IP Library Patent Application 11735082
Patent Application
App. No. 11/735,082

Method and System for Karma Accumulation, Death and Post-Death Gameplay in a Virtual Environment

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Quick Facts
Patent No.
US None
App. No.
11/735,082
Abstract

A method and system are provided to allow karma accumulation, death and post-death gameplay in a virtual environment. In post-death gameplay, at least one character attribute is used to determine whether a player character can play an undead character, possess a selected player character, and/or reincarnate into a new player character. The method of karma accumulation includes tracking positive karma points and negative karma points.

Claims (30)

1 . A method of providing gameplay in a virtual environment comprising:

providing a player with an ability to play a player character with character attributes; and

upon death of the player character, providing the player with an ability to play an undead player character with limited character attributes, the limited character attributes including a subset of the character attributes of the player character;

wherein the limited character attributes include karma.

2 . The method of claim 1 wherein the undead player character includes a ghost.

3 . The method of claim 1 wherein karma is accumulated using karma points.

4 . The method of claim 3 wherein karma points include positive karma points.

5 . The method of claim 3 wherein karma points include negative karma points.

6 . The method of claim 1 wherein the ability to play the undead player character includes possession of another player character.

7 . The method of claim 1 wherein as an undead player character, the player can communicate with other player characters.

8 . The method of claim 1 wherein the undead player character reincarnates as a new player character.

9 . A method of providing gameplay in a virtual environment comprising:

reviewing at least one character attribute of the deceased player character;

determining if a deceased player character qualifies for reincarnation; and

if the deceased player character qualifies for reincarnation, creating a new player character from the deceased player character.

10 . The method of claim 9 wherein said at least one character attribute includes karma.

11 . The method of claim 9 wherein if the player character does not qualify for reincarnation, further comprising determining if the player character qualifies to be an undead player character.

12 . The method of claim 9 wherein determining if the player character qualifies for reincarnation includes determining whether the deceased player character accumulated a sufficient number of character attributes.

13 . The method of claim 12 wherein character attributes includes karma points.

14 . The method of claim 9 further comprising determining if a relationship contract fulfills conditions.

15 . The method of claim 9 further comprising determining initial character attributes of the new player character based on said at least one character attribute of the deceased player character.

16 . The method of claim 15 wherein said at least one character attribute includes karma points.

17 . The method of claim 9 further comprising establishing starting karma points of the new player character.

18 . A method of providing gameplay in a virtual environment comprising:

receiving an indication that a player character desires to possess a selected player character;

determining whether to allow the player character to possess the selected player character, wherein determining is, at least in part, based on at least one character attribute of the player character;

allowing the player character possession of the selected player character; and

determining a length of time that possession is allowed.

19 . The method of claim 18 wherein determining length of time is, at least in part, based on said at least one character attribute.

20 . The method of claim 18 wherein said at least one character attribute includes karma points.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 4, 2007
From: MUELLER, RAYMOND J; VAN LUCHENE, ANDREW S
To: LEVIATHAN ENTERTAINMENT
Reel/Frame 019373/0929 →