IP Library Patent Application 12249510
Patent Application
App. No. 12/249,510

Gaming Machine

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Quick Facts
Patent No.
US None
App. No.
12/249,510
Abstract

In a bonus game, a slot machine associates a bonus reel band made up of condor symbols and feather symbols to reel display portions. Thereafter, the slot machine accepts a selection operation made by the player to select one pay line. The slot machine displays the symbols in a variable fashion and stopped fashion based on the bonus reel band. The slot machine determines the bonus contents such as award of a MAJOR JACKPOT in accordance with the number of condor symbols displayed on the selected pay line in a stopped fashion. Then, the slot machine awards to the player a bonus having the contents thus determined.

Claims (33)

1 . A gaming machine having:

a display that displays: a plurality of symbol display areas wherein plural types of symbols including a first symbol to which a high payout award is associated are displayed in a variable fashion, and one symbol is displayed in each of the plurality of symbol display areas in a stopped fashion; and symbols in a variable fashion and stopped fashion per a symbol row on which plural types of symbols including the first symbol are arranged; and

a processor that executes processes as follows:

(a) a process of executing a normal game wherein symbols are displayed on the display in a variable fashion and stopped fashion, based on the symbol row;

(b) a process of accepting a selection operation of selecting one pay line from a plurality of types of pay lines which are defined by the plurality of symbol display areas, if a game result of the normal game satisfies a predetermined condition;

(c) a process of starting a special game and displaying the symbols in a variable fashion and stopped fashion, on condition one pay line has been selected;

(d) a process of determining contents of one high payout from a plurality of high payouts having different contents, in accordance with the number of the first symbols displayed in a stopped fashion on symbol display areas making up the selected pay line; and

(e) a process of awarding said one high payout thus determined as a prize with respect to the special game.

2 . The gaming machine according to claim 1 , wherein the processor executes a process of changing the symbol row to be used in displaying the symbols in a variable fashion and stopped fashion into a special symbol row made up of the first symbol and a second symbol which differs from the first symbol, in a case where the game result of the normal game satisfies a predetermined condition.

3 . The gaming machine according to claim 1 , wherein the processor executes a process to determine contents of the prize in the normal game in accordance with the number of a same kind of symbols displayed on the display in a stopped state in the normal game.

4 . The gaming machine according to claim 2 , wherein the processor executes a process to determine contents of the prize in the normal game in accordance with the number of a same kind of symbols displayed on the display in a stopped state in the normal game.

5 . A gaming machine having:

a display that displays: a plurality of symbol display areas wherein plural types of symbols including a first symbol to which a progressive payout award is associated are displayed in a variable fashion, and one symbol is displayed in each of the plurality of the symbol display areas in a stopped fashion; and symbols in a variable fashion and stopped fashion per a symbol row on which plural types of symbols including the first symbol are arranged; and

a processor that executes processes as follows:

(a) a process of executing a normal game wherein symbols are displayed on the display in a variable fashion and stopped fashion, based on the symbol row;

(b) a process of accepting a selection operation of selecting one pay line from a plurality of types of pay lines which are defined by the plurality of symbol display areas, if a game result of the normal game satisfies a predetermined condition;

(c) a process of starting a special game and displaying the symbols in a variable fashion and stopped fashion, on condition one pay line has been selected;

(d) a process of determining one progressive payout amount from a plurality of differing progressive payout amounts which are stored in a memory, in accordance with the number of the first symbols displayed in a stopped fashion on symbol display areas making up the selected pay line; and

(e) a process of acquiring information with respect to the progressive payout amount thus determined from the memory and awarding a progressive payout amount based on the information thus acquired as a prize with respect to the special game.

6 . The gaming machine according to claim 5 , wherein the processor executes a process of changing the symbol row to be used in displaying the symbols in a variable fashion and stopped fashion into a special symbol row made up of the first symbol and a second symbol which differs from the first symbol, in a case where the game result of the normal game satisfies a predetermined condition.

7 . The gaming machine according to claim 5 , wherein the processor executes a process to determine contents of the prize in the normal game in accordance with the number of a same kind of symbols displayed on the display in a stopped state in the normal game.

8 . The gaming machine according to claim 6 , wherein the processor executes a process to determine contents of the prize in the normal game in accordance with the number of a same kind of symbols displayed on the display in a stopped state in the normal game.

9 . A gaming machine having:

a display that displays: a plurality of symbol display areas wherein plural types of symbols including a first symbol to which a progressive payout award is associated are displayed in a variable fashion, and one symbol is displayed in each of the plurality of the symbol display areas in a stopped fashion; and symbols in a variable fashion and stopped fashion per a video reel made up of symbol row on which plural types of symbols including the first symbol are arranged; and

a processor that executes processes as follows:

(a) a process of executing a normal game wherein symbols are displayed on the display in a variable fashion and stopped fashion, based on the video reels;

(b) a process of accepting a selection operation of selecting one pay line from a plurality of types of pay lines which are defined by the plurality of symbol display areas, if a game result of the normal game satisfies a predetermined condition;

(c) a process of starting a special game and displaying the symbols in a variable fashion and stopped fashion, on condition one pay line has been selected;

(d) a process of determining one progressive payout amount from a plurality of differing progressive payout amounts, in accordance with the number of the first symbols displayed in a stopped fashion on symbol display areas making up the selected pay line; and

(e) a process of acquiring information with respect to the progressive payout amount thus determined from a memory and awarding the progressive payout amount based on the acquired information as a prize with respect to the special game.

10 . The gaming machine according to claim 9 , wherein the processor executes a process of changing the symbol row to be used in displaying the symbols in a variable fashion and stopped fashion into a special symbol row made up of the first symbol and a second symbol which differs from the first symbol, in a case where the game result of the normal game satisfies a predetermined condition.

11 . The gaming machine according to claim 10 , wherein the processor executes a process to determine contents of the prize in the normal game in accordance with the number of a same kind of symbols displayed on the display in a stopped state in the normal game.

12 . The gaming machine according to claim 10 , wherein the processor executes a process to determine contents of the prize in the normal game in accordance with the number of a same kind of symbols displayed on the display in a stopped state in the normal game.

Assignments (2)
CHANGE OF NAME Recorded Feb 22, 2012
From: ARUZE CORP.
To: UNIVERSAL ENTERTAINMENT CORPORATION
Reel/Frame 027747/0270 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 19, 2008
From: KATO, YOICHI; SAITO, HIROKI; NISHIMURA, HIROYUKI
To: ARUZE CORP.
Reel/Frame 022009/0886 →