IP Library Granted Patent US 8,366,525
Granted Patent B2
US 8,366,525 · App. 12/338,560 · Granted Feb 5, 2013

Combat simulation gaming system

Inventor: Rick Jensen (North Prairie, WI)
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Quick Facts
Patent No.
US 8,366,525
App. No.
12/338,560
Granted
Feb 5, 2013
Kind
B2
Abstract

The present invention is a system for conducting a combat simulation game in which each player is outfitted with equipment enabling data concerning the game play ability of the player to be transmitted to a local server for use in computing a player performance data for individual players in comparison with all other players having data stored within the system. The equipment transmits various data to the server which is utilized by the server to update the player performance data in a real-time manner that can be accessed and viewed by other players from remote locations.

Claims (17)

1. A method of determining the player performance of a player in a simulated combat game, the method comprising the steps of:

a. providing a simulated combat game system including at least one beam emitting device adapted to be used by a player participating in the game, at least one beam detecting device adapted to be used by another player participating in the game, at least one transmitting device operably connected to at least one of the at least one beam emitting device or the at least one beam detecting device, and at least one central processing unit configured to receive signals from the at least one transmitting device and compile player performance data for individual players therefrom;

b. sending signals from the at least one beam emitting device or the at least one beam receiving device via the at least one transmitting device to the at least one central processing unit; and

c. compiling the signals in the central processing unit to create the player performance data, wherein the step of compiling the signals into the player performance data comprises the steps of:

i. determining a number of player performance values from the signals; and

ii calculating a comparative player value based on the player performance values, and

wherein the step of calculating the comparative player value comprises using the comparative player value to form a ranking in comparison with comparative player values of other players, and wherein the step of determining the player performance values includes determining the length of time spent by a player in an active role in the game.

2. The method of claim 1 wherein the step of displaying the real-time ranking comprises displaying the ranking to subscribers to the system.

3. The method of claim 1 wherein the system includes at least one remote computing device configured to access the at least one central processing device to view the player performance data, the method further comprising the step of viewing the player performance data from the remote computing device.

4. The method of claim 3 further comprising the steps of:

a. transmitting the player performance data from the at least one central processing unit to the at least one remote computing device; and

b. storing the payer performance data in the at least one remote computing device.

5. The method of claim 1 wherein the step of compiling data comprises compiling data from multiple beam emitting devices and multiple beam receiving devices.

6. The method of claim 5 wherein the step of compiling data comprises compiling data from multiple beam emitting devices and multiple beam receiving devices at multiple geographic locations.

7. The method of claim 6 wherein the step of compiling data comprises compiling data in multiple central processing units at multiple geographic locations.

8. The method of claim 7 wherein the system includes at least one remote computing device configured to access the at least one central processing device to view the player performance data, the method further comprising the step of transmitting the comparative player data to the at least one remote computing device.

9. The method of claim 1 wherein the step of using the comparative player value to form a ranking in comparison with comparative player values of other players is performed in real-time.

Assignments (5)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 7, 2022
From: EAST WEST WISCONSIN, LLC
To: GALAHAD ENTERTAINMENT, LLC
Reel/Frame 059332/0779 →
RELEASE OF SECURITY INTEREST Recorded Dec 28, 2021
From: TRUIST BANK
To: EAST WEST MANUFACTURING, LLC
Reel/Frame 058492/0623 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 3, 2021
From: UNIVERSAL ELECTRONICS, INC.
To: EAST WEST WISCONSIN, LLC
Reel/Frame 056428/0960 →
SECURITY INTEREST Recorded Sep 23, 2020
From: EAST WEST WISCONSIN, LLC
To: TRUIST BANK, AS ADMINISTRATIVE AGENT
Reel/Frame 053854/0288 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 25, 2013
From: JENSEN, RICK A.
To: UNIVERSAL ELECTRONICS, INC.
Reel/Frame 029696/0361 →
Continuity (2)
Provisional Application 61105481 · Oct 15, 2008
Related Publication 20100093414A1 · Apr 15, 2010