect, wherein displaying a bonus effect includes presenting a three-dimensional character and displaying two or more prizes, wherein the two or more prizes displayed include a first displayed prize and a second displayed prize;

modifying characteristics of the character based on one or more user selections;

controlling the character to influence the gaming outcome of the bonus effect, wherein controlling the character includes determining a payoff for the user as a function of one or more characteristics of the character selected by the user, wherein the one or more characteristics selected by the user determine prizes that are accessible to the user, wherein certain characteristics selected by the user prevent the character from accessing the first displayed prize while permitting the character to access the second displayed prize and wherein the payoff is a function of the prizes accessed by the user's character; and

awarding the payoff to the user according to the gaming outcome.

2. The method of claim 1 , wherein the three-dimensional character is generated in real time.

3. The method of claim 1 , wherein the three-dimensional character is selected from selectable and configurable avatars.

4. The method of claim 1 , wherein the character is modifiable by elongating, coloring, shading or twisting facial or body parts of the character.

5. The method of claim 1 , wherein emotion attributes displayed by the character are modifiable.

6. The method of claim 1 , wherein characters are modified through a website for use on the gaming machine.

7. The method of claim 6 , wherein the gaming machine is connected to a server.

8. The method of claim 7 , wherein the character is available on any terminal supporting avatar games.

9. The method of claim 7 , wherein the character is modifiable by a user from the user's home.

10. The method of claim 7 , wherein a portion of a composite scene is viewable on a gaming machine.

11. The method of claim 1 , wherein user movements are tracked by a user interface.

12. The method of claim 11 , wherein the character mimics the user movements.

13. The method of claim 1 , comprising more than one character.

14. The method of claim 13 , comprising simultaneous control of multiple characters.

15. The method of claim 13 , wherein the gaming machine controls some of the characters.

16. The method of claim 13 , wherein the user controls some of the characters.

17. The method of claim 1 , wherein determining a payoff for the user includes modifying the one or more characteristics of the character according to an amount of the payoff.

18. The method of claim 17 , wherein modifying the one or more of the characteristics of the character includes modifying an appearance of the character to reflect the amount of the payoff.

19. The method of claim 17 , wherein modifying the one or more of the characteristics of the character includes modifying an emotion of the character to reflect the amount of the payoff.

20. The method of claim 19 , wherein the emotion includes dismay over the amount of the payoff.

21. An article comprising a machine readable medium having instructions thereon, wherein the instructions, when executed in a computer, create a system for executing the method of claim 1 .

22. A method in a slot-machine like gaming machine that produces a gaming outcome on a display, comprising:

displaying a reel spin effect;

displaying a bonus effect separate from the reel spin effect, wherein displaying a bonus effect includes presenting one or more three-dimensional characters and displaying two or more prizes, wherein the two or more prizes displayed include a first displayed prize and a second displayed prize;

moving one of the characters under player control;

determining the gaming outcome of the bonus effect as a function of movement of the character within the display, wherein determining includes deciding a payoff for the user as a function of one or more characteristics of the character selected by the user, wherein the one or more characteristics selected by the user determine prizes that are accessible to the user, wherein certain characteristics selected by the user prevent the character from accessing the first displayed prize while permitting the character to access the second displayed prize and wherein the payoff is a function of the prizes accessed by the user's character; and

awarding the payoff to the user according to the gaming outcome.

23. An article comprising a machine readable medium having instructions thereon, wherein the instructions, when executed in a computer, create a system for executing the method of claim 22 .

24. A slot-machine like gaming device, comprising:

a display unit to display a reel spin effect and a bonus effect separate from the reel spin effect, wherein displaying a bonus effect includes presenting a three-dimensional character and displaying two or more prizes, wherein the two or more prizes includes a first displayed prize and a second displayed prize;

a processing unit, operatively coupled to the display unit, to modify characteristics of the character based on one or more user selections and to control the character to influence the gaming outcome of the bonus effect, wherein controlling the character includes determining a payoff for the user as a function of one or more characteristics of the character selected by the user, wherein the one or more characteristics selected by the user determine prizes that are accessible to the user, wherein certain characteristics selected by the user prevent the character from accessing the first displayed prize while permitting the character to access the second displayed prize and wherein the payoff is a function of the prizes accessed by the user's character; and

a paying-off unit to award the payoff to the user according to the gaming outcome.

Assignments (11)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051643/0283 →
RELEASE OF SECURITY INTEREST IN PATENTS (RELEASES REEL/FRAME 034530/0318) Recorded Nov 5, 2018
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.; WMS GAMING INC.
Reel/Frame 047924/0701 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0201 →
SECURITY AGREEMENT Recorded Dec 4, 2014
From: BALLY GAMING, INC; SCIENTIFIC GAMES INTERNATIONAL, INC; WMS GAMING INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034530/0318 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →