IP Library Granted Patent US 7,625,284
Granted Patent B2
US 7,625,284 · App. 12/139,880 · Granted Dec 1, 2009

Systems and methods for indicating input actions in a rhythm-action game

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Quick Facts
Patent No.
US 7,625,284
App. No.
12/139,880
Granted
Dec 1, 2009
Kind
B2
Abstract

Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum.

Claims (37)

1. A method executed by a game platform for rendering, on a screen display, a foot-pedal cue in a rhythm-action video game, the method comprising:

a. displaying via the screen display, to a player of the rhythm-action video game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element;

b. displaying via the screen display, to the player, an additional cue spanning a plurality of the sub-lanes and not confined to a distinct sub-lane, the additional cue indicating a foot pedal action; and

c. displaying via the screen display, to the player, a cue contained within a sub-lane and overlaid over the additional cue spanning a plurality of the sub-lanes.

2. The method of claim 1 , wherein the additional cue spans all of the at least two sub-lanes.

3. The method of claim 1 , wherein each sub-lane contains cues indicating a drum input element of a set of linearly arranged drum input elements.

4. The method of claim 1 , wherein each sub-lane contains cues indicating a drum pad of a set of linearly arranged drum pads.

5. The method of claim 1 , wherein the at least two sub-lanes contain cues of a set of colors, and the additional cue is a color not in the set of colors.

6. The method of claim 1 , wherein the cue contained within a sub-lane and overlaid over the additional cue spanning a plurality of the sub-lanes indicates a simultaneous drum pad strike and foot pedal action.

7. A computer program product, tangibly embodied in a computer-readable medium, for rendering, on a screen display, a foot-pedal cue in a rhythm-action video game, the computer program product including executable instructions operable to cause a game platform to:

render on the screen display, to a player of the rhythm-action video game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element;

render on the screen display, an additional cue spanning a plurality of the sub-lanes and not confined to a distinct sub-lane, the additional cue indicating a foot pedal action; and

render on the screen display a cue contained within a sub-lane and overlaid over the additional cue spanning a plurality of the sub-lanes.

8. The computer program product of claim 7 , wherein the additional cue spans all of the at least two sub-lanes.

9. The computer program product of claim 7 , wherein each sub-lane contains cues indicating a drum input element of a set of linearly arranged drum input elements.

10. The computer program product of claim 7 , wherein each sub-lane contains cues indicating a drum pad of a set of linearly arranged drum pads.

11. The computer program product of claim 7 , wherein the at least two sub-lanes contain cues of a set of colors, and the additional cue is a color not in the set of colors.

12. The computer program product of claim 7 , wherein the cue contained within a sub-lane and overlaid over the additional cue spanning a plurality of the sub-lanes indicates a simultaneous drum pad strike and foot pedal action.

13. A method executed by a game platform for rendering, on a screen display, cues in a rhythm-action video game to indicate a specific input element, the method comprising:

a. displaying, via the screen display, to a player of the rhythm-action video game, a lane divided into X sub-lanes, each sub-lane containing cues indicating a unique one of a set of X input actions; and

b. displaying, via the screen display, to the player, an additional cue spanning a plurality of the sub-lanes and not confined to a distinct sub-lane, the additional cue indicating a first input action not in the set of X input actions;

c. displaying via the screen display, to the player, a cue contained within one of the X sub-lane and overlaid over the additional cue spanning a plurality of the sub-lanes.

14. The method of claim 13 , wherein each of the set of X input actions corresponds to an input element in a linear arrangement, and the first input action corresponds to an input element not in the linear arrangement.

15. The method of claim 14 , wherein the additional cue spans all of the X sub-lanes.

16. The method of claim 13 , wherein each of the set of X input actions identifies a fret button to be depressed in combination with a strum, and the first input action corresponds to an open strum.

17. The method of claim 16 , wherein the additional cue spans all of the X sub-lanes.

18. A system comprising:

a display device; and

a game platform comprising a processor, the processor configured to:

display, via the display device, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element;

display, via the display device, an additional cue spanning a plurality of the sub-lanes and not confined to a distinct sub-lane, the additional cue indicating a foot pedal action; and

display, via the display device, a cue contained within a sub-lane and overlaid over the additional cue spanning a plurality of the sub-lanes.

19. The game platform system of claim 18 , wherein the additional cue spans all of the at least two sub-lanes.

20. The game platform system of claim 18 , wherein each sub-lane contains cues indicating a drum input element of a set of linearly arranged drum input elements.

21. The game platform system of claim 18 , wherein each sub-lane contains cues indicating a drum pad of a set of linearly arranged drum pads.

22. The game platform system of claim 18 , wherein the at least two sub-lanes contain cues of a set of colors, and the additional cue is a color not in the set of colors.

23. The game platform system of claim 18 , wherein the cue contained within a sub-lane and overlaid over the additional cue spanning a plurality of the sub-lanes indicates a simultaneous drum pad strike and foot pedal action.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 13, 2021
From: COLBECK PARTNERS II, LLC, AS ADMINISTRATIVE AGENT
To: HARMONIX MUSIC SYSTEMS, INC.; HARMONIX PROMOTIONS & EVENTS INC.; HARMONIX MARKETING INC.
Reel/Frame 057984/0087 →
SECURITY AGREEMENT Recorded Jan 11, 2011
From: HARMONIX MUSIC SYSTEMS, INC.; HARMONIX PROMOTIONS & EVENTS INC.; HARMONIX MARKETING INC.
To: COLBECK PARTNERS II, LLC, AS ADMINISTRATIVE AGENT
Reel/Frame 025764/0656 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 1, 2008
From: KAY, ROBERT; LOPICCOLO, GREGORY B.; SCHMIDT, DANIEL; RIGOPULOS, ALEXANDER
To: HARMONIX MUSIC SYSTEMS, INC.
Reel/Frame 021906/0150 →