IP Library Granted Patent US 9,600,961
Granted Patent B2
US 9,600,961 · App. 12/166,156 · Granted Mar 21, 2017

Player-based compensation

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Quick Facts
Patent No.
US 9,600,961
App. No.
12/166,156
Granted
Mar 21, 2017
Kind
B2
Abstract

Embodiments of the invention are directed toward a system that rewards identified players with certain benefits that can be used within a base game of a gaming device. Benefits may have a redemption period that differs from the accumulation period, and may have expiration periods. Benefits may expire at different rates. Some of the benefits directly affect the paytable of the base machine.

Claims (56)

1. A player compensation system coupled to an electronic slot machine having a plurality reels on which symbols appear, a subset of the symbols comprising an outcome of a game played on the slot machine after reels spin in response to a player input to the electronic slot machine, the player compensation system comprising:

a player identifier;

a collection of benefits accumulated by an identified player as a function of outcomes of games during multiple plays of games on the electronic slot machine, the function of outcomes of games comprising a predetermined number of successive losses and the collection including at least one selected from the group comprising the ability to nudge a selected reel to change the game outcome, the ability to respin a selected reel to change a game outcome, the ability to hold a selected reel in a current reel position while at least one other reel spins to generate another game outcome, and the ability to replace a reel symbol in a game outcome with a different symbol;

a storage device for storing the accumulated benefits;

a screen for displaying:

a plurality of the benefits accumulated by the identified player, including at least one of the respin, hold, and replace abilities and at least one symbol available to replace a reel symbol using the replace ability, and

a number of credits the player qualifies to win for redeeming each of the displayed benefits;

a memory having computer code therein that implements a process for determining an expiration time for at least one of the benefits, the expiration time being a function of a predetermined elapsed time; and

an actuator associated with one of the reels for implementing one of the stored benefits in response to player actuation of the actuator after one game selected by the player from a plurality of games played.

2. The player compensation system of claim 1 in which the at least one of the collection of benefits is an extra payline.

3. The player compensation system of claim 1 in which at least one of the collection of benefits is a hint.

4. The player compensation system of claim 3 in which the hint is a display of odds of winning when one of the displayed benefits is redeemed.

5. The player compensation system of claim 1 in which the ability to replace a reel symbol in a game outcome with a different symbol comprises the ability to replace a reel symbol in a game outcome with a wildcard symbol.

6. The player compensation system of claim 1 , further comprising a player qualification component, and in which the collection of benefits is accumulated only by qualified players.

7. The player compensation system of claim 6 in which all identified players are qualified players.

8. A method of compensating a player of networked electronic slot machines each of which has a plurality of reels on which symbols appear, a subset of the symbols comprising an outcome of a game played on the slot machine after reels spin in response to a player input to the electronic slot machine, the networked electronic slot machines being in a gaming system coupled to a player tracking system, comprising:

awarding a plurality of player benefits to an identified player of one of the gaming devices, the benefits including at least one selected from the group comprising the ability to nudge a selected reel to change the game outcome, the ability to respin a selected reel to change a game outcome, the ability to hold a selected reel in a current reel position while at least one other reel spins to generate another game outcome, and the ability to replace a reel symbol on a selected reel in a game outcome with a different symbol;

accumulating the plurality of awarded benefits as a function of outcomes of multiple games played on the electronic gaming machine and associating the benefits with the identified player;

storing the accumulated benefits in a memory coupled to the network;

displaying the accumulated benefits to the player, comprising displaying:

a plurality of benefits including at least one of the respin, hold, and replace abilities and at least one symbol available to replace a reel symbol using the replace ability, and

a number of credits the player qualifies to win for redeeming each of the displayed benefits;

permitting the player to play games on one of the electronic gaming devices;

permitting the player to select one of the games;

permitting the player to select one of the reels after the selected game;

implementing at least one of the accumulated benefits for the selected reel responsive to an input to the electronic slot machine by the player;

removing at least one of the accumulated benefits after a predetermined number of games is played; and

awarding the player benefit only if the identified player is playing above a threshold rate, the threshold rate comprising playing games at a faster rate than a minimum rate of game play.

9. A player compensation system coupled to an electronic slot machine having a plurality reels on which symbols appear, a subset of the symbols comprising an outcome of a game played on the slot machine after reels spin in response to a player input to the electronic slot machine, the player compensation system comprising:

a player identifier;

a collection of benefits accumulated by an identified player as a function of outcomes of games during multiple plays of games on the electronic slot machine, the collection including at least one selected from the group comprising the ability to nudge a selected reel to change the game outcome, the ability to respin a selected reel to change a game outcome, the ability to hold a selected reel in a current reel position while at least one other reel spins to generate another game outcome, and the ability to replace a reel symbol in a game outcome with a different symbol;

a storage device for storing the accumulated benefits;

a screen for displaying:

a plurality of the benefits accumulated by the identified player, including at least one of the respin, hold, and replace abilities and at least one symbol available to replace a reel symbol using the replace ability, and

a number of credits the player qualifies to win for redeeming each of the displayed benefits;

a memory having computer code therein that implements a process for determining an expiration time for at least one of the benefits, the expiration time being a function of a predetermined elapsed time;

an actuator associated with one of the reels for implementing one of the stored benefits in response to player actuation of the actuator after one game selected by the player from a plurality of games played; and

a memory having computer code therein that implements a process for determining play above a threshold rate and permitting benefit accumulation only for play above the threshold rate, wherein play above a threshold rate comprises playing games at a faster rate than a minimum rate of game play.

10. The player compensation system of claim 9 in which the at least one of the collection of benefits is an extra payline.

11. The player compensation system of claim 9 in which at least one of the collection of benefits is a hint.

12. The player compensation system of claim 11 in which the hint is a display of odds of winning when one of the displayed benefits is redeemed.

13. The player compensation system of claim 11 in which the ability to replace a reel symbol in a game outcome with a different symbol comprises the ability to replace a reel symbol in a game outcome with a wildcard symbol.

14. The player compensation system of claim 11 , further comprising a player qualification component, and in which the collection of benefits is accumulated only by qualified players.

15. The player compensation system of claim 14 in which all identified players are qualified players.

16. A method of compensating a player of networked electronic slot machines each of which has a plurality of reels on which symbols appear, a subset of the symbols comprising an outcome of a game played on the slot machine after reels spin in response to a player input to the electronic slot machine, the networked electronic slot machines being in a gaming system coupled to a player tracking system, comprising:

awarding a plurality of player benefits to an identified player of one of the gaming devices, the benefits including at least one selected from the group comprising the ability to nudge a selected reel to change the game outcome, the ability to respin a selected reel to change a game outcome, the ability to hold a selected reel in a current reel position while at least one other reel spins to generate another game outcome, and the ability to replace a reel symbol on a selected reel in a game outcome with a different symbol;

accumulating the plurality of awarded benefits as a function of outcomes of multiple games played on the electronic gaming machine and associating the benefits with the identified player, wherein the function of outcomes during multiple plays of games on the electronic slot machine comprises a predetermined number of successive losses;

storing the accumulated benefits in a memory coupled to the network;

displaying the accumulated benefits to the player, comprising displaying:

a plurality of benefits including at least one of the respin, hold, and replace abilities and at least one symbol available to replace a reel symbol using the replace ability, and

a number of credits the player qualifies to win for redeeming each of the displayed benefits;

permitting the player to play games on one of the electronic gaming devices;

permitting the player to select one of the games;

permitting the player to select one of the reels after the selected game;

implementing at least one of the accumulated benefits for the selected reel responsive to an input to the electronic slot machine by the player; and

removing at least one of the accumulated benefits after a predetermined number of games is played.

Assignments (8)
SECURITY INTEREST Recorded Apr 17, 2023
From: ACRES TECHNOLOGY
To: ALTER DOMUS (US) LLC, AS COLLATERAL AGENT
Reel/Frame 063352/0118 →
CHANGE OF NAME Recorded Mar 11, 2020
From: PATENT INVESTMENT & LICENSING COMPANY
To: ACRES TECHNOLOGY
Reel/Frame 052146/0006 →
RELEASE OF SECURITY INTEREST Recorded Sep 11, 2012
From: BALLY GAMING INC.
To: PATENT INVESTMENT & LICENSING COMPANY, FORMERLY KNOWN AS ACRES-FIORE PATENTS, FORMERLY KNOWN AS ACRES-FIORE, INC.
Reel/Frame 028938/0677 →
CHANGE OF NAME Recorded Oct 12, 2011
From: ACRES-FIORE PATENTS
To: PATENT INVESTMENT & LICENSING COMPANY
Reel/Frame 027048/0514 →
SECURITY AGREEMENT Recorded Mar 27, 2009
From: ACRES-FIORE PATENTS, FORMERLY KNOWN AS ACRES-FIORE, INC.
To: BALLY GAMING INC.
Reel/Frame 022462/0367 →
CHANGE OF NAME Recorded Jan 6, 2009
From: ACRES-FIORE, INC.
To: ACRES-FIORE PATENTS
Reel/Frame 022063/0176 →
CHANGE OF NAME Recorded Jan 5, 2009
From: ACRES, JOHN F.
To: ACRES-FIORE PATENTS
Reel/Frame 022054/0764 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 15, 2008
From: ACRES, JOHN F.
To: ACRES-FIORE, INC.
Reel/Frame 021237/0492 →