IP Library Granted Patent US 8,182,346
Granted Patent B2
US 8,182,346 · App. 12/345,337 · Granted May 22, 2012

System and method for collecting and using player information

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Quick Facts
Patent No.
US 8,182,346
App. No.
12/345,337
Granted
May 22, 2012
Kind
B2
Abstract

A distributed computer system is provided for collecting player information. Further, a scoring system is provided that rates a player based on one or more elements of the collected information. Players may be rated with respect to a number of characteristics. Responsive to a determined rating or score, action may be taken by the distributed system with regard to the player. For instance, the player may be provided a complimentary offer, provided an award, and invitation to come to a gambling location, presented an advertisement, or other action may be performed involving the player. Further, the distributed computer system may permit a player to manage their frequent player accounts and receive complimentary offers based on a set of criteria specified by the player.

Claims (43)

1. In a distributed computer system, a method for collecting and processing player information, the method comprising acts of:

collecting, by a plurality of computer systems in the distributed computer system, a plurality of data elements relating to a plurality of players;

determining relevancy of each of the plurality of data items to a score of a player;

determining a priority of data items based on their respective relevancy; and

presenting a plurality of data collection opportunities to the player responsive to the determined priority of data items.

2. The method according to claim 1 , wherein the plurality of data collection opportunities include at least one of the group comprising: a quiz; a questionnaire; and a test.

3. The method according to claim 1 , further comprising an act of correlating a relevancy of at least one of the plurality of data items to the score of the player.

4. The method according to claim 1 , wherein the score of the player represents a spend value of the player.

5. The method according to claim 2 , wherein the data collection opportunities are presented via an ecosystem that interacts with the player through one or more computer-based interfaces.

6. The method according to claim 1 , further comprising an act of identifying the player uniquely in the distributed computer system.

7. The method according to claim 6 , further comprising an act of storing, associated with a profile of the player, one or more of the plurality of data elements relating to the player.

8. The method according to claim 1 , further comprising an act of presenting, to the player in an interface of a computer system, the plurality of data collection opportunities.

9. The method according to claim 1 , further comprising an act of saving the plurality of data elements relating to a plurality of players in a reference database.

10. The method according to claim 1 , further comprising an act of determining a series of data elements to collect from the player based on their relevancy to the score of the player.

11. A non-transitory computer readable medium comprising computer-executable instructions that when executed on a processor performs a method for collecting and processing player information in a distributed computer system, the method comprising acts of:

collecting, by a plurality of computer systems in the distributed computer system, a plurality of data elements relating to a plurality of players;

determining relevancy of each of the plurality of data items to a score of a player;

determining a priority of data items based on their respective relevancy; and

presenting a plurality of data collection opportunities to the player responsive to the determined priority of data items.

12. The computer readable medium according to claim 11 , wherein the plurality of data collection opportunities include at least one of the group comprising:

a quiz; a questionnaire; and a test.

13. The computer readable medium according to claim 11 , further comprising an act of correlating a relevancy of at least one of the plurality of data items to the score of the player.

14. The computer readable medium according to claim 11 , wherein the score of the player represents a spend value of the player.

15. The computer readable medium according to claim 12 , wherein the data collection opportunities are presented via an ecosystem that interacts with the player through one or more computer-based interfaces.

16. The computer readable medium according to claim 11 , further comprising an act of identifying the player uniquely in the distributed computer system.

17. The computer readable medium according to claim 16 , further comprising an act of storing, associated with a profile of the player, one or more of the plurality of data elements relating to the player.

18. The computer readable medium according to claim 11 , further comprising an act of presenting, to the player in an interface of a computer system, the plurality of data collection opportunities.

19. The computer readable medium according to claim 11 , further comprising an act of saving the plurality of data elements relating to a plurality of players in a reference database.

20. The computer readable medium according to claim 12 , further comprising an act of determining a series of data elements to collect from the player based on their relevancy to the score of the player.

21. A system for collecting and processing player information, the system comprising:

one or more components adapted to collect, by a plurality of computer systems in the distributed computer system, a plurality of data elements relating to a plurality of players;

a component adapted to determine relevancy of each of the plurality of data items to a score of a player;

a component adapted to determine a priority of data items based on their respective relevancy; and

a component adapted to present a plurality of data collection opportunities to the player responsive to the determined priority of data items.

22. The system according to claim 21 , wherein the plurality of data collection opportunities include at least one of the group comprising: a quiz; a questionnaire; and a test.

23. The system according to claim 21 , further comprising a component adapted to correlate a relevancy of at least one of the plurality of data items to the score of the player.

24. The system according to claim 21 , wherein the score of the player represents a spend value of the player.

25. The system according to claim 22 , wherein the data collection opportunities are presented via an ecosystem that interacts with the player through one or more computer-based interfaces.

26. The system according to claim 21 , further comprising a component adapted to identify the player uniquely in the distributed computer system.

27. The system according to claim 26 , further comprising a component adapted to store, associated with a profile of the player, one or more of the plurality of data elements relating to the player.

28. The system according to claim 21 , further comprising a component adapted to present, to the player in an interface of a computer system, the plurality of data collection opportunities.

29. The system according to claim 21 , further comprising a component adapted to save the plurality of data elements relating to a plurality of players in a reference database.

30. The system according to claim 21 , further comprising a component adapted to determine a series of data elements to collect from the player based on their relevancy to the score of the player.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 6, 2022
From: SCIENTIFIC GAMES HOLDINGS LIMITED
To: SCIENTIFIC GAMES, LLC
Reel/Frame 059512/0172 →
SECURITY INTEREST Recorded Apr 5, 2022
From: SCIENTIFIC GAMES, LLC
To: DEUTSCHE BANK AG NEW YORK BRANCH
Reel/Frame 059852/0001 →
SECURITY AGREEMENT Recorded Nov 20, 2009
From: GAMELOGIC INC.
To: SANKATY CREDIT OPPORTUNITIES IV, L.P.
Reel/Frame 023546/0388 →