IP Library Granted Patent US 7,922,572
Granted Patent B2
US 7,922,572 · App. 11/806,343 · Granted Apr 12, 2011

Gaming apparatus and playing method thereof

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Quick Facts
Patent No.
US 7,922,572
App. No.
11/806,343
Granted
Apr 12, 2011
Kind
B2
Abstract

A gaming apparatus according to the present invention comprises: a roulette wheel including a plurality of pockets associated with respective numbers in advance; a memory for storing a plurality of control data for controlling the gaming apparatus so as to provide different weights on probabilities that a ball is housed in each of the pockets; and a controller, the controller controlling rotation of the roulette wheel and launching of the ball by referring to a single control data out of the control data, and selecting another control data different from the single control data, out of the plurality of control data, and setting the selected control data as a reference target, when the number of games cumulatively counted every time a game is played reaches a predetermined number.

Claims (29)

1. A gaming apparatus comprising:

a roulette wheel including a plurality of pockets associated with respective numbers in advance;

a memory for storing a plurality of control data for controlling the gaming apparatus so as to provide different weights on probabilities that a ball is housed in each of said pockets; and

a controller,

said controller controlling rotation of said roulette wheel and launching of said ball by referring to a single control data out of said control data, and

selecting another control data different from said single control data, out of said plurality of control data, and setting the selected control data as a reference target, when the number of games cumulatively counted every time a game is played reaches a predetermined number.

2. A gaming apparatus comprising:

a roulette wheel including a plurality of pockets associated with respective numbers in advance;

a memory for storing a plurality of control data for controlling the gaming apparatus so as to provide different weights on probabilities that a ball is housed in each of said pockets; and

a controller, said controller controlling rotation of said roulette wheel and launching of said ball by referring to a single control data out of said control data, and

selecting another control data different from said single control data, out of said plurality of control data, and setting the selected control data as a reference target, when the number of games cumulatively counted every time a game is played reaches a predetermined number and it is determined to change the control data to be the reference target.

3. A gaming apparatus comprising:

a roulette wheel including a plurality of pockets associated with respective numbers in advance;

a memory for storing a plurality of control data for controlling the gaming apparatus so as to provide different weights on probabilities that a ball is housed in each of said pockets; and

a controller,

said controller controlling rotation of said roulette wheel and launching of said ball by referring to a single control data out of said control data, and

selecting another control data different from said single control data, out of said plurality of control data, and setting the selected control data as a reference target, when the number of games cumulatively counted every time a game is played reaches a predetermined number randomly determined every time the control data to be the reference target is changed.

4. A playing method of a gaming apparatus comprising the steps of:

with a controller:

controlling rotation of a roulette wheel of the gaming apparatus and launching of a ball in the gaming apparatus by referring to a single control data stored in a memory, the single control data selected out of a plurality of control data stored in the memory for controlling the gaming apparatus so as to provide different weights on probabilities that said ball is housed in any of a plurality of pockets included in said roulette wheel and associated with respective numbers in advance; and

selecting another control data different from said single control data, out of said plurality of control data stored in the memory, and setting the selected control data as a reference target, when the number of games cumulatively counted every time a game is played reaches a predetermined number.

5. A playing method of a gaming apparatus comprising the steps of:

with a controller:

controlling rotation of a roulette wheel of the gaming apparatus and launching of a ball in the gaming apparatus by referring to a single control data stored in a memory, the single control data selected out of a plurality of control data stored in the memory for controlling the gaming apparatus so as to provide different weights on probabilities that said ball is housed in any of a plurality of pockets included in said roulette wheel and associated with respective numbers in advance; and

selecting another control data different from said single control data, out of said plurality of control data stored in the memory, and setting the selected control data as a reference target, when the number of games cumulatively counted every time a game is played reaches a predetermined number and it is determined to change the control data to be the reference target.

6. A playing method of a gaming apparatus comprising the steps of:

with a controller:

controlling rotation of a roulette wheel of the gaming apparatus and launching of a ball in the gaming apparatus by referring to a single control data stored in a memory, the single control data selected out of a plurality of control data stored in the memory for controlling the gaming apparatus so as to provide different weights on probabilities that said ball is housed in any of a plurality of pockets included in said roulette wheel and associated with respective numbers in advance; and

selecting another control data different from said single control data, out of said plurality of control data stored in the memory, and setting the selected control data as a reference target, when the number of games cumulatively counted every time a game is played reaches a predetermined number randomly determined every time the control data to be the reference target is changed.

Assignments (4)
SECURITY INTEREST Recorded Nov 2, 2023
From: INTERBLOCK USA L.C.
To: ACQUIOM AGENCY SERVICES LLC
Reel/Frame 065430/0971 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: INTERBLOCK USA L.C.
To: INTERBLOCK D.O.O.
Reel/Frame 065101/0673 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 25, 2023
From: ARUZE GAMING AMERICA, INC.
To: INTERBLOCK USA L.C.
Reel/Frame 064719/0441 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 28, 2007
From: OKADA, KAZUO
To: ARUZE GAMING AMERICA, INC.
Reel/Frame 020203/0792 →