IP Library Patent Application 11676848
Patent Application
App. No. 11/676,848

Virtual Environment with Alerts

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Quick Facts
Patent No.
US None
App. No.
11/676,848
Abstract

A virtual environment in which players are able to receive alerts intended to indicate the occurrence of a given event within the virtual environment. The alerts may be delivered to the player while he is playing the game via an in-game messaging service or other similar device. Alternatively the alerts may be delivered to the player via a real world communication device such as a cell phone, pager, text messaging device, or the like.

Claims (32)

1 . A method comprising:

providing a virtual environment in which players can interact with each other via player characters;

providing a user-interface through which players can interact with the virtual environment; and

receiving a request from a player to deliver an alert to the player upon the occurrence of one or more events in the virtual environment.

2 . The method of claim 1 further comprising:

identifying the occurrence of the one or more events; and

sending a first alert to the player.

3 . The method of claim 1 further comprising receiving a fee from the player.

4 . The method of claim 3 wherein the fee is paid at the time of the request.

5 . The method of claim 3 wherein the fee is paid by the player after the player receives the alert.

6 . The method of claim 1 wherein the event is an impending payment due date.

7 . The method of claim 2 further comprising:

determining that the player has not engaged in a predetermined response to the alert; and

sending a second alert to the player.

8 . The method of claim 7 wherein the delivery mechanism of the first alert is different from the delivery mechanism of the second alert.

9 . The method of claim 8 wherein the first alert is delivered to a game account associated with the player.

10 . The method of claim 9 wherein the second alert delivery mechanism is a real world communication device.

11 . The method of claim 10 wherein the real world communication device is selected from the group consisting of: a cell phone, a pager, and a text message-enabled handheld device.

12 . The method of claim 1 further comprising providing a user interface wherein a player can indicate one or more preferences related to the alert.

13 . The method of claim 12 wherein the preferences comprise the mechanism of delivery.

14 . The method of claim 12 wherein the preferences comprise the in-game events to which the player would like to be alerted.

15 . The method of claim 2 further comprising:

determining if the player is logged into the game; and

if the player is logged into the game, sending the alert via a first delivery mechanism and

if the player is not logged into the game, sending the alert via a second delivery mechanism.

16 . The method of claim 15 wherein the first delivery mechanism is an in-game delivery mechanism.

17 . The method of claim 16 wherein the in-game delivery mechanism is detectable to the player via the player's user interface with the virtual environment.

18 . The method of claim 15 wherein the second delivery mechanism is a real world communication device that is detectable to the player outside of the player's user interface with the virtual environment.

19 . The method of claim 18 wherein the real world communication device is a cell phone.

20 . The method of claim 3 further comprising:

determining if the player has provided services in the game environment; and

reducing the fee if the player has provided services in the game environment.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 4, 2007
From: MUELLER, RAYMOND J; VAN LUCHENE, ANDREW S
To: LEVIATHAN ENTERTAINMENT
Reel/Frame 019373/0929 →