IP Library Granted Patent US 8,013,857
Granted Patent B2
US 8,013,857 · App. 12/103,099 · Granted Sep 6, 2011

Method for hybrid rasterization and raytracing with consistent programmable shading

Assignees: Realtime Technology AG; Serious Hack Inc.
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Quick Facts
Patent No.
US 8,013,857
App. No.
12/103,099
Granted
Sep 6, 2011
Kind
B2
Abstract

A method of generating a computer image wherein secondary raytrace vectors are calculated for the image after the image is rendered using rasterization. The secondary raytrace vectors are based on virtual camera angles that are stored during the rasterization process. The raytrace vectors can be calculated using the same processor as the rasterization, thereby providing greater consistency in the image. A metaprogrammed shader can also be applied to the generated image, wherein the shader uses the same processor as the raytrace and rasterization steps. The metaprogrammed shader allows the shader algorithm to be segmented for streamlined processing by the processor.

Claims (18)

1. A method comprising the steps:

evaluating, using at least one computing device, an image, wherein a plurality of pixels that relate to polygon vertices are identified, each of the vertices including at least one property selected from the list: reflective material, refractive material;

generating, using the at least one computing device, the image using rasterization, wherein an array, stored on a computer readable medium, is created that comprises a directional vector from a virtual camera that is associated with each polygon vertex;

evaluating, using the at least one computing device, each of the plurality of pixels to determine if the respective pixel is in a foreground of the image;

generating, using the at least one computing device, a secondary ray for each pixel in the foreground of the image, wherein the secondary ray is generated from the respective pixel by using the directional vector associated with the polygon vertices to which the respective pixel relates;

wherein the rasterizing further comprises the use of at least one shader on any object in the scene, and wherein the at least one shader is applied to the at least one spawned secondary ray intersecting with said object in the scene.

2. The method of claim 1 , wherein the shader is applied using a Graphics Processing Unit.

3. The method of claim 2 , wherein a metaprogramming system is used to instruct the Graphics Processing Unit.

4. The method of claim 3 , wherein the metaprogramming system automatically segments the shader.

5. The method of claim 3 , wherein the metaprogramming system automatically segments the shader for a particular manufacturer's Graphics Processing Unit.

6. A method comprising the steps:

evaluating, using at least one computing device, an image, wherein a plurality of pixels that relate to polygon vertices are identified, each of the vertices including at least one property selected from the list: reflective material, refractive material;

generating, using the at least one computing device, the image using rasterization, wherein an array, stored on a computer readable medium, is created that comprises a directional vector from a virtual camera that is associated with each polygon vertex;

evaluating, using the at least one computing device, each of the plurality of pixels to determine if the respective pixel is in a foreground of the image;

generating, using the at least one computing device, a secondary ray for each pixel in the foreground of the image, wherein the secondary ray is generated from the respective pixel by using the directional vector associated with the polygon vertices to which the respective pixel relates;

generating a master shader, using the at least one computing device, the master shader comprising relevant scene geometry;

segmenting the master shader, using the at least one computing device, using a metaprogramming system;

rendering, using the at least one computing device, the remainder of the image using the master shader.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 13, 2023
From: DASSAULT SYSTEMES 3DEXCITE GMBH
To: DASSAULT SYSTEMES DEUTSCHLAND GMBH
Reel/Frame 065863/0788 →
CHANGE OF NAME Recorded Jun 1, 2018
From: REALTIME TECHNOLOGY AG
To: DASSAULT SYSTEMES 3DEXCITE GMBH
Reel/Frame 047188/0993 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 1, 2018
From: HEMPEL, SHAWN; MCCOOL, MICHAEL
To: REALTIME TECHNOLOGY AG; SERIOUS HACK INC.
Reel/Frame 045965/0793 →
Continuity (1)
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