Gaming system and a method of gaming
View Patent ↗A method of gaming including: providing at least one set of player selectable symbols; receiving at least one player selection of a symbol from the at least one set of symbols; forming at least one reel strip including the at least one selected symbol; generating a game outcome from a set of reels including the at least one reel strip; and evaluating the game outcome to determine whether to make an award.
1. A method of gaming in a gaming system, the method comprising:
receiving a wager from a player using a credit mechanism;
providing a set of player selectable symbols;
receiving a player selection of a symbol from the set of player selectable symbols;
appending the player selected symbol to a reel of a plurality of reels, each reel of the plurality of reels comprising a predefined number of existing symbols arranged in a predefined sequence thereon, the player selected symbol appended in a symbol position after the predefined sequence of existing symbols on the reel;
after appending, spinning the plurality of reels to generate a game outcome; and
evaluating the game outcome to determine whether to make an award based on the wager.
2. A method as claimed in claim 1 , comprising randomly generating the set of player selectable symbols from a source set of symbols.
3. A method as claimed in claim 1 wherein providing the set of player selectable symbols comprises generating a plurality of sets of player selectable symbols.
4. A method as claimed in claim 3 , wherein the receiving a player selection of the symbol comprises allowing the player to select one symbol from each set of the plurality of sets of player selectable symbols.
5. A method as claimed in claim 4 , wherein a new reel of symbols is formed from the selected symbols.
6. A method as claimed in claim 1 , wherein appending the player selected symbol to the reel comprises appending the player selected symbol to each reel of the plurality of reels.
7. A method as claimed in claim 1 , further comprising determining whether a condition is met prior to generating the game outcome.
8. A method as claimed in claim 7 , wherein the condition is triggered such that the reel including the player selected symbol is employed in a feature game.
9. A game controller for a gaming system, the game controller configured to:
receive a wager from a player using a credit mechanism;
provide a set of player selectable symbols on a display;
receive a player selection of a symbol from the set of player selectable symbols;
append the player selected symbol to a reel of a plurality of reels, each reel of the plurality of reels comprising a predefined number of existing symbols arranged in a predefined sequence thereon, the player selected symbol appended in a symbol position after the predefined sequence of existing symbols on the reel;
after appending, spin the plurality of reels to generate a game outcome; and
evaluate the game outcome to determine whether to make an award based on the wager.
10. A game controller as claimed in claim 9 , further configured to randomly generate the set of player selectable symbols from a source set of symbols.
11. A game controller as claimed in claim 9 , further configured to provide the set of player selectable symbols by generating a plurality of sets of player selectable symbols.
12. A game controller as claimed in claim 11 , further configured to allow the player to select one symbol from each set of the plurality of sets of player selectable symbols.
13. A game controller as claimed in claim 12 further configured to form a new reel of symbols from the selected symbols.
14. A game controller as claimed in claim 9 , further configured to append the player selected symbol in each reel of the plurality of reels.
15. A game controller as claimed in claim 9 , further configured to determine whether a condition is met prior to generating the game outcome.
16. A game controller as claimed in claim 15 , wherein the condition is triggered such that the reel including the player selected symbol is employed in a feature game.
17. A game controller as claimed in claim 9 , implemented by a processor executing program code stored in a memory.
18. A gaming system comprising:
a player interface comprising a display for displaying game outcomes, a credit mechanism for receiving wagers, and a game play mechanism; and
a game controller configured to:
receive a wager using the credit mechanism;
provide a set of player selectable symbols for selection by displaying the set of player selectable symbols on the display;
receive, from the game play mechanism, a player selection of a symbol from the set of symbols; append the player selected symbol to a reel of a plurality of reels, each reel of the plurality of reels comprising a predefined number of existing symbols arranged in a predefined sequence thereon, the player selected symbol appended in a symbol position after the predefined sequence of existing symbols on the reel;
after appending, spinning the plurality of reels to generate a game outcome; and
evaluate the game outcome to determine whether to make an award based on the wager.
19. A gaming system as claimed in claim 18 , wherein the game controller is further configured to randomly generate the set of player selectable symbols from a source set of symbols.
20. A gaming system as claimed in claim 18 , wherein the game controller is further configured to provide the set of player selectable symbols by generating a plurality of sets of player selectable symbols.
21. A gaming system claimed in claim 20 , wherein the game controller is further configured to allow a player to select one symbol from each set of the plurality of sets of player selectable symbols.
22. A gaming system as claimed in claim 21 , wherein the game controller is further configured to form a new reel of symbols from the selected symbols.
23. A gaming system as claimed in claim 18 , wherein the game controller is further configured to append the player selected symbol to each of the plurality of reels.
24. A gaming system as claimed in claim 18 , wherein the game controller is further configured to determine whether a condition is met prior to generating the game outcome.
25. A gaming system as claimed in claim 24 , wherein the condition is triggered such that the reel including the player selected symbol is employed in a feature game.
26. A gaming system as claimed in claim 18 , comprising a processor executing program code stored in a memory to implement the game controller.
27. A computer readable medium comprising computer program code that, when executed by a processor, implements a method of gaming, the method comprising:
receiving a wager from a player using a credit mechanism;
providing a set of player selectable symbols;
receiving a player selection of a symbol from the set of player selectable symbols;
appending the player selected symbol to a reel of a plurality of reels, each reel of the plurality of reels comprising a predefined number of existing symbols arranged in a predefined sequence thereon, the player selected symbol appended in a symbol position after the predefined sequence of existing symbols on the reel;
after appending, spinning the plurality of reels to generate a game outcome; and
evaluating the game outcome to determine whether to make an award based on the wager.
28. The method as claimed in claim 1 , wherein the symbol selected by the player comprises a blank symbol position, the method further comprising:
receiving a second player selection of a second symbol from the set of player selectable symbols after spinning the plurality of reels; and
displaying the second symbol in the blank symbol position.
29. The game controller as claimed in claim 9 , wherein the symbol selected by the player comprises a blank symbol position, the game controller further configured to:
receive a second player selection of a second symbol from the set of player selectable symbols after the plurality of reels are spun; and
display the second symbol in the blank symbol position.
30. The gaming system as claimed in claim 18 , wherein the symbol selected by the player comprises a blank symbol position, and wherein the game controller is further configured to:
receive, from the game play mechanism, a second player selection of a second symbol from the set of player selectable symbols after the plurality of reels are spun; and
display the second symbol in the blank symbol position.
31. A method of gaming in a gaming system, the method comprising:
receiving a wager from a player using a credit mechanism;
providing a set of player selectable symbols;
receiving a player selection of a symbol from the set of player selectable symbols;
adding the player selected symbol to a reel of a plurality of reels, each reel of the plurality of reels comprising a predefined number of symbol positions arranged in a predefined sequence thereon;
after adding the player selected symbol, spinning the plurality of reels to generate a game outcome; and
evaluating the game outcome to determine whether to make an award based on the wager.
32. The method of claim 31 , wherein adding the player selected symbol to the reel comprises replacing a blank symbol position of the predefined number of symbol positions with the player selected symbol.
33. The method of claim 31 , wherein adding the player selected symbol to the reel comprises appending the player selected symbol in a symbol position after the predefined sequence of symbol positions.
34. The method of claim 31 further comprising adding the player selected symbol to each reel of the plurality of reels.