IP Library Granted Patent US 8,347,280
Granted Patent B2
US 8,347,280 · App. 12/269,685 · Granted Jan 1, 2013

System and method for validating download or configuration assignment for an EGM or EGM collection

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Quick Facts
Patent No.
US 8,347,280
App. No.
12/269,685
Granted
Jan 1, 2013
Kind
B2
Abstract

A slot management system including a download and configuration server-based sub-system and method is disclosed for use with game devices, systems, and methods is provided to enable users to monitor, control, and modify different game devices and other related activities. The slot management system includes a validator that validates assignments to modify game devices.

Claims (43)

1. An assignment validator for processing an assignment that modifies a gaming machine comprising:

at least one processor;

at least one computer readable storage medium; and

an assignment validation module that is stored in the at least one computer readable storage medium and that is configured, when executed by the at least one processor, to:

receive a first assignment to modify a gaming machine;

determine a likelihood of success for a successful execution of the first assignment at the time of execution of the first assignment based at least on current state information by the assignment validation module being configured, when executed by the at least one processor, to at least:

determine whether a second assignment to modify the gaming machine is scheduled by determining whether the first and the second assignments are temporally spaced apart so as to not overlap when the first and the second assignments are respectively executed; and

determine whether the second assignment, if any, conflicts with the first assignment; and

provide a notification of the likelihood of success at a time that is prior to an execution time of the first assignment.

2. The assignment validator of claim 1 wherein the assignment validation module is further configured to:

determine that the second assignment conflicts with the first assignment in response to determining that the first and the second assignments are not temporally spaced apart so as to not overlap when the first and the second assignments are respectively executed.

3. The assignment validator of claim 1 wherein the assignment validation module is further configured to:

estimate a completion time for when the first assignment and the second assignment, if any, are completed;

determine whether the estimated completion time is no later than a scheduled implementation time of the gaming machine, wherein the gaming machine is scheduled to implement modifications based on the first assignment and the second assignment, if any, by the scheduled implementation time; and

determine that the first assignment and the second assignment conflict in response to determining that the estimated completion time is later than the scheduled implementation time.

4. The assignment validator of claim 1 wherein the assignment validation module is further configured to determine whether the second assignment, if any, conflicts with the first assignment by:

estimating a state of the gaming machine at a time when the second assignment is completed; and

determining whether the estimated state of the gaming machine is a valid state for successful completion of the first assignment.

5. The assignment validator of claim 1 wherein the assignment validation module is further configured to determine whether the second assignment, if any, conflicts with the first assignment by:

estimating a state of the gaming machine at a time when the first assignment is completed; and

determining whether the estimated state of the gaming machine is a valid state for successful completion of the second assignment.

6. The assignment validator of claim 1 , comprising:

a display device that displays the notification of the likelihood of success.

7. A computer implemented method of processing an assignment that modifies a gaming machine, the method comprising:

at a time that is prior to an execution time,

receiving, by a computer processor of an assignment processing machine, a first assignment to modify a gaming machine;

determining, by the computer processor of the assignment processing machine, a likelihood of success for a successful execution of the first assignment at the time of execution of the first assignment based at least on current state information by at least:

determining, by the computer processor of the assignment processing machine, whether a second assignment to modify the gaming machine is scheduled; and

determining, by the computer processor of the assignment processing machine, whether the second assignment, if any, conflicts with the first assignment by determining, by the computer processor of the assignment processing machine, whether the first and the second assignments are temporally spaced apart so as to not overlap when the first and the second assignments are respectively executed; and

providing, by the computer processor of an assignment processing machine, a notification of the likelihood of success.

8. The computer implemented method of claim 7 , comprising:

determining, by the computer processor of the assignment processing machine, that the second assignment conflicts with the first assignment in response to determining that the first and the second assignments are not temporally spaced apart so as to not overlap when the first and the second assignments are respectively executed.

9. The computer implemented method of claim 7 , comprising:

estimating, by the computer processor of the assignment processing machine, a completion time for when the first assignment and the second assignment, if any, are completed;

determining, by the computer processor of the assignment processing machine, whether the estimated completion time is no later than a scheduled implementation time of the gaming machine, wherein the gaming machine is scheduled to implement modifications based on the first assignment and the second assignment, if any, at the scheduled implementation time; and

determining, by the computer processor of the assignment processing machine, that the first assignment and the second assignment conflict in response to determining that the estimated completion time is later than the scheduled implementation time.

10. The computer implemented method of claim 7 wherein the determining whether the second assignment conflicts with the first assignment includes:

estimating, by the computer processor of the assignment processing machine, a state of the gaming machine at a time when the second assignment is completed; and

determining, by the computer processor of the assignment processing machine, whether the estimated state of the gaming machine is a valid state for successful completion of the first assignment.

11. The computer implemented method of claim 7 wherein the determining whether the second assignment conflicts with the first assignment includes:

estimating, by the computer processor of the assignment processing machine, a state of the gaming machine at a time when the first assignment is completed; and

determining, by the computer processor of the assignment processing machine, whether the estimated state of the gaming machine is a valid state for successful completion of the second assignment.

12. The method of claim 7 wherein the assignment processing machine is also the gaming machine.

Assignments (4)
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051641/0820 →
RELEASE OF SECURITY INTEREST Recorded Dec 1, 2014
From: BANK OF AMERICA, N.A.
To: SHFL ENTERTAINMENT, INC; ARCADE PLANET, INC.; BALLY GAMING, INC; BALLY GAMING INTERNATIONAL, INC.; BALLY TECHNOLOGIES, INC.; SIERRA DESIGN GROUP
Reel/Frame 034501/0049 →
AMENDED AND RESTATED PATENT SECURITY AGREEMENT Recorded Nov 30, 2013
From: BALLY GAMING, INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 031745/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 28, 2009
From: SWARNA, RAJESH
To: BALLY GAMING, INC.
Reel/Frame 022169/0251 →