IP Library Patent Application 11694661
Patent Application
App. No. 11/694,661

DIGITAL GAME DISTRIBUTION AND ROYALTY CALCULATION

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Quick Facts
Patent No.
US None
App. No.
11/694,661
Abstract

Systems and methods of digitally distributing digital game content and tracking royalties for the digital game content may include a correlated title key, retail key, and license key. The a correlated title key, retail key, and license key may be used to generate a royalty rate. For example, a royalty rate may be generated based on the license key. Additionally, a royalty price may be generated based on the title key. Then, a royalty amount may be computed by multiplying the royalty rate and the royalty price. The royalty amount may be stored in a retailer account that corresponds to the retail key.

Claims (37)

1 . A method of tracking royalties for a digital game content in a video game system, the method comprising:

establishing a retailer;

generating a retail key for said retailer;

receiving a license key to activate said digital game content; and

correlating said retail key and said license key.

2 . The method of claim 1 , further comprising a title key corresponding to a designation of said digital game content correlated with said retail key and said license key.

3 . The method of claim 2 , further comprising:

generating a royalty rate based on said license key and a royalty price based on said title key;

computing a royalty amount by multiplying said royalty rate and said royalty base price; and

correlating said royalty amount and said retail key.

4 . The method of claim 1 , wherein said retailer comprises a retailer selected by a user of said video game system.

5 . The method of claim 1 , wherein said retailer includes a retailer who sells said video game system.

6 . A method of tracking royalties for a digital game content in a video game system, the method comprising:

receiving a package of data information including a title key, a retail key, and a license key;

generating a royalty rate based on said received license key and a royalty base price based on said received title key;

computing a royalty amount by multiplying said royalty rate and said royalty base price; and

storing said royalty amount to a retailer account corresponding to said retail key.

7 . The method of claim 6 , wherein said license key includes a unique identifier based on a licensing right and a digital game content transaction option.

8 . The method of claim 7 , wherein said royalty rate varies based on said licensing right and said digital game content transaction option in said license key.

9 . The method of claim 8 , wherein said licensing right includes at least one of the following: a full version, a demonstration version, a limited assets version, and a limited time version.

10 . The method of claim 8 , wherein said digital game content transaction option includes at least one of the following: a per instance rental, a per instance purchase, a monthly rental, a retail affiliated purchase, and a gift purchase.

11 . The method of claim 6 , wherein said retail key includes a unique identifier for a retailer.

12 . The method of claim 11 further comprising:

adding said royalty amount to a cumulative royalty amount stored in said retailer account corresponding to said unique identifier for said retailer; and

distributing said cumulative royalty amount stored in said retailer account to said retailer.

13 . The method of claim 12 , wherein said cumulative royalty amount stored in said retailer account is distributed to said retailer after a predetermined reporting period.

14 . A digital game content management system that provides royalties to a retailer based on a digital game content, the system comprising:

a transaction module adapted to provide a digital game content transaction option;

a game content catalog module adapted to provide digital game content;

a selection module adapted to receive a selected digital game content transaction option and a selected digital game content from a user; and

a processor in operative communication with said transaction module, said game content catalog module, and said selection module, wherein said processor computes a royalty amount based on said selected digital game content transaction option and said selected digital game content.

15 . The system of claim 14 further comprising royalty base storage module in operative communication with said processor, wherein said royalty storage module stores a royalty base price corresponding to said digital game content.

16 . The system of claim 15 , wherein said selected digital game content option provides a royalty rate, and wherein said processor computes said royalty amount by multiplying said royalty rate by said royalty base price.

17 . The system of claim 14 , wherein said selection module receives a retailer.

18 . The system of claim 17 , further comprising a royalty account module, wherein said royalty account module stores said royalty amount.

19 . The system of claim 18 , wherein said royalty account module indexes said royalty amount to said retailer.

20 . The system of claim 14 , wherein said digital game content transaction option includes at least one of the following: a per instance rental, a per instance purchase, a monthly rental, a retail affiliated purchase, and a gift purchase.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 15, 2015
From: MICROSOFT CORPORATION
To: MICROSOFT TECHNOLOGY LICENSING, LLC
Reel/Frame 034766/0509 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 21, 2007
From: IRVING, RICHARD; HAWKINS, DAX; CIUBA, DAVID M.; BERNHARDT, JEFFREY R.; BRONSTEIN, MANUEL; EICHINGER, GRETCHEN; HUTTO, JOSH WILLIAM; OOMMEN, ROHAN K.
To: MICROSOFT CORPORATION
Reel/Frame 019586/0891 →