IP Library Granted Patent US 8,029,350
Granted Patent B2
US 8,029,350 · App. 12/066,029 · Granted Oct 4, 2011

Gaming system modelling 3D volumetric masses

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Quick Facts
Patent No.
US 8,029,350
App. No.
12/066,029
Granted
Oct 4, 2011
Kind
B2
Abstract

Embodiments of the invention described herein include, in a pick-based gaming machine, a method of displaying a gaming outcome. The method includes displaying an image having a plurality of picks arranged adjacent to a plurality of objects; receiving a pick selection; simulating, as a function of the pick selection, a drop of fluid falling through the plurality of objects to fall in or past receptacles; and determining a gaming outcome as a function of fluid accumulated in the receptacles.

Claims (35)

1. A method of displaying a gaming outcome in a pick-based game, comprising:

displaying, via one or more display devices, an image having a plurality of picks arranged adjacent to a plurality of objects;

receiving, via one or more input devices, a pick selection;

simulating, via one or more processors and as a function of the pick selection, a drop of liquid falling from an initial position into the plurality of objects, the drop interacting with one or more objects from the plurality of objects while falling, the interacting altering a characteristic of the drop, the altered characteristic comprising at least one of a color and a quantity, and the drop falling to a final position in or past one or more receptacles;

providing an award, wherein a value of the award is determined by the final position and a final characteristic of the drop.

2. The method of claim 1 , wherein the altered characteristic further comprises a falling direction.

3. The method of claim 1 , wherein the altered quantity characteristic comprises a dispersal of the drop into multiple small drops.

4. The method of claim 3 , wherein providing an award includes paying as a function of a volume of drops in the one or more receptacles.

5. The method of claim of claim 3 , wherein providing an award includes paying as a function of drop color and volume of drops in the one or more receptacles.

6. The method of claim 1 , wherein receiving a pick selection includes receiving user selections of user selectable game variations.

7. The method of claim 1 , further comprising, prior to receiving a pick selection, receiving an initial characteristic of a drop selection from a player, wherein the initial characteristic can be altered by the interacting with one of the objects.

8. The method of claim 7 , wherein the initial characteristic is selected from the group including, but not limited to, a drop color, a drop density, a drop size, and a drop mass, a drop falling speed, and a drop falling direction.

9. A pick-based gaming system, comprising:

at least one display;

a user interface; and

one or more processors operating with the at least one display and the user interface to:

display an image having a plurality of picks arranged adjacent to a plurality of objects;

receive a pick selection from the user interface;

simulate, as a function of the pick selection, a drop of liquid falling from an initial position into the plurality of objects, the drop interacting with one or more objects from the plurality of objects while falling, the interacting altering a characteristic of the drop, the altered characteristic comprising at least one of a color and a quantity, and the drop falling to a final position in or past one or more receptacles;

provide an award, wherein a value of the award is determined by the final position and a final characteristic of the drop.

10. The system of claim 9 , wherein the one or more processors execute program code for simulating the drop interacting with the objects.

11. The system of claim 9 , wherein the processor executes program code for simulating dispersal of the drop into multiple small drops based on interacting with the objects.

12. The system of claim 11 , wherein the processor pays out as a function of a volume of drops in the receptacle.

13. The system of claim 9 , wherein the processor displays user selectable game variations and modifies its simulation as a function of the display's user selectable game variations.

14. A method of displaying a gaming outcome in a pick-based game, the method comprising:

displaying, via one or more display devices, an image having a plurality of picks arranged adjacent to a plurality of objects;

receiving, via one or more input devices, a first pick selection;

simulating, via one or more processors and as a function of the first pick selection, a first drop of liquid falling from a first initial position into the plurality of objects, the first drop interacting with one or more objects from the plurality of objects while falling, the interacting altering a first drop characteristic, the altered first drop characteristic comprising at least one of a color and a quantity, and the first drop falling into or past one or more receptacles to reach at least one first final position;

receiving, via one or more input devices, a second pick selection;

simulating, via one or more processors and as a function of the second pick selection, a second drop of liquid falling from a second initial position into the plurality of objects, the second drop interacting with one or more objects from the plurality of objects while falling, the interacting altering a second drop characteristic, the altered second drop characteristic comprising at least one of a color and a quantity, and the second drop falling into or past one or more receptacles to reach at least one second final position; and

providing an award, wherein a value of the award is determined by the final positions and final drop characteristics of the first and second drops, respectively.

15. The method of claim 14 , wherein the altered first drop characteristic comprises a dispersal of the first drop into a first plurality of small drops.

16. The method of claim 15 , wherein at least one of the small drops of the first plurality has a different first final position from another one of the small drops.

17. The method of claim 16 , wherein providing an award includes evaluating the drops in one of the one or more receptacles and evaluating the drops in another one of the one or more receptacles, wherein the one receptacle has a different value than the another receptacle.

18. The method of claim 14 , wherein the altered first drop characteristic comprises a drop color, and wherein the drop color multiplies a receptacle value.

Assignments (9)
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051643/0283 →
RELEASE OF SECURITY INTEREST IN PATENTS (RELEASES REEL/FRAME 034530/0318) Recorded Nov 5, 2018
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.; WMS GAMING INC.
Reel/Frame 047924/0701 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
SECURITY AGREEMENT Recorded Dec 4, 2014
From: BALLY GAMING, INC; SCIENTIFIC GAMES INTERNATIONAL, INC; WMS GAMING INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034530/0318 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 8, 2013
From: PACEY, LARRY
To: WMS GAMING INC.
Reel/Frame 029803/0203 →