IP Library Patent Application 12061516
Patent Application
App. No. 12/061,516

METHOD FOR ATTRIBUTING GAMEPLAY CREDIT TO A PLAYER

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Quick Facts
Patent No.
US None
App. No.
12/061,516
Abstract

Embodiments of the present invention are directed to properly and accurately attributing gameplay to a player. Identification of a player can be associated with the gameplay either before gameplay begins, during the gameplay itself, or after the gameplay ends. Some embodiments use various gathered data and metrics to accurately determine the proper player to attribute.

Claims (55)

1 . A method comprising:

beginning a session of gameplay on a game;

learning an identity of a player performing the gameplay after the session began; and

attributing gameplay session credits for the entire session of gameplay to the identified player.

2 . A method according to claim 1 , further comprising concluding the gameplay session when credits on the game equal zero.

3 . A method according to claim 1 , further comprising concluding the gameplay session when credits on the game equal zero for longer than a pre-defined time period.

4 . A method according to claim 1 , further comprising concluding the gameplay session when credits on the game are below a minimum denomination of the game.

5 . A method according to claim 1 , further comprising concluding the gameplay session when credits on the game are below a minimum denomination of the game for longer than a predetermined time period.

6 . A method according to claim 1 in which beginning a gameplay session comprises entering credits onto the game.

7 . A method according to claim 6 in which entering credits onto the game comprises depositing currency into the game.

8 . A method according to claim 6 in which entering credits onto the game comprises transferring value to the game from an account of the identified player.

9 . A method according to claim 6 in which entering credits onto the game comprises scanning a ticket.

10 . A method according to claim 1 in which learning the identity of a player comprises reading a player identification device.

11 . A method according to claim 10 in which reading a player identification device comprises reading an RFID device.

12 . A method according to claim 10 in which reading a player identification device comprises sensing a physical action of the player.

13 . A method according to claim 10 in which the player identification device is a keypad.

14 . A method according to claim 10 in which the player identification device is a touchscreen.

15 . A method according to claim 10 in which reading a player identification device comprises reading biometric data.

16 . A method, comprising:

beginning recording gameplay data of a game at a beginning of a gaming session;

concluding recording gameplay data at the conclusion of a gaming session;

learning the identity of a player in a player identification transaction that has a duration shorter than a duration of the gaming session; and

crediting all of the recorded gameplay data to the player identified in the player identification transaction.

17 . A method according to claim 16 in which the conclusion of a gaming session occurs when a number of credits equals zero.

18 . A method according to claim 16 in which the conclusion of a gaming session occurs only after a number of credits on the game equals zero longer than a pre-defined time period.

19 . A method according to claim 16 in which the gaming session begins when money is deposited into the game.

20 . A method according to claim 16 in which the gaming session begins when a player identifies himself or herself.

21 . A method according to claim 16 in which the gaming session begins when value from an account associated with a player is transferred to the game.

22 . A method, comprising:

attributing to a player gameplay credit accumulated during a time period when no player was identified.

23 . A method according to claim 22 in which attributing gameplay credit comprises attributing credit accumulated during a gameplay session.

24 . A method according to claim 23 in which the gameplay session begins when playing credit is entered on a game.

25 . A method according to claim 23 in which the gameplay session ends when the gameplaying credit reaches zero.

26 . A method according to claim 22 in which the gameplay session ends when the game credit remains at zero for longer than a fixed duration.

27 . A method for attributing gameplay credit, comprising:

identifying a player before a gameplay session begins in a player identifying transaction;

after the player identifying transaction has ended, beginning the gameplay session; and

attributing gameplay credit accumulated during the gameplay session to the identified player.

28 . A method according to claim 27 , in which ending the player identifying transaction comprises removing a player card from a gaming device.

29 . A method according to claim 27 in which ending the player identifying transaction comprises indexing a code derived from an RFID device.

30 . A method according to claim 27 , further comprising ending the gaming session when, on the game on which the gameplay session occurred, there are less credits than a minimum denomination of the game.

31 . A method according to claim 27 , further comprising ending the gaming session when there are zero credits on a game for longer than a first duration.

32 . A method according to claim 27 , further comprising:

when credits on a game on which the gameplay session occurred are less than a minimum denomination of the game, starting an interval timer;

stopping the interval timer when a second gameplay session begins;

comparing an interval duration to a predetermined time interval; and

attributing gameplay credit for the second gameplay session to the identified player if the interval duration is shorter than the predetermined time interval.

33 . A method, comprising:

recognizing an identification instrument proximate to a gaming device;

determining a player identity from the identification instrument;

attributing gameplay credit on the gaming device to the identified player when the identification instrument is no longer proximate the gaming device.

34 . A method according to claim 33 in which attributing gameplay credit comprises attributing credit accumulated during a gameplay session.

35 . A method according to claim 33 in which the gameplay session begins when playing credit is entered on a game.

36 . A method according to claim 33 in which the gameplay session ends when the gameplay credit reaches a level below a minimum wagering denomination of the gaming device.

37 . A method according to claim 33 in which the gameplay session ends when the gameplay credit remains at a level below a minimum wagering denomination of the gaming device for longer than a predetermined duration.

Assignments (6)
RELEASE OF SECURITY INTEREST Recorded Sep 11, 2012
From: BALLY GAMING INC.
To: PATENT INVESTMENT & LICENSING COMPANY, FORMERLY KNOWN AS ACRES-FIORE PATENTS, FORMERLY KNOWN AS ACRES-FIORE, INC.
Reel/Frame 028938/0677 →
CHANGE OF NAME Recorded Oct 12, 2011
From: ACRES-FIORE PATENTS
To: PATENT INVESTMENT & LICENSING COMPANY
Reel/Frame 027048/0514 →
SECURITY AGREEMENT Recorded Mar 27, 2009
From: ACRES-FIORE PATENTS, FORMERLY KNOWN AS ACRES-FIORE, INC.
To: BALLY GAMING INC.
Reel/Frame 022462/0367 →
CHANGE OF NAME Recorded Jan 6, 2009
From: ACRES-FIORE, INC.
To: ACRES-FIORE PATENTS
Reel/Frame 022063/0176 →
CHANGE OF NAME Recorded Jan 5, 2009
From: ACRES, JOHN F.
To: ACRES-FIORE PATENTS
Reel/Frame 022054/0764 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 15, 2008
From: ACRES, JOHN F.
To: ACRES-FIORE, INC.
Reel/Frame 020805/0313 →