IP Library Granted Patent US 8,858,321
Granted Patent B2
US 8,858,321 · App. 12/110,112 · Granted Oct 14, 2014

Return-driven casino game outcome generator

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Quick Facts
Patent No.
US 8,858,321
App. No.
12/110,112
Granted
Oct 14, 2014
Kind
B2
Abstract

The Return Driven Casino Game Outcome Generator (RDOG) makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. In RDOG, a method of determining a reward due to a player of a regulated game may include steps of enabling the player to interact with one or more reward generating assets within the regulated game; measuring a level of skill of the player in interacting with the reward generating assets, and determining the reward due to the player for each successful interaction with the reward generating assets, the reward being determined according to the measured skill level, a random number and the time elapsed since a last successful interaction with any one of the reward generating assets.

Claims (27)

1. A method of operating a gaming machine, said method comprising:

(a) during a first period, enabling a player to interact with at least one reward generating asset within a regulated game of the gaming machine;

(b) causing at least one processor to execute a plurality of instructions stored in at least one memory device to measure a level of skill of the player in interacting with the at least one reward generating asset within the regulated game of the gaming machine during the first period;

(c) causing the at least one processor to execute the plurality of instructions to determine, based on the measured level of skill of the player, an average return to player percentage from a range of different average return to player percentages for a second period subsequent to the first period, wherein a first measured level of skill is associated with a first average return to player percentage and a second, lower measured level of skill is associated with a second, lower average return to player percentage; and

(d) during the second period, causing the at least one processor to execute the plurality of instructions to, for each interaction with any one of the at least one reward generating asset within the regulated game of the gaming machine:

(i) determine whether said interaction is successful; and

(ii) if said interaction is successful, determine an amount of a reward based on: (A) the average return to player percentage determined based on the measured level of skill of the player, (B) a random number, and (C) a time elapsed since a last successful interaction with any one of the at least one reward generating asset within the regulated game of the gaming machine.

2. The method of claim 1 , wherein the amount of the reward when the time elapsed is a first amount is smaller than the amount of the reward when the time elapsed is a second larger amount.

3. The method of claim 1 , which includes enabling the player to purchase a contract of play time of a predetermined duration in the regulated game of the gaming machine for a predetermined cost, and providing at least (a) and (d) as long as the predetermined duration has not elapsed.

4. The method of claim 3 , which includes causing the at least one processor to execute the plurality of instructions to determine a cost per unit of time of the contract by dividing the predetermined cost of the contract by the predetermined duration of the contract.

5. The method of claim 4 , which includes causing the at least one processor to execute the plurality of instructions to, during the second period, for each interaction with any one of the at least one reward generating asset within the regulated game of the gaming machine, if said interaction is successful, determine the amount of the reward according to the cost per unit of time of the contract.

6. A regulated gaming machine comprising:

at least one display device;

at least one input device;

at least one processor; and

at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to:

(a) display at least one reward generating asset for a play of a regulated game;

(b) during a first period, enable a player of the regulated gaming machine to interact with the at least one displayed reward generating aspect;

(c) measure a level of skill of the player in interacting with the at least one displayed reward generating asset during the first period;

(d) determine, based on the measured level of skill of the player, an average return to player percentage from a range of different average return to player percentages for a second period subsequent to the first period, wherein a first measured level of skill is associated with a first average return to player percentage and a second, lower measured level of skill is associated with a second, lower average return to player percentage; and

(e) during the second period, for each interaction with any one of the at least one reward generating asset within the regulated game of the gaming machine:

(i) determine whether said interaction is successful; and

(ii) if said interaction is successful, determine an amount of a reward based on: (A) the average return to player percentage determined based on the measured level of skill of the player, (B) a random number, and (C) a time elapsed since a last successful interaction with any one of the at least one displayed reward generating asset.

7. The regulated gaming machine of claim 6 , wherein the amount of the reward when the time elapsed is a first amount is smaller than the amount of the reward when the time elapsed is a second larger amount.

8. The regulated gaming machine of claim 6 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to enable the player to purchase a contract of play time of a predetermined duration for a predetermined cost and provide (b) and (e) as long as the predetermined duration has not elapsed.

9. The regulated gaming machine of claim 8 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine a cost per unit of time of the contract by dividing the predetermined cost of the contract by the predetermined duration of the contract.

10. The regulated gaming machine of claim 9 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to, during the second period, for each interaction with any one of the at least one reward generating asset within the regulated game of the gaming machine, if said interaction is successful, determine the amount of the reward according to the cost per unit of time of the contract.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 29, 2011
From: MUDALLA TECHNOLOGY, INC.
To: IGT
Reel/Frame 025718/0179 →
CHANGE OF NAME Recorded Jan 28, 2011
From: CYBERVIEW TECHNOLOGY, INC.
To: MUDALLA TECHNOLOGY, INC.
Reel/Frame 025713/0850 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 2, 2010
From: POPOVICH, ALEXANDER; FILIPOUR, CAMERON ANTHONY; SINGER, ADAM; BRUNET DE COURSSOU, THIERRY
To: CYBERVIEW TECHNOLOGY, INC.
Reel/Frame 025235/0803 →