IP Library Patent Application 11676836
Patent Application
App. No. 11/676,836

Methods and System for Creating In Game Objects

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Quick Facts
Patent No.
US None
App. No.
11/676,836
Abstract

The present disclosure provides various novel concepts to a video game environment. The disclosure describes video game environments that include a method and system for importing, assembling and creating objects in a virtual environment for use in the virtual environment based on the ideas of the players.

Claims (38)

1 . A method comprising:

providing a first video game environment;

receiving a digital rendering for a game object from a first player character interacting in the first game environment;

converting the digital rendering to a blueprint for the object;

determining the materials required to construct the object in the virtual environment.

2 . The method of claim 1 further comprising determining if the materials used to construct the object are acceptable.

3 . The method of claim 2 wherein determining if the materials used to construct the object are acceptable comprises:

determining if the game environment comprises multiple game phases;

determining which game phase the first player character was interacting in when the blueprint was constructed; and

determining if the materials needed to construct the object exist in the game phase in which the first player character was interacting.

4 . The method of claim 1 wherein each player character interacting in the game environment possesses one or more skills, the method further comprising:

determining the skills required to build the object in the blueprint;

determining whether the first player character possesses the required skills.

5 . The method of claim 4 further comprising only authorizing the player character to build the object if the first player character possesses the required skills.

6 . The method of claim 4 further comprising, if the first player character does not possess the required skills, identifying to the first player character one or more other player characters who do possess the required skills.

7 . The method of claim 4 , further comprising if the first player character does not possess the required skills, allowing the first player character to outsource construction of the object.

8 . The method of claim 4 , further comprising, if the first player character does not possess the required skills, a means for acquiring the necessary skills to assemble the object.

9 . The method of claim 1 , wherein aspects of the digital rendering are obtained from a database of digital renderings in the video game environment.

10 . A method comprising:

providing a first video game environment;

receiving a digital rendering for a game object from a first player character interacting in the first game environment;

converting the digital rendering to a blueprint for the object;

determining the skills required to construct the object in the virtual environment;

allowing second player characters with the requisite skills to bid on construction of the object.

11 . The method of claim 10 , wherein second player characters with the requisite skills may exist in the same or different game environments as the first player character.

12 . The method of claim 10 , wherein the first player character selects a bid to construct the object.

13 . The method of claim 10 , wherein selection of the bid forms a contract between the first player character and the second player character.

14 . The method of claim 10 , wherein the second player character is an NPC.

15 . The method of claim 10 , wherein the digital rendering is a digital photograph.

16 . The method of claim 10 , wherein the digital rendering is a digital drawing.

17 . A method comprising:

providing a video game environment;

providing a virtual exchange configured to allow for the sale and purchase of game created objects;

receiving requests for sales and purchases of game created objects via the exchange from player characters interacting with the video game environment; and

altering the player accounts of the player characters according to the sales and purchases on the exchange.

18 . The method of claim 17 further comprising determining a conversion rate for game created objects offered for sale on the exchange.

19 . The method of claim 17 wherein the exchange is configured to receive and manage requests for sales and purchases of game created objects between two or more game environments.

20 . The method of claim 17 , wherein the two or more game environments may exist in different games.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 4, 2007
From: MUELLER, RAYMOND J; VAN LUCHENE, ANDREW S
To: LEVIATHAN ENTERTAINMENT
Reel/Frame 019373/0929 →