IP Library Patent Application 11717387
Patent Application
App. No. 11/717,387

Secured cross platform networked multiplayer communication and game play

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Quick Facts
Patent No.
US None
App. No.
11/717,387
Abstract

A user of a software application (e.g., game or title) running at a gaming console may interact securely in real-time with a user of a compatible software application running at a general purpose computing device. Thus, a game player on the gaming console may play online over a secured communication channel with a game player on a PC, for example.

Claims (29)

1 . A cross-platform system, comprising:

a first computing device having a first platform running an application; and

a second computing device having a second platform running the application and in communication with the first computing device, the second platform being different from the first platform, wherein the first computing device and the second computing device are both operable to interact online in real-time with the application.

2 . The system of claim 1 , wherein the application is a game title.

3 . The system of claim 1 , wherein the first computing device is a gaming console and the second computing device is a general purpose computing device.

4 . The system of claim 3 , wherein the gaming console has a network stack protocol which is ported to the general purpose computing device.

5 . The system of claim 1 , wherein the first computing device and the second communication device are in communication with each other directly via a network.

6 . The system of claim 1 , wherein the first computing device and the second communication device are in communication with each other directly via a clearinghouse.

7 . The system of claim 6 , wherein the clearinghouse comprises a multiplayer gaming and content delivery service or system.

8 . The system of claim 6 , wherein the clearinghouse is operable to verify the type of the first computing device and the type of the second computing device.

9 . A method of cross-platform communication, comprising:

a first computing device having a first platform running an application connecting to a clearinghouse; and

a second computing device having a second platform running the application connecting to the clearinghouse, the second platform being different from the first platform, wherein the first computing device and the second computing device are both operable to interact online in real-time with the application.

10 . The method of claim 9 , further comprising authenticating the first computing device prior to connecting to the clearinghouse.

11 . The method of claim 10 , wherein authenticating the first computing device comprises:

the first computing device logging into an authentication server and a key server; and

providing a clearinghouse ticket and pointer to the first computing device.

12 . The method of claim 11 , wherein the connecting is performed responsive to the clearinghouse ticket and the pointer.

13 . The method of claim 9 , wherein the application is a game title.

14 . The method of claim 9 , wherein the first computing device is a gaming console and the second computing device is a general purpose computing device.

15 . The method of claim 9 , wherein the clearinghouse comprises a multiplayer gaming and content delivery service or system.

16 . A method of cross-platform communication, comprising:

broadcasting an availability request from a first computing device to a second computing device, the first computing device having a first platform and the second computing device having a second platform different from the first platform;

directly connecting the first computing device and the second computing device; and

running an application on the first computing device and the second computing device such that the first computing device and the second computing device are both operable to interact online in real-time with the application.

17 . The method of claim 16 , wherein the first computing device transmits a session key to the second computing device prior to connecting the first computing device and the second computing device.

18 . The method of claim 16 , wherein the application is a game title.

19 . The method of claim 16 , wherein the first computing device is a gaming console and the second computing device is a general purpose computing device.

20 . The method of claim 16 , wherein the first computing device and the second computing device unicast with each other.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 15, 2015
From: MICROSOFT CORPORATION
To: MICROSOFT TECHNOLOGY LICENSING, LLC
Reel/Frame 034766/0509 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 5, 2007
From: CHOUDHRY, KAREEM AHMAD
To: MICROSOFT CORPORATION
Reel/Frame 019782/0574 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 28, 2007
From: SLEEMAN, MARTIN J.; MOORE, BRIAN ANDREW; SANFILIPPO, ROBERT; O'NEILL, VANCE; CAIAFA, DANIEL
To: MICROSOFT CORPORATION
Reel/Frame 019619/0365 →