IP Library Granted Patent US 7,883,414
Granted Patent B2
US 7,883,414 · App. 12/137,879 · Granted Feb 8, 2011

Battle system

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Quick Facts
Patent No.
US 7,883,414
App. No.
12/137,879
Granted
Feb 8, 2011
Kind
B2
Abstract

Methods and apparatus for presenting information in a video game. In one implementation, an entertainment system includes: a game console; a display device connected to said game console; and a video game application program; wherein when said game console executes said video game application program, said game console causes said display device to display an information gauge; wherein said information gauge includes: an action bar having a start end and a goal end, and a plurality of character icons presented at respective points on the action bar, each character icon representing a respective character in the video game; wherein said character icons move along said action bar over time in the direction from said start end to said goal end; and wherein when a character icon reaches said goal end, the character corresponding to that character icon has an opportunity to perform an action in the video game.

Claims (18)

1. A method of displaying information on a display device while executing a video game by a user, said video game having graphically displayed battle characters that perform battle actions in said video game, and said method being performed by a user-operated game console that executes a video game program to perform the steps comprising:

displaying a bonus area on a display screen;

displaying on said display screen a plurality of money or item bonus icons separate and apart from said battle characters, said bonus icons being displayed in a row ending at said bonus area, each bonus icon representing a money bonus or an item bonus award to the user; moving said bonus icons over time towards said bonus area while said video game is being played and at a rate of movement depending upon the actions performed by said battle characters of said video game, so that said bonus icons enter said bonus area one at a time; and

providing a player operating said game console a bonus corresponding to a bonus icon currently in said bonus area when an action concludes.

2. The method of claim 1 , further comprising:

providing a player in the video game a bonus corresponding to each bonus icon that has not yet reached said bonus area when said action concludes.

3. The method of claim 1 , wherein:

said bonus icons move at a rate related to the type of said action.

4. A computer program, stored on a tangible storage medium, for use in displaying information on a display device while a user executes a video game, said video game having graphically displayed battle characters that perform battle actions in said video game, the program comprising executable instructions that cause a computer to:

cause the display of a bonus area;

cause the display of a plurality of money or item bonus icons separate and apart from said battle characters, said bonus icons being displayed in a row ending at said bonus area, each bonus icon representing a money bonus or an item bonus award to the user ;

move said bonus icons over time towards said bonus area while said video game is being played and at a rate of movement depending upon the actions performed by said battle characters of said video game, so that said bonus icons enter said bonus area one at a time; and

provide a player of the video game a bonus corresponding to a bonus icon currently in said bonus area when an action concludes.

5. A system for displaying information on a display device while executing a video game by a user said video game having graphically displayed battle characters that perform battle actions in said video game, comprising:

means for displaying a bonus area;

means for displaying a plurality of money or item bonus icons separate and apart from said battle characters, said bonus icons being displayed in a row ending at said bonus area, each bonus icon representing a money bonus or an item bonus award to the user;

means for moving said bonus icons over time towards said bonus area while said video game is being played and at a rate of movement depending upon the actions performed by said battle characters of said video game, so that said bonus icons enter said bonus area one at a time; and

means for providing a player of the video game a bonus corresponding to a bonus icon currently in said bonus area when an action concludes.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 27, 2011
From: SONY NETWORK ENTERTAINMENT PLATFORM INC.
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 027449/0380 →
CHANGE OF NAME Recorded Dec 26, 2011
From: SONY COMPUTER ENTERTAINMENT INC.
To: SONY NETWORK ENTERTAINMENT PLATFORM INC.
Reel/Frame 027445/0773 →