IP Library Granted Patent US 8,469,792
Granted Patent B2
US 8,469,792 · App. 11/694,343 · Granted Jun 25, 2013

Electronic gaming method and system having variable game display timer

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Quick Facts
Patent No.
US 8,469,792
App. No.
11/694,343
Granted
Jun 25, 2013
Kind
B2
Abstract

An electronic gaming method, system and program product for controlling the time a player has in which to play an electronic game based on the potential winnings available for the electronic game. A game field is constructed having a plurality of elements on a game display wherein each element is filled by a game symbol from a plurality of available game symbols. The game symbols for each element are automatically determined such that there is no winning combination without player interaction. A maximum value that can be obtained for a winning combination for the constructed field is determined. The field of game symbols is presented to the player on the game display. A game timer is initiated that varies with the maximum value that can be obtained for a winning combination. The player selects a field element to turn the symbol displayed into a wild symbol. The player's selection of the field element for the wild symbol location is received by the game software which determines each winning combination of symbols that is formed by such wild symbol location selection. Each winning combination of symbols on the field of game symbols is displayed to the player. A method and system are also provided for determining the total fees accrued by a game operator for plays of an electronic game during a license period, in which the per game fee is based on the denomination of play selected by the players.

Claims (60)

1. An electronic gaming method comprising the steps of:

constructing a field having a plurality of elements for an interactive game display of an electronic game machine wherein each element is filled by a game symbol from a plurality of available game symbols, not including a wild symbol, wherein the game symbols for each element are automatically determined such that there is no winning combination without player interaction;

determining a maximum value of a winning combination for the constructed field for each play of an electronic game prior to display on the interactive game display;

testing the field prior to display on the interactive game display to ensure that no winning combination more valuable than the maximum value is inadvertently generated in completing the field;

receiving a player's selection of a play level and activating game play on the electronic game machine;

presenting the field of game symbols to a player on the interactive game display of the electronic game machine;

initiating a game timer for each play of the game having a time duration that varies with the maximum value for a winning combination;

receiving the player's selection of a field element on the interactive game display as a location for a wild symbol before an expiration of the time duration associated with the game timer, and determining each winning combination of symbols that is formed by such selection; and

displaying each winning combination of symbols on the field of game symbols.

2. The electronic gaming method of claim 1 further comprising the step of redeeming a player's credit balance and an associated payout for each winning combination of symbols on each game previously played.

3. The electronic gaming method of claim 1 wherein the constructed field is a two-dimensional array having a plurality of rows and columns.

4. The electronic gaming method of claim 1 wherein the step of constructing the field comprises:

selecting a number of winning combinations for a play of the game;

selecting an orientation of each winning combination for the play of the game;

selecting the symbols for each of the winning combinations;

randomly selecting symbols for the remaining elements of the field.

5. The electronic gaming method of claim 4 wherein the orientation of each winning combination is horizontal, vertical or diagonal.

6. The electronic gaming method of claim 1 wherein each winning combination of symbols has an associated payout to the player.

7. The electronic gaming method of claim 1 wherein each winning combination of symbols has a predetermined probability of occurrence for a play of the game.

8. The electronic gaming method of claim 1 wherein a denomination of play corresponds to the level of play.

9. An electronic gaming system comprising:

a memory for storing a plurality of components for operating an electronic game;

a game processor for generating an electronic game display on a game terminal with a plurality of options selectable by a player, the game processor executing the plurality of components comprising:

a component for constructing a field having a plurality of elements for an interactive game display wherein each element is filled by a game symbol from a plurality of available game symbols, not including a wild symbol, wherein the game symbols for each element are automatically determined such that there is no winning combination without player interaction;

a component for determining a maximum value of a winning combination for the constructed field for each play of an electronic game prior to display on the interactive game display;

a component for testing the field prior to display on the interactive game display to ensure that no winning combination more valuable than the maximum value is generated inadvertently in completing the field;

a component for receiving a player's selection of a play level and activating game play; a component for presenting the field of game symbols to a player on the game display;

a component for initiating a game timer for each play of the game having time duration that varies with the maximum value for a winning combination;

a component for receiving the player's selection of a field element on the interactive game display as a location for a wild symbol before an expiration of the time duration associated with the game timer, and determining each winning combination of symbols that is formed by such selection; and

a component for displaying each winning combination of symbols on the field of game symbols.

10. The electronic gaming system of claim 9 further comprising a component for redeeming a player's credit balance and an associated payout for each winning combination of symbols on each game previously played.

11. The electronic gaming system of claim 9 wherein the field is constructed as a two-dimensional array having a plurality of rows and columns.

12. The electronic gaming system of claim 9 wherein the component for constructing the field comprises:

a module for selecting a number of winning combinations for a play of the game;

a module for selecting an orientation of each winning combination for the play of the game;

a module for selecting the symbols for each of the winning combinations;

a module for randomly selecting symbols for the remaining elements of the field.

13. The electronic gaming system of claim 12 wherein the orientation of each winning combination is horizontal, vertical or diagonal.

14. The electronic gaming system of claim 9 wherein each winning combination of symbols has an associated payout to the player.

15. The electronic gaming system of claim 9 wherein each winning combination of symbols has a predetermined probability of occurrence for a play of the game.

16. The electronic gaming system of claim 9 wherein a denomination of play corresponds to the level of play.

17. A computer program product for electronic gaming when executed on a processor, comprising a non-transitory computer readable storage medium having computer readable code embedded therein, the non-transitory computer readable storage medium comprising:

program instructions that construct a field having a plurality of elements for an interactive game display wherein each element is filled by a game symbol from a plurality of available game symbols, not including a wild symbol, wherein the game symbols for each element are automatically determined such that there is no winning combination without player interaction;

program instructions that determine a maximum value of a winning combination for the constructed field for each play of an electronic game prior to display on the interactive game display;

program instructions that test the field prior to display on the interactive game display to ensure that no winning combination more valuable than the maximum value is generated inadvertently in completing the field; program instructions that receive the player's selection of a play level and activate game play;

program instructions that present the field of game symbols to a player on the interactive game display;

program instructions that initiate a game timer for each play of the game having a time duration that varies with the maximum value for a winning combination;

program instructions that receive the player's selection of a field element on the interactive game display as a location for a wild symbol before an expiration of the time duration associated with the game timer, and determine each winning combination of symbols that is formed by such selection; and

program instructions that display each winning combination of symbols on the field of game symbols.

18. The computer program product for electronic gaming of claim 17 further comprising program instructions that redeem a player's credit balance and an associated payout for each winning combination of symbols on each game previously played.

19. The computer program product for electronic gaming of claim 17 wherein the field is a two-dimensional array having a plurality of rows and columns.

20. The computer program product for electronic gaming of claim 17 wherein the program instructions that construct the field comprise:

program instructions that select a number of winning combinations for a play of the game;

program instructions that select an orientation of each winning combination for the play of the game;

program instructions that select the symbols for each of the winning combinations;

program instructions that randomly select symbols for the remaining elements of the field.

21. The computer program product for electronic gaming of claim 17 wherein the orientation of each winning combination is horizontal, vertical or diagonal.

22. The computer program product for electronic gaming of claim 17 wherein each winning combination of symbols has an associated payout to the player.

23. The computer program product for electronic gaming of claim 17 wherein each winning combination of symbols has a predetermined probability of occurrence for a play of the game.

24. The computer program product for electronic gaming of claim 17 wherein a denomination of play corresponds to the level of play.

Assignments (3)
SECURITY INTEREST Recorded Dec 15, 2022
From: SAVVY DOG SYSTEMS LLC; PACE LABS, LLC; HYPER BRAVO, LLC; HYPER DELTA, LLC; PACE-O-MATIC, INC.; PACE AIR, LLC; HYPER SIERRA, LLC; POM OF ALABAMA, LLC; POM OF DISTRICT OF COLUMBIA, LLC; POM OF FLORIDA, LLC; POM OF ILLINOIS, LLC; POM OF KANSAS, LLC; POM OF KENTUCKY, LLC; POM OF MISSOURI, LLC; POM OF NEW YORK, LLC; POM OF NORTH CAROLINA, LLC; POM OF OHIO, LLC; POM OF PENNSYLVANIA, LLC; POM OF TEXAS, LLC; POM OF UTAH, LLC; POM OF VIRGINIA, LLC; POM OF WYOMING, LLC; SC INTELLECTUAL CAPITAL, LLC; CROSSFIRE GAMES, LLC
To: FIFTH THIRD BANK, NATIONAL ASSOCIATION, AS LENDER
Reel/Frame 062111/0182 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 9, 2017
From: PACE, MICHAEL R.
To: PACE-O-MATIC, INC.
Reel/Frame 042656/0878 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 9, 2017
From: PACE-O-MATIC, INC.
To: SAVVY DOG SYSTEMS, LLC
Reel/Frame 042656/0920 →