IP Library Granted Patent US 8,721,447
Granted Patent B2
US 8,721,447 · App. 11/723,263 · Granted May 13, 2014

Game delivery server, gaming system, and controlling method for game delivery server

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Quick Facts
Patent No.
US 8,721,447
App. No.
11/723,263
Granted
May 13, 2014
Kind
B2
Abstract

With a game delivery server, a gaming system and a controlling method for a game delivery server of the present invention, a list of games to be played by a player at a gaming machine can be determined at the game delivery server. Therefore, an administrator of the game delivery server can determine a list of games appropriate for the player. For example, if a player is Japanese, games familiar to Japanese can be listed.

Claims (107)

1. A game delivery server comprising:

an input port to which player information sent from a gaming machine connected via a network is input;

a memory for storing multiple types of game software to be delivered to the gaming machine;

an input terminal to which a selection signal is input from an administrator of the game delivery server; and

a controller operable to perform sequential steps of:

(a) classify the multiple types of game software into selectable game software and unselectable game software based on the player information,

(b) deliver, to the gaming machine via the network, a list of game software selected from among the selectable game software based on the selection signal input to the input terminal from the administrator of the game delivery server,

(c) receive, from the gaming machine via the network, information on a game selected from the list by a player at the gaming machine,

(d) read out the game software of the game selected at the gaming machine from the memory, and

(e) deliver the game software read out from the memory to the gaming machine via the network.

2. The game delivery server according to claim 1 , wherein

the player information includes information on points awarded according to a game execution amount executed by the player in the past, and

the controller is operable to classify the selectable game software and the unselectable game software according to the points.

3. The game delivery server according to claim 1 , wherein

the player information includes information on games that have been played by the player in the past, and

the controller is operable to classify game software of the games that have been played by the player in the past as the selectable game software.

4. A game delivery server comprising:

a first input port to which player information sent from a gaming machine connected via a network is input;

a memory for storing multiple types of game software to be delivered to the gaming machine in association with language data in execution, respectively;

a second input port to which a first external signal for selecting multiple game software from among selectable game software in the multiple types of game software is input;

a third input port to which a second external signal for selecting a language in execution of the game software is input;

an input terminal to which a selection signal is input from an administrator of the game delivery server; and

a controller operable to perform sequential steps of:

(a) classify the multiple types of game software into selectable game software and unselectable game software based on the player information,

(b) deliver, to the gaming machine via the network, a list of game software selected from among the selectable game software based on the selection signal input to the input terminal from the administrator of the game delivery server,

(c) receive, from the gaming machine via the network, information on a game selected from the list by a player at the gaming machine,

(d) read out the game software of the game selected at the gaming machine and the language data set by the second external signal from the memory, and

(e) deliver the game software and language data read out from the memory to the gaming machine via the network.

5. The game delivery server according to claim 4 , wherein

the player information includes information on points awarded according to a game execution amount executed by the player in the past, and

the controller is operable to classify the selectable game software and the unselectable game software according to the points.

6. The game delivery server according to claim 4 , wherein

the player information includes information on games that have been played by the player in the past, and

the controller is operable to classify the selectable game software and the unselectable game software according to the points.

7. A game delivery server comprising:

a first input port to which player information sent from a gaming machine connected via a network is input;

a memory for storing multiple types of game software to be delivered to the gaming machine in association with currency data to be used, respectively;

a second input port to which a first external signal for selecting multiple game software from among selectable game software in the multiple types of game software is input;

a third input port to which a second external signal for selecting a currency in execution of the game software is input;

an input terminal to which a selection signal is input from an administrator of the game delivery server; and

a controller operable to perform sequential steps of:

(a) classify the multiple types of game software into selectable game software and unselectable game software based on the player information,

(b) deliver, to the gaming machine via the network, a list of game software selected from among the selectable game software based on the selection signal input to the input terminal from the administrator of the game delivery server,

(c) receive, from the gaming machine via the network, information on a game selected from the list by a player at the gaming machine,

(d) read out the game software of the game selected at the gaming machine and the currency data set by the second external signal from the memory, and

(e) deliver the game software and currency data read out from the memory to the gaming machine via the network.

8. The game delivery server according to claim 7 , wherein

the player information includes information on points awarded according to a game execution amount executed by the player in the past, and

the controller is operable to classify the selectable game software and unselectable game software according to the points.

9. The game delivery server according to claim 7 , wherein

the player information includes information on a game executed by the player in the past, and

the controller is operable to classify game software of the games that have been played by the player in the past as the selectable game software.

10. A gaming system comprising a game delivery server and a gaming machine being connected with the game delivery server via a network wherein,

the game deliver server comprises:

a first input port to which player information sent from the gaming machine via the network is input;

a memory for storing multiple types of game software to be delivered to the gaming machine via the network;

an input terminal to which a selection signal is input from an administrator of the game delivery server; and

a delivery controller operable to perform sequential steps of:

(a) classify the multiple types of game software into selectable game software and unselectable game software based on the player information,

(b) deliver, to the gaming machine via the network, a list of game software selected from among the selectable game software based on the selection signal input to the input terminal from the administrator of the game delivery server,

(c) receive, from the gaming machine via the network, information on a game selected from the list by a player at the gaming machine,

(d) read out the game software of the game selected at the gaming machine from the memory, and

(e) deliver the game software read out from the memory to the gaming machine via the network,

the gaming machine comprises:

a player data reader for identifying the player;

a display for displaying a list of the selectable game software;

a second input port to which an external signal for selecting a desired game software from among the selectable game software is input; and

a game controller operable to:

(a) send information of the selected game software to the delivery server, and

(b) execute the game software delivered from the delivery server.

11. A controlling method for a game delivery server comprising sequential steps of:

inputting and storing player information sent from a gaming machine connected via a network;

classifying multiple types of game software stored in a memory based on the player information into selectable game software and unselectable game software;

delivering a list of game software determined from among the selectable game software according to an external input from an administrator of the game delivery server to the gaming machine via the network; and

reading out the game software of the game selected at the gaming machine to deliver the game software read out to the gaming machine.

12. The controlling method for a game delivery server according to claim 11 , wherein

the player information includes information on points awarded according to a game execution amount executed by a player in the past, and

the method further comprises, classifying the selectable game software and the unselectable game software according to the points.

13. The controlling method for a game delivery server according to claim 11 , wherein

the player information includes information on games that have been played by a player in the past, and

the method further comprises, classifying the game software of the games that have been played by the player in the past as the selectable game software.

14. A controlling method for a game delivery server comprising sequential steps of:

inputting player information sent from a gaming machine via a network;

classifying multiple types of game software stored in a memory based on the player information into selectable game software and unselectable game software;

selecting the selectable game software from among the multiple types of game software stored in the memory based on a first external signal from an administrator of the game delivery server;

selecting a language for executing the multiple types of game software stored in the memory based on a second external signal;

sending a list of game software selected from among the selectable game software by the first external signal from the administrator of the game delivery server to the gaming machine; and

reading out the game software of the game selected at the gaming machine and the language data selected by the second external signal, and deliver the game software and language data read out to the gaming machine.

15. The controlling method for a game delivery server according to claim 14 , wherein

the player information includes information on points awarded according to a game execution amount played by a player in the past, and

the method further comprises, classifying the selectable game software and the unselectable game software according to the points.

16. The controlling method for a game delivery server according to claim 14 , wherein

the player information includes information on games that have been played by a player in the past, and

the method further comprises, classifying the game software of the games that have been played by the player in the past as the selectable game software.

17. A controlling method for a game delivery server comprising sequential steps of:

inputting player information sent from a gaming machine via a network;

classifying multiple types of game software stored in a memory based on the player information into selectable game software and unselectable game software;

selecting the selectable game software from among the multiple types of game software stored in the memory based on a first external signal from an administrator of the game delivery server;

selecting a currency in execution of the multiple types of game software stored in the memory based on a second external signal;

sending a list of game software selected from among the selectable game software by the first external signal from the administrator of the game delivery server to the gaming machine; and

reading out the game software of the game selected at the gaming machine and the currency data selected out of the memory by the second external signal, and deliver the game software and currency data read out to the gaming machine.

18. The controlling method for a game delivery server according to claim 17 , wherein

the player information includes information on points awarded according to a game execution amount played by a player in the past, and

the method further comprises, classifying the selectable game software and the unselectable game software according to the points.

19. The controlling method for a game delivery server according to claim 17 , wherein

the player information includes information on games that have been played by a player in the past, and

the method further comprises, classifying the game software of the games that have been played by the player in the past as the selectable game software.

Assignments (4)
SECURITY INTEREST Recorded Nov 2, 2023
From: INTERBLOCK USA L.C.
To: ACQUIOM AGENCY SERVICES LLC
Reel/Frame 065430/0971 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: INTERBLOCK USA L.C.
To: INTERBLOCK D.O.O.
Reel/Frame 065101/0673 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 25, 2023
From: ARUZE GAMING AMERICA, INC.
To: INTERBLOCK USA L.C.
Reel/Frame 064719/0441 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 19, 2007
From: OKADA, KAZUO
To: ARUZE GAMING AMERICA, INC.
Reel/Frame 019109/0080 →