IP Library Granted Patent US 8,282,469
Granted Patent B2
US 8,282,469 · App. 12/266,257 · Granted Oct 9, 2012

Gaming machine accepting side bet and control method thereof

Assignee: Universal Entertainment Corporation
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Quick Facts
Patent No.
US 8,282,469
App. No.
12/266,257
Granted
Oct 9, 2012
Kind
B2
Abstract

A gaming machine of the present invention comprises: a gaming portion where plural dice roll and stop; a memory; a station having an input device accepting a normal BET and a side BET that can be placed on the order of whether the total value of the outcomes of the dice in each game of a plurality of games is even or odd; and a controller programmed to execute the processing of (F) determining whether the total value of the outcomes of the plurality of dice is even or odd, (G) storing even-odd information showing the even or odd value determined in the processing (F) into the memory, and (H) offering a special payout, when the accepted side BET matches the order of even or odd values determined by the stored even-odd information.

Claims (72)

1. A gaming machine, comprising:

a gaming portion in which a plurality of dice roll and stop;

a memory capable of storing data relating to a game;

a station having an input device with which a normal BET and a side BET can be placed, said normal BET being able to be placed on the outcomes of said plurality of dice which stop in one game, said side BET being able to be placed on the order of whether the total value of the outcomes of said plurality of dice in each game of a plurality of consecutive games is even or odd; and

a controller,

said controller programmed to execute the processing of

(A) accepting said normal BET from said input device provided in said station,

(B) accepting said side BET from said input device provided in said station, said side BET being capable of being accepted each time a game is executed, and said plurality of consecutive games including a predetermined number of games that begin from a game where said side BET is initially accepted,

(C) storing side BET even-odd information showing the appearance order of even or odd values into said memory, based on the side BET accepted in said processing (B),

(D) rolling and stopping said plurality of dice in said gaming portion,

(E) offering a normal payout based on the outcomes of said plurality of dice stopped in said processing (D) and said normal BET accepted in said processing (A),

(F) determining whether the total value of the outcomes of said plurality of dice is even or odd in each game of said plurality of consecutive games, based on the outcomes of said plurality of dice stopped in said processing (D) after having accepted said side BET in said processing (B),

(G) storing even-odd information showing the even value or odd value determined in said processing (F) into said memory, in each game, and

(H) offering a special payout, when the order of even or odd values shown by said side BET even-odd information for said plurality of consecutive games stored into said memory in said processing (C) matches the order of even or odd values determined by all of said even-odd information for said plurality of consecutive games stored into said memory in said processing (G) after having accepted the side BET in said processing (B).

2. The gaming machine according to claim 1 ,

wherein

said controller is further programmed to execute the processing of

(I) determining whether or not all the outcomes of said plurality of dice stopped in said processing (D) are the same, and

(J) clearing said side BET even-odd information stored into said memory in said processing (C), when determining in said processing (I) that all the outcomes of said plurality of dice are the same.

3. A gaming machine, comprising:

an image display capable of displaying an image;

a memory capable of storing data relating to a game;

a station having an input device with which a normal BET and a side BET can be placed, said normal BET being able to be placed on the outcomes of a plurality of dice stop-displayed in one game to the image display, said side BET being able to be placed on the order of whether the total value of the outcomes of said plurality of dice in each game of a plurality of consecutive games is even or odd; and

a controller,

said controller programmed to execute the processing of

(A) accepting said normal BET from said input device provided in said station,

(B) accepting said side BET from said input device provided in said station, said side BET being capable of being accepted each time a game is executed, and said plurality of consecutive games including a predetermined number of games that begin from a game where said side BET is initially accepted,

(C) storing side BET even-odd information showing the appearance order of even or odd values into said memory, based on the side BET accepted in said processing (B),

(D) deciding the outcomes of said plurality of dice to be displayed to said image display,

(E) displaying to said image display at least an image showing a state of stopping of said plurality of dice with the outcomes determined in said processing (D),

(F) offering a normal payout based on the outcomes of said plurality of dice determined in said processing (D) and said normal BET accepted in said processing (A),

(G) determining whether the total value of the outcomes of said plurality of dice is even or odd in each game of said plurality of consecutive games, based on the outcomes of said plurality of dice determined in said processing (D) after having accepted said side BET in said processing (B),

(H) storing even-odd information showing the even value or odd value determined in said processing (G) into said memory, in each game, and

(I) offering a special payout, when the order of even or odd values shown by said side BET even-odd information for said plurality of consecutive games stored into said memory in said processing (C) matches the order of even or odd values determined by all of said even-odd information for said plurality of consecutive games stored into said memory in said processing (H) after having accepted the side BET in said processing (B).

4. The gaming machine according to claim 3 ,

wherein

said controller is further programmed to execute the processing of

(J) determining whether or not all the outcomes of said plurality of dice stopped in said processing (D) are the same, and

(K) clearing said side BET even-odd information stored into said memory in said processing (C), when determining in said processing (J) that all the outcomes of said plurality of dice are the same.

5. A control method of a gaming machine, said control method comprising the steps of:

(A) accepting a normal BET from an input device with which said normal BET and a side BET can be placed, said normal BET being able to be placed on the outcomes of a plurality of dice which stop in one game, said side BET being able to be placed on the order of whether the total value of the outcomes of said plurality of dice in each game of a plurality of consecutive games is even or odd, said input device being provided in a station;

(B) accepting said side BET from said input device provided in said station, said side BET being capable of being accepted each time a game is executed, and said plurality of consecutive games including a predetermined number of games that begin from a game where said side BET is initially accepted;

(C) storing side BET even-odd information showing the appearance order of even or odd values into a memory capable of storing data relating to a game, based on the side BET accepted in said step (B);

(D) rolling and stopping said plurality of dice in a gaming portion in which said plurality of dice roll and stop;

(E) offering a normal payout based on the outcomes of said plurality of dice stopped in said step (D) and said normal BET accepted in said step (A);

(F) determining whether the total value of the outcomes of said plurality of dice is even or odd in each game of said plurality of consecutive games, based on the outcomes of said plurality of dice stopped in said step (D) after having accepted said side BET in said step (B);

(G) storing even-odd information showing the even value or odd value determined in said step (F) into said memory, in each game, and

(H) offering a special payout, when the order of even or odd values shown by said side BET even-odd information for said plurality of consecutive games stored into said memory in said step (C) matches the order of even or odd values determined by all of said even-odd information for said plurality of consecutive games stored into said memory in said step (G) after having accepted the side BET in said step (B).

6. A control method of a gaming machine, said control method comprising the steps of:

(A) accepting a normal BET from an input device with which that said normal BET and a side BET can be placed, said normal BET being able to be placed on the outcomes of a plurality of dice stop-displayed in one game to an image display capable of displaying an image, said side BET being able to be placed on the order of whether the total value of the outcomes of said plurality of dice in each game of a plurality of consecutive games is even or odd, said input device being provided in a station;

(B) accepting said side BET from said input device provided in said station, said side BET being capable of being accepted each time a game is executed, and said plurality of consecutive games including a predetermined number of games that begin from a game where said side BET is initially accepted;

(C) storing side BET even-odd information showing the appearance order of even or odd values into a memory capable of storing data relating to a game, based on the side BET accepted in said step (B);

(D) determining the outcomes of said plurality of dice to be displayed to said image display;

(E) displaying to said image display at least an image showing a state of stopping of said plurality of dice with the outcomes determined in said step (D);

(F) offering a normal payout based on the outcomes of said plurality of dice determined in said step (D) and said normal BET accepted in said step (A);

(G) determining whether the total value of the outcomes of said plurality of dice is even or odd in each game of said plurality of consecutive games, based on the outcomes of said plurality of dice determined in said step (D) after having accepted said side BET in said step (B);

(H) storing even-odd information showing the even value or odd value determined in said step (G) into said memory, in each game, and

(I) offering a special payout, when the order of even or odd values shown by said side BET even-odd information for said plurality of consecutive games stored into said memory in said step (C) matches the order of even or odd values determined by all of said even-odd information for said plurality of consecutive games stored into said memory in said step (H) after having accepted the side BET in said step (B).

7. A gaming machine, comprising:

a gaming portion in which a plurality of dice roll and stop;

a memory capable of storing data relating to a game;

a plurality of stations, each of said plurality of stations having an input device with which a normal BET and a side BET can be placed, said normal BET being able to be placed on the outcomes of said plurality of dice which stop in one game, said side BET being able to be placed on the order of whether the total value of the outcomes of said plurality of dice in each game of a plurality of consecutive games is even or odd; and

a controller,

said controller programmed to execute the processing of

(A) accepting said normal BET from said input device provided in at least one of said plurality of stations,

(B) accepting said side BET from said input device provided in at least one of said plurality of stations, said side BET being capable of being accepted each time a game is executed, and said plurality of consecutive games including a predetermined number of games that begin from a game where said side BET is initially accepted,

(C) storing side BET even-odd information showing the appearance order of even or odd values into said memory, based on the side BET accepted in said processing (B),

(D) rolling and stopping said plurality of dice in said gaming portion,

(E) offering a normal payout based on the outcomes of said plurality of dice stopped in said processing (D) and said normal BET accepted in said processing (A),

(F) determining whether the total value of the outcomes of said plurality of dice is even or odd in each game of said plurality of consecutive games, based on the outcomes of said plurality of dice stopped in said processing (D) after having accepted said side BET in said processing (B),

(G) storing even-odd information showing the even value or odd value determined in said processing (F) into said memory, and

(H) offering a special payout to a station in which a predetermined condition is satisfied, among said plurality of stations, wherein the predetermined condition is satisfied when the order of even or odd values shown by said side BET even-odd information for said plurality of consecutive games stored into said memory in said processing (C) matches the order of even or odd values determined by all of said even-odd information for said plurality of consecutive games stored into said memory in said processing (G) after having accepted the side BET in said processing (B).

Assignments (2)
CHANGE OF NAME Recorded Dec 1, 2011
From: ARUZE CORP.
To: UNIVERSAL ENTERTAINMENT CORPORATION
Reel/Frame 027309/0876 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 26, 2009
From: INAMURA, YUKINORI
To: ARUZE CORP.
Reel/Frame 022154/0180 →
Continuity (2)
Provisional Application 61031210 · Feb 25, 2008
Related Publication 20090215529A1 · Aug 27, 2009