SYSTEM AND METHOD FOR CONNECTING GAMING DEVICES TO A NETWORK FOR REMOTE PLAY
A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device.
1 . A method of remotely accessing a host gaming device on a remote player device comprising:
establishing access to the host gaming device from the remote player device through a data network;
receiving gaming related information from the host gaming device through the data network;
presenting the gaming related information to a player;
receiving at least one control signal from the player; and
sending the control signal to the host gaming device through the data network.
2 . The method of claim 1 , further comprising recording each gaming transaction occurring on the remote player device.
3 . The method of claim 1 , further comprising providing a geographic location of the remote player device.
4 . The method of claim 1 , further comprising providing information relating to a user of the remote player device to the gaming device.
5 . The method of claim 4 , wherein the information relating to a user includes, at least, the age of the user.
6 . The method of claim 1 , further comprising allowing no more than a predetermined number of remote player devices to concurrently establish a gaming session on the gaming device.
7 . The method of claim 1 , further comprising disabling local use of the host gaming device.
8 . The method of claim 1 , wherein the game related information is encrypted.
9 . A method of providing remote access to a host gaming device comprising:
verifying a geographic location of a remote player device;
establishing a gaming session on a host gaming device from a remote player device through a data network;
receiving at least one control signal from the remote player device through the data network; and
sending gaming related information from the gaming device through the data network.
10 . The method of claim 9 , further comprising recording each gaming transaction occurring on the host gaming device.
11 . The method of claim 9 , further comprising receiving information relating to a user of the remote player device on the gaming device.
12 . The method of claim 11 , wherein the information relating to a user includes, at least, the age of the user.
13 . The method of claim 9 , further comprising disabling local access to the gaming device.
14 . The method of claim 9 , further comprising allowing no more than a predetermined number of remote player devices to concurrently establish a gaming session on the gaming device.
15 . The method of claim 9 , wherein the game related information is encrypted.
16 . A method of remotely accessing a gaming device comprising:
establishing a gaming session on a gaming device for a remote player device through a data network;
sending gaming related information from the gaming device through the data network;
receiving at least one control signal from the remote player device through the data network.
creating an auditable gaming session record representing each gaming transaction of a gaming session on the host gaming device;
creating an auditable gaming session record representing each gaming transaction of a gaming session on the remote gaming device; and
sending the record to a third party through the data network.
17 . The method of claim 16 wherein the third party is a gaming authority.
18 . The method of claim 16 , wherein the game related information is encrypted.
19 . A method of remotely accessing a host gaming device comprising:
establishing a gaming session on the host gaming device from a remote player device through a data network;
receiving gaming related information from the host gaming device through the data network;
presenting gaming related information to a player via a video display device;
receiving at least one control signal generated by a remote control device for controlling the gaming session; and
sending the control signal to the host gaming device through the data network.
20 . The method of claim 19 , further comprising recording each gaming transaction occurring on the remote player device.
21 . The method of claim 19 , wherein the game related information is encrypted.