IP Library Granted Patent US 8,439,733
Granted Patent B2
US 8,439,733 · App. 12/139,966 · Granted May 14, 2013

Systems and methods for reinstating a player within a rhythm-action game

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Quick Facts
Patent No.
US 8,439,733
App. No.
12/139,966
Granted
May 14, 2013
Kind
B2
Abstract

Band members use their own performance during a song to reinstate a band member who has failed during the course of the song. Once a band member has failed, options are given to other members of the band who have achieved a predetermined bonus or performance level to save the fallen band member. Once saved, the failed member returns to normal play of the song. In this manner, failure still has the consequence of removing a player from a song at least temporarily, and perhaps permanently if bandmates are unable or unwilling to save the fallen member. However, by providing the option of reinstatement, band members can prevent their friends from long stretches of inactivity following a failure. This may have the added benefit of encouraging band members to perform strongly in order to be able to save their friends.

Claims (26)

1. A method for reinstating an avatar within a rhythm action game on a game console, the method comprising:

changing a status of the avatar from an active play status to an inactive play status based on an accuracy level of a first musical performance received from a first input device at the game console during a song, the changing of the status of the avatar being based on a determination that the accuracy level is below a first predetermined threshold;

progressively reducing a group performance level during a period of time in which the avatar is in the inactive play status;

determining that an accuracy value associated with a second musical performance received from a second input device during the song exceeds a second predetermined threshold;

detecting an action from the second input device to reinstate the avatar which is in the inactive play state; and

reinstating the avatar to the active play status based on i) the accuracy value exceeding the second predetermined threshold and ii) the detected action associated with the second input device.

2. The method of claim 1 , wherein changing the status of the avatar from the active play status to the inactive play status further comprises removing, from a game display, a lane corresponding to the avatar.

3. The method of claim 1 , wherein determining that the accuracy value associated with the second musical performance received from the second input device during the song exceeds the second predetermined threshold comprises determining that the second musical performance has successfully played a predetermined number of predetermined note phrases.

4. The method of claim 1 , wherein determining that the accuracy value associated with the second musical performance received from the second input device during the song exceeds the second predetermined threshold further comprises displaying a graphical indication that the action from the second input device is capable of reinstating the avatar.

5. The method of claim 1 , wherein detecting the action from the second input device comprises detecting a tilt of the second input device, wherein the second input device is a simulated musical instrument.

6. The method of claim 1 , wherein detecting the action from the second input device comprises detecting a sound from the second input device during a predetermined period of time, wherein the second input device is a microphone.

7. The method of claim 1 , wherein detecting the action from the second input device comprises detecting a strike of the second input device, wherein the second input device is a drum pad.

8. The method of claim 1 , further comprising reducing an amount of bonus allocated to the second musical performance in response to reinstating the avatar.

9. A non-transitory computer readable media comprising executable code for reinstating an avatar within a rhythm action game, the computer readable media having:

executable code for changing a status of the avatar from an active play status to an inactive play status based on an accuracy level of a first musical performance received from a first input device at a game console during a song, the changing of the status of the avatar being based on a determination that the accuracy level is below a first predetermined threshold;

executable code for progressively reducing a group performance level during a period of time in which the avatar is associated with the inactive play status;

executable code for determining that an accuracy value associated with a second musical performance received from a second input device during the song exceeds a second predetermined threshold;

executable code for detecting an action from the second input device to reinstate the avatar which is in the inactive play state; and

executable code for reinstating the avatar to the active play status based on i) the accuracy value exceeding the second predetermined threshold and ii) the detected action associated with the second input device.

10. The computer readable media of claim 9 , further comprising executable code for removing, from a game display, a lane corresponding to the avatar.

11. The computer readable media of claim 9 , further comprising executable code for determining that the second musical performance received from the second input device during the song has successfully played a predetermined number of predetermined note phrases.

12. The computer readable media of claim 9 , further comprising executable code for displaying a graphical indication that the action from the second input device is capable of reinstating the avatar.

13. The computer readable media of claim 9 , further comprising executable code for detecting a tilt of the second input device, wherein the second input device is a simulated musical instrument.

14. The computer readable media of claim 9 , further comprising executable code for detecting a sound from a microphone during a predetermined period of time.

15. The computer readable media of claim 9 , further comprising executable code for detecting a strike of the second input device, wherein the second input device is a drum pad.

16. The computer readable media of claim 9 , further comprising executable code for reducing an amount of bonus allocated to the second musical performance in response to reinstating the avatar.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 13, 2021
From: COLBECK PARTNERS II, LLC, AS ADMINISTRATIVE AGENT
To: HARMONIX MUSIC SYSTEMS, INC.; HARMONIX PROMOTIONS & EVENTS INC.; HARMONIX MARKETING INC.
Reel/Frame 057984/0087 →
SECURITY AGREEMENT Recorded Jan 11, 2011
From: HARMONIX MUSIC SYSTEMS, INC.; HARMONIX PROMOTIONS & EVENTS INC.; HARMONIX MARKETING INC.
To: COLBECK PARTNERS II, LLC, AS ADMINISTRATIVE AGENT
Reel/Frame 025764/0656 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 1, 2008
From: KAY, ROBERT; TEASDALE, DANIEL; SCHMIDT, DANIEL; FOSTER, CHRIS
To: HARMONIX MUSIC SYSTEMS, INC.
Reel/Frame 021906/0143 →