SYSTEM FOR ATTRIBUTING GAMEPLAY CREDIT TO A PLAYER
Embodiments of the present invention are directed to properly and accurately attributing gameplay to a player. Identification of a player can be associated with the gameplay either before gameplay begins, during the gameplay itself, or after the gameplay ends. Some embodiments use various gathered data and metrics to accurately determine the proper player to attribute.
1 . A player attribution system comprising:
a data receiver coupled to a gaming network and structured to detect gameplay events from the gaming network;
a gameplay accumulator coupled to the data receiver and structured to store gameplay data; and
a player attributer structured to associate gameplay data stored in the gameplay accumulator to a player even if the player was not identified when the gameplay data was generated.
2 . The player attribution system of claim 1 in which the player attributer is structured to stop associating gameplay data with the player when credits on a game coupled to the gaming network equal zero.
3 . The player attribution system of claim 1 in which the player attributer is structured to stop associating gameplay data with the player when credits on a game coupled to the gaming network drop below a minimum denomination of the game.
4 . The player attribution system of claim 1 in which the player attributer is structured to stop associating gameplay data with the player when credits on a game coupled to the gaming network drop below a minimum denomination of the game for longer than a predetermined duration.
5 . The player attribution system of claim 1 in which the gameplay accumulator is structured to begin storing gameplay data when the player transfers credit to a game from an identified account.
6 . The player attribution system of claim 1 in which the gameplay accumulator is structured to begin storing gameplay data when credit is established on a game coupled to the gaming network.
7 . The player attribution system of claim 1 , further comprising a player identifier.
8 . The player attribution system of claim 7 in which the player identifier includes a card reader.
9 . The player attribution system of claim 8 in which the player identifier further includes an indexed list of pre-registered players.
10 . The player attribution system of claim 7 in which the player identifier includes an RFID sensor.
11 . The player attribution system of claim 7 in which the player identifier includes a touchscreen.
12 . In a gaming network in which a game has a first gaming session and a second gaming session, an attribution system comprising:
a timer structured to measure a time period between an end of the first gaming session and a beginning of the second gaming session;
a comparator structured to compare the time period to a predetermined period; and
a player associator structured to attribute non-identified gameplay data from the second gaming session to an identified player of the first gaming session dependent on an output of the comparator.
13 . The attribution system of claim 12 in which the player associator is structured to stop associating gameplay data with the player when credits on a game coupled to the gaming network equal zero.
14 . The attribution system of claim 12 in which the player associator is structured to stop associating gameplay data with the player when credits on a game coupled to the gaming network equal zero for longer than the pre-determined period.
15 . The attribution system of claim 12 in which the player associator is structured to stop associating gameplay data with the player when credits on a game coupled to the gaming network drop below a minimum denomination of the game.
16 . The attribution system of claim 12 in which the player associator is structured to stop associating gameplay data with the player when credits on a game coupled to the gaming network drop below a minimum denomination of the game for longer than a predetermined duration.
17 . The attribution system of claim 12 , further comprising a gameplay accumulator structured to begin storing gameplay data when the player transfers credit to a game from an identified account.
18 . The player attribution system of claim 12 , further comprising a gameplay accumulator structured to begin storing gameplay data when credit is established on a game coupled to the gaming network.
19 . A system to attribute gameplay to a player, comprising:
a player identifier structured to read a player identification instrument proximate a game device; and
a player attributer structured to associate gameplay to an identified player even when the player identification instrument is no longer proximate the game device.
20 . The system of claim 19 , in which the player identifier includes a card reader.
21 . The system of claim 18 in which the player identifier further includes an indexed list of pre-registered players.
22 . The system of claim 19 in which the player identifier includes an RFID sensor.
23 . The system of claim 19 in which the player identifier includes a touchscreen.