IP Library Patent Application 11873740
Patent Application
App. No. 11/873,740

SLOT MACHINE BONUS ROUND WITH SKILL LEVEL CHOICE

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Quick Facts
Patent No.
US None
App. No.
11/873,740
Abstract

A slot machine method, apparatus, and computer readable storage to allow a player to select a skill level (e.g., easy, medium, hard) for a bonus round. The player is then presented with a task in the bonus round, and if the player successfully completes the task, then the player is awarded an award based on the skill level selected.

Claims (39)

1 . A method to play a bonus game, the method comprising:

receiving an initial wager from a player;

spinning reels on a slot machine to a stopped reel position and triggering a bonus round based on the stopped reel position;

allowing a player to choose a particular skill level for the bonus game;

presenting a player with a bonus game involving physical skill, with a difficulty of the bonus game being based on the particular skill level; and

determining if the player succeeded or failed on the bonus game,

wherein if the player is determined to succeed in the bonus game, then awarding the player a top award based on the particular skill level.

2 . The method as recited in claim 1 , further comprising, if the player failed in the bonus game, then the player does not win an award in the bonus game.

3 . The method as recited in claim 1 , further comprising, if the player failed in the bonus round, then the player wins a consolation award in the bonus game, the consolation award having a lower expected value than the top award.

4 . The method as recited in claim 1 , wherein the bonus game is a shell game.

5 . The method as recited in claim 1 , wherein the bonus game is a shooting game.

6 . The method as recited in claim 1 , wherein the award is determined based on predetermined awards for each possible skill level.

7 . The method as recited in claim 6 , wherein there is an increasing relationship between each predetermined award and a difficulty of the predetermined award's respective skill level.

8 . The method as recited in claim 1 , wherein the award is determined based on a formula, wherein each possible skill level has its own respective formula.

9 . The method as recited in claim 8 wherein there is an increasing relationship between an expected value of each skill level and a difficulty of each respective skill level.

10 . The method as recited in claim 1 , wherein the bonus game comprises:

indicating a winning container;

shuffling animatedly at least two containers which comprise the winning container, the shuffling performed at a speed based on the particular skill level;

allowing the player to select a selected container;

if the selected container matches the winning container, the player has succeeded on the bonus game, otherwise the player has not succeeded (failed) at the bonus game.

11 . The method as recited in claim 1 , wherein the bonus game requires the player to hit a predetermined number of targets in a finite amount of time in order for the player to succeed in the bonus game.

12 . The method as recited in claim 1 , wherein the bonus game requires the player to hit a predetermined number of targets with a fixed amount of shots in order for the player to succeed in the bonus game.

13 . A slot machine apparatus, the apparatus comprising:

a processing unit to perform:

receiving an initial wager from a player;

spinning reels on a slot machine to a stopped reel position and triggering a bonus round based on the stopped reel position;

allowing a player to choose a particular skill level for the bonus game;

presenting a player with a bonus game involving physical skill, a difficulty the bonus game being based on the skill level;

determining if the player succeeded or failed on the bonus game,

wherein if the player is determined to succeed in the bonus game, then awarding the player a top award based on the particular skill level; and

an output unit to display results of the processing unit.

14 . The apparatus as recited in claim 12 , further comprising, if the player failed in the bonus game, then the player does not win an award in the bonus game.

15 . The apparatus as recited in claim 2 , further comprising, if the player failed in the bonus round, then the player wins a consolation award in the bonus game, the consolation award having a lower expected value than the top award.

16 . The apparatus as recited in claim 12 , wherein the bonus game is a shell game.

17 . The apparatus as recited in claim 12 , wherein the bonus game is a shooting game.

18 . The apparatus as recited in claim 12 , wherein the award is determined based on predetermined awards for each possible skill level.

19 . The apparatus as recited in claim 17 , wherein there is an increasing relationship between each predetermined award and a difficulty of the predetermined award's respective skill level.

20 . The apparatus as recited in claim 12 , wherein the award is determined based on a formula, wherein each possible skill level has its own respective formula.

21 . The apparatus as recited in claim 19 wherein there is an increasing relationship between an expected value of each skill level and a difficulty of each respective skill level.

Assignments (2)
SECURITY AGREEMENT Recorded Mar 2, 2009
From: ID INTERACTIVE, LLC
To: AFFORDABLE LEASING, LLC
Reel/Frame 022354/0011 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 6, 2008
From: ESSES, BARBARA; HEYMANN, JORGE
To: ID INTERACTIVE LLC
Reel/Frame 020613/0148 →