IP Library Granted Patent US 8,998,711
Granted Patent B2
US 8,998,711 · App. 12/200,707 · Granted Apr 7, 2015

Method of gaming and a gaming system

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Quick Facts
Patent No.
US 8,998,711
App. No.
12/200,707
Granted
Apr 7, 2015
Kind
B2
Abstract

A method of gaming comprising: awarding a feature game in response to a trigger event occurring; and conducting a feature game comprising: displaying a plurality of objects for selection; receiving player selections of a plurality of objects, making one or more awards to the player based on the player selected objects; forming a composite image based on the player selected objects; and displaying the composite image on a display.

Claims (81)

1. A method of gaming for use with a gaming system having a display and a controller, the method comprising:

awarding via the controller a feature game in response to a trigger event occurring; and

conducting via the controller the feature game comprising:

displaying on the display a plurality of objects for selection such that each object is player-identifiable before the object can be selected;

receiving via the controller player selections of a plurality of the displayed objects,

making at least one award based on each object selected;

combining via the controller the objects selected through received selections to thereby form a composite image, the composite image being composed solely of the objects selected;

displaying portions of the composite image as the objects are selected on the display concurrently with the plurality of objects displayed for selection; and

competing with the composite image in a competition with another composite image formed by another player.

2. A method as claimed in claim 1 , comprising displaying objects for selection in a selection area and displaying the composite image in a building area at least while the composite image is being formed, the building area displayed concurrently with the selection area.

3. A method as claimed in claim 1 comprising displaying a plurality of selectable objects as a plurality of subsets of objects and receiving a player selection from at least two subsets.

4. A method as claimed in claim 3 comprising receiving a player selection of one object from each subset.

5. A method as claimed in claim 3 comprising displaying the subsets in a series of successive screens.

6. A method as claimed in claim 1 wherein the step of forming is performed in accordance with at least one building rule.

7. A method as claimed in claim 5 , wherein at least one building rule specifies a relative location of an object in said composite image.

8. A method as claimed in claim 1 wherein forming said composite image comprises employing at least one base image.

9. A method as claimed in claim 1 comprising updating the display of the composite image after each object selection.

10. A method as claimed in claim 1 comprising making an award for each player selection.

11. A method as claimed in claim 1 comprising making an award based on the composite image.

12. A method as claimed in claim 1 comprising awarding at least one prize to the player.

13. A method as claimed in claim 1 wherein there are a plurality of awards and at least one award modifies another award.

14. A method as claimed in claim 1 wherein the awards are selected from a set of awards, one of which may result in a player not receiving a prize.

15. A method as claimed in claim 1 comprising forming a plurality of composite images.

16. A gaming system comprising:

at least one display;

a player input mechanism; and

a game controller arranged to:

award a feature game in response to a trigger event occurring; and

conduct the feature game by:

displaying a plurality of objects for selection on the at least one display such that each object is identifiable by a player before it can be selected;

receiving player selections of a plurality of objects,

making at least one award to the player based on each object selected by the player;

combining the objects selected by the player to thereby form a composite image, the composite image being composed solely of actual objects selected by the player;

displaying portions of the composite image as the objects are selected on the at least one display concurrently with the plurality of objects displayed for selection; and

competing with the composite image in a competition with another composite image formed by another player.

17. A gaming system as claimed in claim 16 , wherein the game controller is arranged to control the at least one display to display objects for selection in a selection area and display the composite image in a building area at least while the composite image is being formed, the building area displayed concurrently with the selection area.

18. A gaming system as claimed in claim 16 , wherein the game controller is arranged to control the at least one display to display a plurality of selectable objects as a plurality of subsets of objects and receive a player selection from at least two subsets.

19. A gaming system as claimed in claim 18 , wherein the game controller is arranged to receive a player selection of one object from each subset.

20. A gaming system as claimed in claim 18 , wherein the game controller is arranged to control the at least one display to display the subsets in a series of successive screens.

21. A gaming system as claimed in claim 16 wherein the game controller forms the composite image in accordance with at least one building rule.

22. A gaming system as claimed in claim 21 , wherein at least one building rule specifies a relative location of an object in said composite image.

23. A gaming system as claimed in claim 16 , wherein the game controller forms the composite image by employing at least one base image.

24. A gaming system as claimed in claim 16 , wherein the game controller is arranged to update the display of the composite image after each object selection.

25. A gaming system as claimed in claim 16 , wherein the game controller makes an award for each player selection.

26. A gaming system as claimed in claim 16 , wherein the game controller makes an award based on the composite image.

27. A gaming system as claimed in claim 16 , wherein the game controller awards at least one prize to the player.

28. A gaming system as claimed in claim 16 , wherein there are a plurality of awards and at least one award modifies another award.

29. A gaming system as claimed in claim 16 wherein the game controller selects awards from a set of awards, one of which results in a player not receiving a prize.

30. A gaming system as claimed in claim 16 , wherein the game controller is arranged to form a plurality of composite images.

31. A gaming system as claimed in claim 16 wherein the game controller comprises a display module arranged to control the at least one display.

32. A gaming system as claimed in claim 16 wherein the game controller comprises a selection processing module arranged to process player selections and make awards to the player.

33. A gaming system as claimed in claim 31 , and wherein the game controller comprises a processor and the display module is constituted by the processor executing display program code.

34. A gaming system as claimed in claim 32 , and wherein the game controller comprises a processor and the selection processing module is constituted by the processor executing selection processing program code.

35. A gaming system as claimed in claim 16 comprising an object data structure storing data defining the selectable objects.

36. A gaming system as claimed in claim 35 , and wherein the object data structure stores data defining the selectable objects as a plurality of subsets of objects.

37. A gaming system as claimed in claim 35 , and, wherein the object data structure stores data defining awards associated with respective ones of the plurality of objects.

38. A gaming system as claimed in claim 16 , wherein the game controller comprises an outcome generator module.

39. A gaming system as claimed in claim 38 , wherein the game controller comprises a processor and the outcome generator module is constituted by the processor executing outcome generation code.

40. A game controller for a gaming system, the game controller comprising a processor configured to:

award a feature game in response to a trigger event occurring; and

conduct the feature game by:

controlling at least one associated display to display a plurality of objects for selection such that each object is identifiable by a player before it can be selected;

receiving player selections of a plurality of objects;

making at least one award to the player based on each object selected by the player;

combining the objects selected by the player to thereby form a composite image, the composite image being composed solely of the objects selected by the player;

displaying portions of the composite image as the objects are selected on the at least one associated display concurrently with the plurality of objects displayed for selection; and

competing with the composite image in a competition with another composite image formed by another player.

41. A game controller as claimed in claim 40 , arranged to control the at least one display to display objects for selection in a selection area and display the composite image in a building area at least while the composite image is being formed, the building area displayed concurrently with the selection area.

42. A game controller as claimed in claim 41 , arranged to control the at least one display to display a plurality of selectable objects as a plurality of subsets of objects and receive a player selection from at least two subsets.

43. A game controller as claimed in claim 42 , arranged to receive a player selection of one object from each subset.

44. A game controller as claimed in claim 43 , arranged to control the at least one display to display the subsets in a series of successive screens.

45. A game controller as claimed in claim 40 , arranged to form the composite image in accordance with at least one building rule.

46. A game controller as claimed in claim 45 , wherein at least one building rule specifies a relative location of an object in said composite image.

47. A game controller as claimed in claim 40 , arranged to form the composite image by employing at least one base image.

48. A game controller as claimed in claim 40 , arranged to update the display of the composite image after each object selection.

49. A game controller as claimed in claim 40 , arranged to make an award for each player selection.

50. A game controller as claimed in claim 40 , wherein arranged to make an award based on the composite image.

51. A game controller as claimed in claim 40 , arranged to award at least one prize to the player.

52. A game controller as claimed in claim 40 , wherein there are a plurality of awards and at least one award modifies another award.

53. A game controller as claimed in claim 40 , arranged to select awards from a set of awards, one of which results in a player not receiving a prize.

54. A game controller as claimed in claim 40 , arranged to form a plurality of composite images.

Assignments (7)
RELEASE (REEL 060204 / FRAME 0216) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074989/0657 →
NOTICE OF ASSIGNMENT OF SECURITY INTEREST Recorded May 27, 2022
From: UBS AG, STAMFORD BRANCH
To: BANK OF AMERICA, N.A.
Reel/Frame 060204/0216 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
SECURITY INTEREST Recorded Jun 16, 2016
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD.
To: USB AG, STAMFORD BRANCH
Reel/Frame 039051/0980 →
PATENT SECURITY AGREEMENT Recorded Jan 16, 2015
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH
Reel/Frame 034777/0498 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 10, 2009
From: LANGILLE, JAMIE KEITH; FINCH, PATRICK AARON; LEUPP, JON MCNAIR
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 022233/0106 →