IP Library Granted Patent US 8,177,647
Granted Patent B2
US 8,177,647 · App. 12/273,421 · Granted May 15, 2012

System for processing gaming activity

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Quick Facts
Patent No.
US 8,177,647
App. No.
12/273,421
Granted
May 15, 2012
Kind
B2
Abstract

Embodiments of the present invention are directed to a gaming device configured to record gaming activity, a method of processing the recorded gaming activity to analyze player behavior, and a system including the gaming device. The gaming device may include a gaming display to display gaming events played on the gaming device by a player during a gaming session, a player interface panel including a plurality of gaming buttons and a game initiating button configured to initiate the gaming events, and a game processor configured to record each activity between the player and the gaming device, wherein each recorded activity is associated with a time stamp.

Claims (33)

1. A method of capturing behavior of a player at a gaming device during a gaming session, the method comprising:

recording each interaction between the player and the gaming device;

storing the recorded interactions;

recreating the gaming session based on the stored recorded interactions; and

determining at least one behavioral characteristic of the player based on the recreated gaming session.

2. The method of claim 1 , wherein recording each interaction includes recording every one of a plurality of player inputs from the player to the gaming device and a display of at least one of a game outcome, an intermediate game step, or a bonus.

3. The method of claim 1 , wherein recording each interaction includes recording every input signal received by the gaming device from a player action and every output signal generated by the gaming device to trigger an output that is perceivable to the player.

4. The method of claim 1 , wherein recording each interaction includes:

receiving a signal that a predetermined event has occurred; and

recording each player input from the player for a predetermined period.

5. The method of claim 1 , wherein recording each interaction between the player and the gaming device includes:

recognizing each interaction between the player and the gaming device;

associating a time stamp with each recognized interaction; and

generating an activity record that includes a recognized interaction and an associated time stamp.

6. The method of claim 5 , wherein storing the recorded interactions includes adding the generated activity record to a session report.

7. The method of claim 6 , wherein a generated activity record includes at least a game identification code, an activity description, and a recorded time.

8. The method of claim 7 , wherein recreating the gaming session based on the stored recorded interactions includes:

loading a stored session report;

stitching activity records within the loaded session report together; and

generating a representative game session.

9. The method of claim 8 , further comprising displaying the representative game session.

10. The method of claim 9 , wherein displaying the representative game session includes displaying the representative game session in a real-time format that displays the interactions between the player and the gaming device in a substantially similar durational pattern to the gaming session.

11. The method of claim 9 , wherein displaying the representative game session includes displaying the representative game session in a compressed-time format that displays the interactions between the player and the gaming device in a substantially shortened durational pattern to the game session.

12. The method of claim 9 , further comprising manipulating the display of the representative game session responsive to inputs received from an operator.

13. A method of analyzing behavior of a player at a gaming device during a gaming session, the method comprising:

recording each interaction between the player and the gaming device;

storing the recorded interactions;

analyzing the recorded interactions; and

modifying a parameter of the gaming device based on the analysis.

14. The method of claim 13 , further comprising associating the modified parameter with the player when the player is an identified player.

15. The method of claim 14 , wherein modifying a parameter of the gaming device based on the analysis includes modifying a parameter of any gaming device that identifies the player.

16. The method of claim 13 , wherein the parameter is temporarily modified.

17. The method of claim 16 , wherein the parameter is continually modified in response to newly recorded and analyzed interactions.

Assignments (6)
SECURITY INTEREST Recorded Apr 17, 2023
From: ACRES TECHNOLOGY
To: ALTER DOMUS (US) LLC, AS COLLATERAL AGENT
Reel/Frame 063352/0118 →
CHANGE OF NAME Recorded Mar 11, 2020
From: PATENT INVESTMENT & LICENSING COMPANY
To: ACRES TECHNOLOGY
Reel/Frame 052146/0006 →
RELEASE OF SECURITY INTEREST Recorded Sep 11, 2012
From: BALLY GAMING INC.
To: PATENT INVESTMENT & LICENSING COMPANY, FORMERLY KNOWN AS ACRES-FIORE PATENTS, FORMERLY KNOWN AS ACRES-FIORE, INC.
Reel/Frame 028938/0677 →
CHANGE OF NAME Recorded Oct 12, 2011
From: ACRES-FIORE PATENTS
To: PATENT INVESTMENT & LICENSING COMPANY
Reel/Frame 027048/0514 →
SECURITY AGREEMENT Recorded Mar 27, 2009
From: ACRES-FIORE PATENTS, FORMERLY KNOWN AS ACRES-FIORE, INC.
To: BALLY GAMING INC.
Reel/Frame 022462/0367 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 18, 2008
From: ACRES, JOHN F.
To: ACRES-FIORE PATENTS
Reel/Frame 021853/0956 →