IP Library Granted Patent US 8,366,535
Granted Patent B2
US 8,366,535 · App. 12/139,841 · Granted Feb 5, 2013

Method, apparatus, and program product for conducting a game using both unisymbol and multisymbol reel effects

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Quick Facts
Patent No.
US 8,366,535
App. No.
12/139,841
Granted
Feb 5, 2013
Kind
B2
Abstract

A novel game is provided that transforms at least a part of the graphic symbol matrix shown on a video-based reel-type gaming machine to change the game operation from multi-symbol reels to single-symbol reels. Methods, apparatus and program products for implementing the game are provided. A preferred game operates in a first display matrix state displaying a symbol matrix. The symbol matrix provides a game play result by displaying two or more reel representations that combine to form the symbol matrix. In response to a trigger event in game play, the game switches to a second display matrix state where it is modified to show single-symbol reel representations with separating elements between at least one pair of adjacent symbols of a respective reel representation. Multiple sets of data structures are provided for operation in each display state.

Claims (29)

1. A method including:

(a) displaying a matrix of symbol locations in a first game play state, the matrix of symbol locations in the first game play state being displayed by two or more reel representations aligned along a common axis of rotation, each reel representation displaying at least two adjacent symbol locations of the matrix of symbol locations, and each symbol location displaying a respective reel symbol;

(b) in response to a first game activation associated with a first wager initiated by a player while the matrix of symbol locations is displayed in the first game play state, simulating the rotation of each reel representation to change the symbols displayed by the matrix of symbol locations;

(c) in response to a trigger event while the matrix of symbol locations is operated in the first game play state, displaying an animated graphic sequence which includes more than one animated action occurring with regard to the matrix of symbol locations with the effect of modifying the matrix of symbol locations to display the matrix of symbol locations in a second game play state, the modification including, as part of the animated graphic sequence, adding a previously not present separating element displayed between at least one pair of adjacent symbol locations displayed by a respective reel representation, the modification further including changing the two or more reel representations from simulating multi-symbol reels in the first game play state to simulating uni-symbol reels in the second game play state; and

(d) in response to a second game activation initiated by the player while the matrix of symbol locations is operated in the second game play state, simulating an independent rotation for at least one of the symbol locations of a respective pair of adjacent symbol locations having a respective separating element shown there between, the simulated independent rotation changing the symbol displayed at the respective symbol location independently of any other symbol location in the matrix of symbol locations.

2. The method of claim 1 further including, in response to a second trigger event while the matrix of symbol locations is operated in the second game play state, displaying an animated graphic sequence which includes more than one animated action occurring with regard to the matrix of symbol locations with the effect of modifying the matrix of symbol locations to display the matrix of symbol locations in the first game play state and to, in response to a subsequent game play request, operate a subsequent game with the matrix of symbol locations in the first game play state.

3. The method of claim 1 further including, when modifying the matrix to display the matrix of symbol locations in the second game play state, maintaining each symbol shown in the matrix of symbol locations over the course of the modification.

4. The method of claim 1 further including, when modifying the matrix to display the matrix of symbol locations in the second game play state, randomly changing each symbol shown in the matrix of symbol locations over the course of the modification.

5. The method of claim 1 further including, when modifying the matrix to display the matrix of symbol locations in the second game play state, changing each symbol shown in the matrix of symbol locations over the course of the modification in accordance with a second symbol scheme associated with the second game play state.

6. The method of claim 1 further including, when modifying the matrix to display the matrix of symbol locations in the second game play state, modifying a set of potential symbols for display at each matrix location.

7. The method of claim 1 further including, when modifying the matrix to display the matrix of symbol locations in the second game play state, modifying game conditions to provide an altered set of game outcome probabilities.

8. The method of claim 1 further including, when modifying the matrix to display the matrix of symbol locations in the second game play state, modifying a game paytable.

9. A gaming machine including:

(a) a video display device;

(b) a player interface; and

(c) a presentation controller, the presentation controller for (i) causing the video display device to display a matrix of symbol locations in a first game play state, the matrix of symbol locations in the first game play state being displayed by two or more reel representations aligned along a common axis of rotation, each reel representation displaying at least two adjacent symbol locations of the matrix of symbol locations, and each symbol location displaying a respective reel symbol; and for (ii) in response to a first game activation associated with a first wager initiated by a player while the matrix of symbol locations is displayed in the first game play state, simulating the rotation of each reel representation to change the symbols displayed by the matrix of symbol locations; and for (iii) in response to a trigger event while the matrix of symbol locations is operated in the first game play state, displaying an animated graphic sequence which includes more than one animated action occurring with regard to the matrix of symbol locations with the effect of modifying the matrix of symbol locations to display the matrix of symbol locations in a second game play state, the modification including, as part of the animated graphic sequence, adding a previously not present separating element displayed between at least one pair of adjacent symbol locations displayed by a respective reel representation, the modification further including changing the two or more reel representations from simulating multi-symbol reels in the first game play state to simulating uni-symbol reels in the second game play state; and for (iv) in response to a second game activation initiated by the player while the matrix of symbol locations is operated in the second game play state, simulating an independent rotation for at least one of the symbol locations of a respective pair of adjacent symbol locations having a respective separating element shown there between, the simulated independent rotation changing the symbol displayed at the respective symbol location independently of any other symbol location in the matrix of symbol locations.

10. The gaming machine of claim 9 in which the presentation controller is further for, in response to a second trigger event while the matrix of symbol locations is operated in the second game play state, displaying an animated graphic sequence which includes more than one animated action occurring with regard to the matrix of symbol locations with the effect of modifying the matrix of symbol locations to display the matrix of symbol locations in the first game play state and to, in response to a subsequent game play request, operate a subsequent game with the matrix of symbol locations in the first game play state.

11. The gaming machine of claim 9 in which the presentation controller is further for, when modifying the matrix to display the matrix of symbol locations in the second game play state, maintaining each symbol shown in the matrix of symbol locations over the course of the modification.

12. The gaming machine of claim 9 in which the presentation controller is further for, when modifying the matrix to display the matrix of symbol locations in the second game play state, changing each symbol shown in the matrix of symbol locations over the course of the modification in accordance with a second symbol scheme associated with the second game play state.

13. The gaming machine of claim 9 in which the presentation controller is further for, when modifying the matrix to display the matrix of symbol locations in the second game play state, modifying a set of potential symbols for display at each matrix location.

14. The gaming machine of claim 9 in which the presentation controller is further for, when modifying the matrix to display the matrix of symbol locations in the second game play state, modifying game conditions to provide an altered set of game outcome probabilities.

15. A program product embodied in one or more non-transitory computer readable media, the program product including:

(a) first game program code executable by a computer processor, the first game program code causing the computer processor to transmit electronic signals via a system bus to cause a gaming machine to operate in a game play mode in which a game display device associated with the gaming machine displays a matrix of symbol locations in a first game play state, the matrix of symbol locations in the first game play state being displayed by two or more reel representations aligned along a common axis of rotation, each reel representation displaying at least two adjacent symbol locations of the matrix of symbol locations, and each symbol location displaying a respective reel symbol, the first game program code further executable to, in response to a first game activation associated with a first wager initiated by a player while the matrix of symbol locations is displayed in the first game play state, cause the computer processing device to transmit electronic signals via the system bus to cause the game display device to simulate the rotation of each reel representation to change the symbols displayed by the matrix of symbol locations; and

(b) second game program code executable to, in response to a trigger event while the matrix of symbol locations is operated in the first game play state, cause the computer processor to transmit electronic signals via a system bus in order to modify the matrix of symbol locations to display an animated graphic sequence which includes more than one animated action occurring with regard to the matrix of symbol locations with the effect of displaying the matrix of symbol locations in a second game play state, the modification including, as part of the animated graphic sequence, adding a previously not present separating element displayed between at least one pair of adjacent symbol locations displayed by a respective reel representation, the modification further including changing the two or more reel representations from simulating multi-symbol reels in the first game play state to simulating uni-symbol reels in the second game play state, and in response to a second game activation issued by the player via a game input device while the matrix of symbol locations is operated in the second game play state, cause the computer processing device to transmit electronic signals via the system bus, in order to cause the game display device to simulate an independent rotation for at least one of the symbol locations of a respective pair of adjacent symbol locations having a respective separating element shown there between, the simulated independent rotation changing the symbol displayed at the respective symbol location independently of any other symbol location in the matrix of symbol locations.

16. The program product of claim 15 in which the second game program code is operable to, in response to a second trigger event while the matrix of symbol locations is operated in the second game play state, displaying an animated graphic sequence which includes more than one animated action occurring with regard to the matrix of symbol locations with the effect of modifying the matrix of symbol locations to display the matrix of symbol locations in the first game play state and to, in response to a subsequent game play request, operate a subsequent game with the matrix of symbol locations in the first game play state.

17. The program product of claim 15 in which the second game program code is operable to, when modifying the matrix to display the matrix of symbol locations in the second game play state, maintain each symbol shown in the matrix of symbol locations over the course of the modification.

18. The program product of claim 15 in which the second game program code is operable to, when modifying the matrix to display the matrix of symbol locations in the second game play state, change each symbol shown in the matrix of symbol locations over the course of the modification in accordance with a second symbol scheme associated with the second game play state.

19. The program product of claim 15 in which the second game program code is operable to, when modifying the matrix to display the matrix of symbol locations in the second game play state, modify game conditions to provide an altered set of game outcome probabilities.

20. The method of claim 1 further comprising selecting from a first group of scripts for play in the first game play state, the first group of scripts for controlling display of reel representations for multi-symbol reels, and further comprising selecting from a second group of scripts provided for play in the second game play state, the second group of scripts for controlling display of the reel representations for uni-symbol reels.

Assignments (11)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: EVERI GAMES INC.; EVERI PAYMENTS INC.
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071827/0315 →
TERMINATION AND RELEASE OF PATENT SECURITY AGREEMENT RECORDED AT REEL 058948, FRAME 0265 Recorded Jul 1, 2025
From: JEFFERIES FINANCE LLC, AS COLLATERAL AGENT
To: EVERI HOLDINGS INC.
Reel/Frame 071791/0236 →
PATENT SECURITY AGREEMENT (SHORT-FORM) Recorded Feb 2, 2022
From: EVERI HOLDINGS INC.
To: JEFFERIES FINANCE LLC, AS COLLATERAL AGENT
Reel/Frame 058948/0265 →
CORRECTIVE ASSIGNMENT TO CORRECT THE ASSIGNOR'S NAME AND THE FIRST ASSIGNEE'S NAME PREVIOUSLY RECORDED AT REEL: 057111 FRAME: 0001. ASSIGNOR(S) HEREBY CONFIRMS THE RELEASE OF SECURITY INTEREST. Recorded Aug 13, 2021
From: JEFFERIES FINANCE LLC
To: EVERI PAYMENTS INC.; EVERI HOLDINGS INC.; EVERI GAMES HOLDING INC.; GCA MTL, LLC; CENTRAL CREDIT, LLC; EVERI INTERACTIVE LLC; EVERI GAMES INC.
Reel/Frame 057184/0244 →
RELEASE OF SECURITY INTEREST Recorded Aug 6, 2021
From: JEFFERIES FINANCE LLC
To: EVERI PAYMENTS INC.; EVERI GAMES INC.; WESTERN MONEY SYSTEMS
Reel/Frame 057112/0843 →
RELEASE OF SECURITY INTEREST Recorded Aug 6, 2021
From: JEFFERIES FIANANCE LLC
To: EVERY PAYMENTS INC.; EVERI HOLDINGS INC.; EVERI GAMES HOLDING INC.; GCA MTL, LLC; CENTRAL CREDIT, LLC; EVERI INTERACTIVE LLC; EVERI GAMES INC.
Reel/Frame 057111/0001 →
PATENT SECURITY AGREEMENT Recorded Apr 24, 2020
From: EVERI HOLDINGS INC.; EVERI PAYMENTS INC.; GCA MTL, LLC; CENTRAL CREDIT, LLC; EVERI GAMES INC.; EVERI GAMES HOLDING INC.; EVERI INTERACTIVE LLC
To: JEFFERIES FINANCE LLC, AS COLLATERAL AGENT
Reel/Frame 052494/0463 →
PATENT SECURITY AGREEMENT Recorded May 11, 2017
From: EVERI GAMES INC.; EVERI PAYMENTS INC.; GLOBAL PAYMENTS, INC.; JACKPOT DIGITAL INC.; MULTIMEDIA GAMES, INC., N/K/A EVERI GAMES INC.; WESTERN MONEY SYSTEMS
To: JEFFERIES FINANCE LLC, AS COLLATERAL AGENT
Reel/Frame 042484/0715 →
RELEASE OF SECURITY INTEREST Recorded May 10, 2017
From: BANK OF AMERICA, N.A.
To: EVERI PAYMENTS INC. (F/K/A GLOBAL CASH ACCESS, INC.); EVERI GAMES INC. (F/K/A MULTIMEDIA GAMES, INC.)
Reel/Frame 042438/0640 →
RELEASE OF SECURITY INTEREST Recorded May 10, 2017
From: BANK OF AMERICA, N.A.
To: EVERI PAYMENTS INC. (F/K/A GLOBAL CASH ACCESS, INC.); EVERI GAMES INC. (F/K/A MULTIMEDIA GAMES, INC.)
Reel/Frame 042440/0076 →
RELEASE OF SECURITY INTEREST Recorded May 9, 2017
From: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
To: EVERI PAYMENTS INC.; EVERI GAMES INC.
Reel/Frame 042434/0006 →