Mobile Device Used as Controller in Interactive Gaming Environment
Using mobile devices in interactive gaming environments can include receiving inputs for a game event sent from wireless mobile devices over a plurality of disparate wireless networks. Each received input can include a game response and a timestamp indicative of when the game response was made. The timestamp and the game response of each input can be compared to formulate a game output.
1 . A method comprising:
receiving inputs for a game event sent from wireless mobile devices over a plurality of disparate wireless networks, wherein each received input comprises a game response and a timestamp indicative of when the game response was made; and
comparing the timestamp and the game response of each input to formulate a game output.
2 . The method of claim 1 , wherein the plurality of disparate wireless networks comprises a cellular network.
3 . The method of claim 2 , wherein the plurality of disparate wireless networks comprises a local area wireless network.
4 . The method of claim 2 , wherein at least a portion of the received inputs are sent in accordance with a text messaging protocol.
5 . The method of claim 4 , wherein the Short Message Service (SMS) protocol defines the text messaging protocol.
6 . The method of claim 1 , wherein the game response comprises a guess of a future play of a ball game.
7 . The method of claim 1 , wherein receiving inputs for the game event comprises receiving an input over Bluetooth.
8 . A method comprising:
receiving a game response;
recording a timestamp for the game response indicative of when the response was made; and
transmitting the response and the timestamp to a server over a communication pathway that comprises a wireless link.
9 . The method of claim 8 , wherein transmitting the response comprises formulating a text message comprising the response.
10 . A computer program product, tangibly embodied on a computer-readable medium, the computer program product comprising instructions to enable data processing apparatus to perform operations comprising:
receiving inputs for a game event sent from wireless mobile devices over a plurality of disparate wireless networks, wherein each received input comprises a game response and a timestamp indicative of when the game response was made; and
comparing the timestamp and the game response of each input to formulate a game output.
11 . The computer program product of claim 10 , wherein the plurality of disparate wireless networks comprises a cellular network.
12 . The computer program product of claim 11 , wherein the plurality of disparate wireless networks comprises a local area wireless network.
13 . The computer program product of claim 11 , wherein at least a portion of the received inputs are sent in accordance a text messaging protocol.
14 . The computer program product of claim 13 , wherein the Short Message Service (SMS) protocol defines the text messaging protocol.
15 . The computer program product of claim 10 , wherein the game response comprises a guess of a future play of a ball game.
16 . The computer program product of claim 10 , wherein receiving inputs for the game event comprises receiving an input over Bluetooth.
17 . A system comprising:
a processor; and
a computer-readable medium encoding instructions to cause the processor to perform operations comprising:
receiving inputs for a game event sent from wireless mobile devices over a plurality of disparate wireless networks, wherein each received input comprises a game response and a timestamp indicative of when the game response was made; and
comparing the timestamp and the game response of each input to formulate a game output.
18 . The system of claim 17 , wherein the plurality of disparate wireless networks comprises a cellular network.
19 . The system of claim 18 , wherein the plurality of disparate wireless networks comprises a local area wireless network.
20 . The system of claim 18 , wherein at least a portion of the received inputs are sent in accordance a text messaging protocol.
21 . The system of claim 20 , wherein the Short Message Service (SMS) protocol defines the text messaging protocol.
22 . The system of claim 17 , wherein the game response comprises a guess of a future play of a ball game.
23 . The system of claim 17 , wherein receiving inputs for the game event comprises receiving an input over Bluetooth.
24 . A device comprising:
a gaming system, having a first network connection receiving input indicative of a game from a remote controller; and
an interface to a mobile device, the mobile device producing controls that interact with said game.