IP Library Granted Patent US 7,988,548
Granted Patent B2
US 7,988,548 · App. 11/939,996 · Granted Aug 2, 2011

Gaming apparatus and playing method thereof

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Quick Facts
Patent No.
US 7,988,548
App. No.
11/939,996
Granted
Aug 2, 2011
Kind
B2
Abstract

For a number of execution times of roulette game in a roulette game machine ( 1 ), if the number of land-in times at a prescribed numbered pocket ( 23 ) has become equal to or greater than a reference time number, then from among a plurality of control data sets such a control data set that is different from a current control data set is determined to be referred to.

Claims (58)

1. A gaming apparatus comprising:

a roulette wheel provided with a set of pockets each respectively given in advance a number corresponding thereto;

a memory for storing a plurality of control data for controls to bias a reception probability of receiving a ball for a respective one of subsets of the set of pockets;

a bet switch adapted for a bet operation to any pocket of the set of pockets; and

a controller adapted to:

(a) execute a roulette game

to accept the bet operation, and

to effect, with reference to a prescribed one of the control data, a spinning of the roulette wheel and a shooting of the ball, to have an increased reception probability of the ball for a prescribed subset of the set of pockets; and

(b) execute the roulette game with reference to another control data different from the prescribed control data, as a number of times of reception by the prescribed subset of the set of pockets has reached or exceeded a prescribed time number.

2. A gaming apparatus comprising:

a roulette wheel provided with a set of pockets each respectively given in advance a number corresponding thereto;

a memory for storing a plurality of control data for controls to bias a reception probability of receiving a ball for a respective one of subsets of the set of pockets;

a bet switch adapted for a bet operation to any pocket of the set of pockets;

a time number switch adapted to input a prescribed time number as a trigger for interchanging the control data; and

a controller adapted to:

(a) execute a roulette game

to accept the bet operation, and

to effect, with reference to a prescribed one of the control data, a spinning of the roulette wheel and a shooting of the ball, to have an increased reception probability of the ball for a prescribed subset of the set of pockets; and

(b) execute the roulette game with reference to another control data different from the prescribed control data, as a number of times of reception by the prescribed subset of the set of pockets has reached or exceeded the prescribed time number input by the time number switch.

3. A gaming apparatus comprising:

a roulette wheel provided with a set of pockets each respectively given in advance a number corresponding thereto;

a memory for storing a plurality of control data for controls to bias a reception probability of receiving a ball for a respective one of subsets of the set of pockets;

a bet switch adapted for a bet operation to any pocket of the set of pockets; and

a controller adapted to:

(a) execute a roulette game

to accept the bet operation, and

to effect, with reference to a prescribed one of the control data, a spinning of the roulette wheel and a shooting of the ball, to have an increased reception probability of the ball for a prescribed subset of the set of pockets; and

(b) execute the roulette game with reference to another control data different from the prescribed control data, as a number of times of reception by the prescribed subset of the set of pockets has reached or exceeded a prescribed time number, to change the prescribed time number randomly.

4. A gaming apparatus comprising:

a roulette wheel provided with a set of pockets each respectively given in advance a number corresponding thereto, the set of pockets being distributed in a plurality of regions;

a memory for storing a plurality of control data for controls to bias between the regions a reception probability of receiving a ball for a corresponding one of subsets of the set of pockets belonging to a respective one of the regions;

a bet switch adapted for a bet operation to any pocket of the set of pockets; and

a controller adapted to:

(a) execute a roulette game

to accept the bet operation, and

to effect, with reference to a prescribed one of the control data, a spinning of the roulette wheel and a shooting of the ball, to have an increased reception probability of the ball for a prescribed subset of the set of pockets belonging to a prescribed one of the regions; and

(b) execute the roulette game with reference to another control data different from the prescribed control data, as a number of times of reception by the prescribed subset of the set of pockets belonging to the prescribed region has reached or exceeded a prescribed time number.

5. A playing method of a gaming apparatus including a memory and a controller, the method comprising the steps of:

executing a roulette game with the controller

to accept a bet operation at a pocket of a set of pockets of a roulette wheel, each respective pocket provided with a corresponding number in advance, and

to effect, by reference to the memory which includes a prescribed one of a plurality of control data for biasing a reception probability of receiving a ball for a respective one of subsets of the set of pockets, a spinning of the roulette wheel and a shooting of the ball, to increase a reception probability of the ball for a prescribed subset of the set of pockets; and

determining, by reference to the memory, another control data different from the prescribed control data to be a target of reference, as a number of times of reception by the prescribed subset of the set of pockets has reached or exceeded a prescribed time number.

6. A playing method of a gaming apparatus including a memory and a controller, comprising the steps of:

executing a roulette game with the controller

to accept a bet operation at a pocket of a set of pockets of a roulette wheel, each respective pocket provided with a corresponding number in advance, and

to effect, by reference to the memory which includes a prescribed one of a plurality of control data for biasing a reception probability of receiving a ball at a respective one of subsets of the set of pockets, a spinning of the roulette wheel and a shooting of the ball, to to increase a reception probability of the ball for a prescribed subset of the set of pockets; and

determining, by reference to the memory, another control data different from the prescribed control data to be a target of reference, as a number of times of reception by the prescribed subset of the set of pockets has reached or exceeded a prescribed time number input by a time number switch.

7. A playing method of a gaming apparatus including a memory and a controller, comprising the steps of:

executing a roulette game with the controller

to accept a bet operation to a pocket of a set of pockets of a roulette wheel, each respective pocket provided with a corresponding number in advance, and

to effect, by reference to the memory which includes a prescribed one of a plurality of control data for biasing a reception probability of receiving a ball at a respective one of subsets of the set of pockets, a spinning of the roulette wheel and a shooting of the ball, to to increase a reception probability of the ball for a prescribed subset of the set of pockets;

determining, by reference to the memory, another control data different from the prescribed control data to be a target of reference, as a number of times of reception by the prescribed subset of the set of pockets has reached or exceeded a prescribed time number; and

changing the prescribed time number randomly, after said another control data has been determined to be the target of reference.

8. A playing method of a gaming apparatus including a memory and a controller, comprising the steps of:

executing a roulette game with the controller

to accept a bet operation to a region, each region respectively including a corresponding one of subsets of a set of pockets of a roulette wheel, each region provided with corresponding number in advance, and

to effect, by reference to the memory which includes a prescribed one of a plurality of control data for biasing a reception probability of receiving a ball at a corresponding subset of the set of pockets belonging to a respective region, a spinning of the roulette wheel and a shooting of the ball, to increase a reception probability of the ball for a prescribed subset of the set of pockets belonging to a prescribed region; and

determining, by reference to the memory, another control data different from the prescribed control data to be a target of reference, as a number of times of reception by the prescribed subset of the set of pockets belonging to the prescribed region has reached or exceeded a prescribed time number.

Assignments (4)
SECURITY INTEREST Recorded Nov 2, 2023
From: INTERBLOCK USA L.C.
To: ACQUIOM AGENCY SERVICES LLC
Reel/Frame 065430/0971 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: INTERBLOCK USA L.C.
To: INTERBLOCK D.O.O.
Reel/Frame 065101/0673 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 25, 2023
From: ARUZE GAMING AMERICA, INC.
To: INTERBLOCK USA L.C.
Reel/Frame 064719/0441 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 6, 2008
From: OKADA, KAZUO
To: ARUZE GAMING AMERICA, INC.
Reel/Frame 020470/0595 →