IP Library Granted Patent US 9,242,174
Granted Patent B2
US 9,242,174 · App. 11/934,839 · Granted Jan 26, 2016

System and method for dynamically distributing game data

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Quick Facts
Patent No.
US 9,242,174
App. No.
11/934,839
Granted
Jan 26, 2016
Kind
B2
Abstract

A gaming device having a controller allows a user of the device to play a multiplayer on-line game as a member of a team. The controller identifies the team members, and generates strategic data for distribution to the team members. The strategic data may be tactical data used by the team to achieve a predetermined objective of the on-line game. The controller also detects the occurrence of a predetermined event. Whenever a predetermined event occurs, the controller distributes the strategic data to one or more of the other team members.

Claims (38)

1. A method of distributing game-related data associated with an on-line game, the method implemented on a gaming device that functions as a game server, the method comprising:

identifying members of a team formed to play a multiplayer on-line game;

receiving game-related data from a first team member engaged in playing the game;

generating strategic data from the received game-related data for use by the other team members in achieving a predetermined objective of the on-line game;

detecting an occurrence of a predetermined event; and

distributing the strategic data to one or more selected team members responsive to detecting the predetermined event while the first team member is not engaged in playing the on-line game to allow the one or more selected team members to achieve the predetermined objective.

2. The method of claim 1 wherein the received game-related data comprises quantized characteristics of an avatar controlled by the first team member.

3. The method of claim 2 further comprising periodically receiving the quantized characteristics from the first team member.

4. The method of claim 3 wherein distributing the strategic data to one or more selected team members comprises sending the strategic data to a second team member.

5. The method of claim 1 wherein detecting an occurrence of a predetermined event comprises receiving a signal indicating that the predetermined event has occurred.

6. The method of claim 5 wherein the predetermined event is associated with a current location of the first team member.

7. The method of claim 5 wherein the predetermined event is associated with a current playing status of the first team member.

8. The method of claim 1 wherein the strategic data identifies the predetermined objective for the first team member.

9. The method of claim 1 wherein the strategic data identifies tactics the first team member uses to achieve the predetermined objective.

10. The method of claim 1 further comprising generating a game object to include the strategic data, and distributing the strategic data to the one or more selected team members.

11. The method of claim 10 further comprising periodically updating the strategic data in the game object based on game-related data collected from one or more individual team members.

12. A gaming device operating in a communication network, the device comprising:

a communication interface to communicate game-related data with members of a team formed to play a multiplayer on-line game; and

a processor communicatively connected to the interface and configured to:

identify the members of the team;

receive game-related data from a first team member engaged in playing the game;

generate strategic data from the received game-related data for use by the other team members in achieving a predetermined objective of the on-line game;

detect an occurrence of a predetermined event; and

distribute the strategic data to one or more selected team members responsive to detecting the predetermined event to allow the one or more selected team members to achieve the predetermined objective while the first team member is not engaged in playing the on-line game.

13. The device of claim 12 wherein the strategic data comprises quantized characteristics of an avatar controlled by the first team member.

14. The device of claim 13 wherein the processor is further configured to update the strategic data with updated quantized characteristics periodically received from the first team member.

15. The device of claim 12 wherein the processor is further configured to determine a type for the predetermined event.

16. The device of claim 15 wherein the processor is further configured to identify the one or more selected team members based on the type of predetermined event, and to distribute the strategic data to the one or more selected team members.

17. The device of claim 15 wherein the predetermined event comprises a signal generated to indicate that the first team member is proximate a predetermined geographical location.

18. The device of claim 15 wherein the predetermined event comprises a signal generated to indicate a current playing status of the first team member.

19. The device of claim 12 wherein the strategic data identifies the predetermined objective for the first team member.

20. The device of claim 12 wherein the strategic data identifies tactics the first team member uses to achieve the predetermined objective.

21. The device of claim 12 wherein the processor is further configured to:

generate a game object to include the strategic data; and

distribute the game object to the one or more selected team members.

22. The device of claim 21 wherein the processor is further configured to update the strategic data in the game object based on game-related data collected from one or more individual team members.

23. The device of claim 12 wherein the device comprises a server in the communication network.

24. The device of claim 12 wherein the device comprises a computing device associated with one of the team members.

Assignments (4)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 25, 2019
From: SONY MOBILE COMMUNICATIONS, INC.
To: SONY CORPORATION
Reel/Frame 048691/0134 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 22, 2017
From: SONY MOBILE COMMUNICATIONS AB
To: SONY MOBILE COMMUNICATIONS INC.
Reel/Frame 043951/0529 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 21, 2017
From: SONY CORPORATION
To: SONY MOBILE COMMUNICATIONS INC.
Reel/Frame 043943/0631 →
CHANGE OF NAME Recorded Nov 4, 2015
From: SONY ERICSSON MOBILE COMMUNICATIONS AB
To: SONY MOBILE COMMUNICATIONS AB
Reel/Frame 037046/0902 →