NETWORKED GAMING SYSTEM INCLUDING ANONYMOUS BIOMETRIC IDENTIFICATION
Networked gaming systems with anonymous player biometric identification and tracking, and associated methods, are disclosed. Also disclosed are a responsible gaming system and method, an anonymous player Bonusing method and system, a money laundering identification system and method, a distributed casino surveillance system and on electronic gaming machines, and a method and system for electronic re-configuration and/or download of a gaming machine based upon anonymous player identification using biometrics at the gaming device.
1 . A player interface device including:
an integrated circuit board including a processor and a memory containing program instructions executable by the processor; and
one or more biometric sensors connected to acquire biometric data of a player and transfer the biometric data to the integrated circuit board;
at least one of the program instructions executable to initiate associating the biometric data with a unique player account with or without additional player information.
2 . The player interface device of claim 1 including:
a database access circuit connectable with a searchable database containing stored biometric data associated with respective player accounts such that the biometric data may be compared to determine whether a match is identifiable and identify the unique player account.
3 . The player interface device of claim 2 , the database access circuit connectable to enable creating the unique player account and associating the biometric data, if a match is not identified.
4 . The player interface device of claim 1 , the database access circuit connectable to enable transfer of one or more data records from the player account.
5 . The player interface device of claim 4 , at least a second of the program instructions executable to read one or more of the data records.
6 . The player interface device of claim 4 , at least one of the data records including a wagering limit,
the processor operable to monitor wagering by the player and determine if the wagering limit has occurred.
7 . The player interface device of claim 6 , the processor initiating a wagering limit signal upon determining that the wagering limit has occurred.
8 . The player interface device of claim 4 , at least a second of the data records including earned points,
the processor operable to transmit a signal to display the earned points, monitor wagering by the player, and transmit an updated display signal.
9 . The player interface device of claim 1 including a proximity detector, the proximity detector initiating a proximity signal,
one or more of the biometric sensors activated as a result of the proximity signal.
10 . The player interface device of claim 1 , at least one of the biometric sensors comprising a camera.
11 . The player interface device of claim 1 , at least one of the biometric sensors comprising a fingerprint imager.
12 . The player interface device of claim 8 including a display operable to receive signals from the processor and display the earned points.
13 . The player interface device of claim 1 including a panel, one or more of the biometric sensors connected with the panel.
14 . A gaming device including:
a game processor;
a wagering game activatable by a patron and operable through the game processor;
a biometric device activatable to obtain one or more biometric data samples of the patron; and
a game play limiter operable to determine a predetermined gaming limit of the patron using at least one of the biometric data samples.
15 . The gaming device of claim 14 , the game play limiter including a game monitor and a game session terminator activatable to terminate a gaming session by the patron upon reaching the predetermined gaming limit.
16 . A gaming device including:
a primary motherboard including a primary processor and a memory, the memory including an operating system and at least one game executable by the primary processor;
a primary display connected to the primary motherboard, the primary display activatable by the primary processor in accordance with execution of the game;
a player interface connected to the primary motherboard, one or more portions of the player interface controllable by the primary processor through execution of the operating system; and
at least one biometric device interactive with the primary motherboard and activatable to obtain a biometric data sample from the patron;
the operating system including biometric coding executable to initiate a comparison of the biometric data sample with a biometric data sample database and determine an associated gaming limit.
17 . A networked gaming system including
a host computer;
one or more gaming machines connected to the host computer,
each gaming machine including a biometric imager, each biometric imager including an image digitizer for generating a digitized biometric image,
each gaming machine including a transmitter to transmit the digitized biometric image to the host computer;
the host computer including one or more databases with archived biometric data and associated action instructions;
the host computer including a digitized image comparator for comparing received digitized biometric images with the archived biometric data;
in the event of a match, the host computer transmitting a signal based on the associated action instructions.
18 . The networked gaming system of claim 6 , the associated action instructions comprising limiting player wagers, the signal being transmitted to the gaming machine to restrict game play of a player.
19 . The networked gaming system of claim 6 , the associated action instructions comprising preventing play, the signal being transmitted to the gaming machine to freeze the gaming machine.
20 . A method of using anonymous player identification to provide responsible gaming limits, said method including the steps of:
generating a first biometric sample of an anonymous player;
determining whether the anonymous player is subject to a first gaming limit, and if so:
terminating a first gaming session if the first gaming limit is reached.
21 . The method of claim 20 including the steps of:
associating one or more gaming limits with one or more gaming limited players; and
storing the gaming limits in association with biometric data of the gaming limited players;
the determining step including:
determining whether the first biometric sample corresponds to one of the gaming limited players; and if so,
identifying the first gaming limit.
22 . The method of claim 20 including the steps of:
monitoring the first gaming session of the anonymous player;
generating at least a second biometric sample during the gaming session;
the terminating step further conditional on whether the first and second biometric samples are associated with the anonymous player.
23 . The method of claim 20 including the steps of:
generating a second biometric sample of the anonymous player at the initiation of a second gaming session;
determining whether the first gaming limit was reached during the first gaming session; and if so,
terminating the second gaming session.
24 . The method of claim 23 including the steps of:
storing a first amount wagered during the first gaming session;
upon initiation of the second gaming session, determining a second gaming limit as the difference between the first gaming limit and the first amount wagered; and
terminating the second gaming session if the second gaming limit is reached.
25 . The method of claim 20 including the steps of:
periodically generating additional biometric samples during the first gaming session; and
determining whether the additional biometric samples correspond to the first biometric sample; and if so,
determining whether the first gaming limit has been reached.
26 . The method of claim 24 including the steps of:
periodically generating additional biometric samples during the second gaming session; and
determining whether the additional biometric samples correspond to the second biometric sample; and if so,
determining whether the second gaming limit has been reached.